Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/blocks/gas/BlockGasRadonDense.java

80 lines
2.2 KiB
Java

package com.hbm.blocks.gas;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.potion.HbmPotion;
import com.hbm.util.ContaminationUtil;
import com.hbm.util.ContaminationUtil.ContaminationType;
import com.hbm.util.ContaminationUtil.HazardType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class BlockGasRadonDense extends BlockGasBase {
public BlockGasRadonDense() {
super(0.1F, 0.5F, 0.1F);
}
@Override
public void onEntityCollidedWithBlock(World world, int p_149670_2_, int p_149670_3_, int p_149670_4_, Entity entity) {
if(entity instanceof EntityLivingBase) {
ContaminationUtil.contaminate((EntityLivingBase)entity, HazardType.RADIATION, ContaminationType.GAS, 0.5F);
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(HbmPotion.radiation.id, 15 * 20, 0));
}
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random rand) {
super.randomDisplayTick(world, x, y, z, rand);
world.spawnParticle("townaura", x + rand.nextFloat(), y + rand.nextFloat(), z + rand.nextFloat(), 0.0D, 0.0D, 0.0D);
}
@Override
public ForgeDirection getFirstDirection(World world, int x, int y, int z) {
if(world.rand.nextInt(5) == 0)
return ForgeDirection.UP;
return ForgeDirection.DOWN;
}
@Override
public ForgeDirection getSecondDirection(World world, int x, int y, int z) {
return this.randomHorizontal(world);
}
@Override
public void updateTick(World world, int x, int y, int z, Random rand) {
if(!world.isRemote) {
if(rand.nextInt(20) == 0) {
if(world.getBlock(x, y - 1, z) == Blocks.grass)
world.setBlock(x, y - 1, z, ModBlocks.waste_earth);
}
if(rand.nextInt(30) == 0) {
world.setBlockToAir(x, y, z);
if(ModBlocks.fallout.canPlaceBlockAt(world, x, y, z)) {
world.setBlock(x, y, z, ModBlocks.fallout);
}
return;
}
}
super.updateTick(world, x, y, z, rand);
}
}