sdddddf80 47d645d481 A simple tool for generating custom machine multi block structure code
Add a simple tool for generating custom machine multi block structure code, as manually filling in these structural codes is really exhausting, especially when the structure is large.
2023-10-02 20:27:17 +08:00

44 lines
1.6 KiB
Java

package com.hbm.blocks.machine;
import com.hbm.lib.RefStrings;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class BlockCMAnchor extends Block {
@SideOnly(Side.CLIENT)
private IIcon iconFront;
public BlockCMAnchor() {
super(Material.iron);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
this.iconFront = iconRegister.registerIcon(RefStrings.MODID + ":cm_terminal_front");
this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":cm_terminal_side");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int metadata) {
return metadata == 0 && side == 3 ? this.iconFront : (side == metadata ? this.iconFront : this.blockIcon);
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) {
int i = MathHelper.floor_double(player.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;
if(i == 0) world.setBlockMetadataWithNotify(x, y, z, 2, 2);
if(i == 1) world.setBlockMetadataWithNotify(x, y, z, 5, 2);
if(i == 2) world.setBlockMetadataWithNotify(x, y, z, 3, 2);
if(i == 3) world.setBlockMetadataWithNotify(x, y, z, 4, 2);
}
}