Hbm-s-Nuclear-Tech-GIT/com/hbm/render/model/ModelBoltAction.java

234 lines
7.6 KiB
Java

// Date: 14.01.2018 22:26:04
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
public class ModelBoltAction extends ModelBase {
// fields
ModelRenderer Barrel1;
ModelRenderer Barrel2;
ModelRenderer Grip;
ModelRenderer BodyFront;
ModelRenderer BodyMain;
ModelRenderer LeverFront;
ModelRenderer LeverBottom;
ModelRenderer LeverMid;
ModelRenderer Trigger;
ModelRenderer GripFront;
ModelRenderer GropFrontBottom;
ModelRenderer GripBottom;
ModelRenderer Bolt;
ModelRenderer ChamberFront;
ModelRenderer ChamberBack;
ModelRenderer BodyBack;
ModelRenderer LeverTip;
ModelRenderer Lever;
ModelRenderer HandleFront;
ModelRenderer Pointer;
ModelRenderer HandleBottom;
ModelRenderer HandleGrip;
public ModelBoltAction() {
textureWidth = 128;
textureHeight = 64;
Barrel1 = new ModelRenderer(this, 0, 0);
Barrel1.addBox(0F, 0F, 0F, 60, 3, 2);
Barrel1.setRotationPoint(-60F, 1.5F, -1F);
Barrel1.setTextureSize(64, 32);
Barrel1.mirror = true;
setRotation(Barrel1, 0F, 0F, 0F);
Barrel2 = new ModelRenderer(this, 0, 5);
Barrel2.addBox(0F, 0F, 0F, 60, 2, 3);
Barrel2.setRotationPoint(-60F, 2F, -1.5F);
Barrel2.setTextureSize(64, 32);
Barrel2.mirror = true;
setRotation(Barrel2, 0F, 0F, 0F);
Grip = new ModelRenderer(this, 0, 10);
Grip.addBox(0F, 0F, 0F, 28, 5, 4);
Grip.setRotationPoint(-28F, 3F, -2F);
Grip.setTextureSize(64, 32);
Grip.mirror = true;
setRotation(Grip, 0F, 0F, 0F);
BodyFront = new ModelRenderer(this, 0, 19);
BodyFront.addBox(0F, 0F, 0F, 3, 7, 4);
BodyFront.setRotationPoint(0F, 2.5F, -2F);
BodyFront.setTextureSize(64, 32);
BodyFront.mirror = true;
setRotation(BodyFront, 0F, 0F, 0F);
BodyMain = new ModelRenderer(this, 14, 19);
BodyMain.addBox(0F, 0F, 0F, 8, 7, 4);
BodyMain.setRotationPoint(3F, 2.5F, -2F);
BodyMain.setTextureSize(64, 32);
BodyMain.mirror = true;
setRotation(BodyMain, 0F, 0F, 0F);
LeverFront = new ModelRenderer(this, 62, 30);
LeverFront.addBox(-1F, 0F, 0F, 2, 4, 2);
LeverFront.setRotationPoint(7F, 9F, -1F);
LeverFront.setTextureSize(64, 32);
LeverFront.mirror = true;
setRotation(LeverFront, 0F, 0F, 0F);
LeverBottom = new ModelRenderer(this, 70, 30);
LeverBottom.addBox(0F, 4F, 0F, 6, 1, 2);
LeverBottom.setRotationPoint(7F, 9F, -1F);
LeverBottom.setTextureSize(64, 32);
LeverBottom.mirror = true;
setRotation(LeverBottom, 0F, 0F, 0F);
LeverMid = new ModelRenderer(this, 62, 36);
LeverMid.addBox(6F, 0F, 0F, 1, 5, 2);
LeverMid.setRotationPoint(7F, 9F, -1F);
LeverMid.setTextureSize(64, 32);
LeverMid.mirror = true;
setRotation(LeverMid, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 88, 30);
Trigger.addBox(-1F, 0F, 0F, 1, 3, 1);
Trigger.setRotationPoint(12.5F, 9F, -0.5F);
Trigger.setTextureSize(64, 32);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0.3490659F);
GripFront = new ModelRenderer(this, 0, 30);
GripFront.addBox(0F, 0F, 0F, 18, 3, 4);
GripFront.setRotationPoint(-46F, 3F, -2F);
GripFront.setTextureSize(128, 64);
GripFront.mirror = true;
setRotation(GripFront, 0F, 0F, 0F);
GropFrontBottom = new ModelRenderer(this, 0, 37);
GropFrontBottom.addBox(0F, 0F, 0F, 18, 1, 2);
GropFrontBottom.setRotationPoint(-46F, 6F, -1F);
GropFrontBottom.setTextureSize(128, 64);
GropFrontBottom.mirror = true;
setRotation(GropFrontBottom, 0F, 0F, 0F);
GripBottom = new ModelRenderer(this, 0, 40);
GripBottom.addBox(0F, 0F, 0F, 28, 1, 2);
GripBottom.setRotationPoint(-28F, 8F, -1F);
GripBottom.setTextureSize(128, 64);
GripBottom.mirror = true;
setRotation(GripBottom, 0F, 0F, 0F);
Bolt = new ModelRenderer(this, 0, 43);
Bolt.addBox(0F, 0F, 0F, 10, 2, 2);
Bolt.setRotationPoint(3F, 2F, -1F);
Bolt.setTextureSize(128, 64);
Bolt.mirror = true;
setRotation(Bolt, 0F, 0F, 0F);
ChamberFront = new ModelRenderer(this, 0, 47);
ChamberFront.addBox(0F, 0F, 0F, 3, 1, 3);
ChamberFront.setRotationPoint(0F, 1.5F, -1.5F);
ChamberFront.setTextureSize(128, 64);
ChamberFront.mirror = true;
setRotation(ChamberFront, 0F, 0F, 0F);
ChamberBack = new ModelRenderer(this, 12, 47);
ChamberBack.addBox(0F, 0F, 0F, 3, 1, 3);
ChamberBack.setRotationPoint(8F, 1.5F, -1.5F);
ChamberBack.setTextureSize(128, 64);
ChamberBack.mirror = true;
setRotation(ChamberBack, 0F, 0F, 0F);
BodyBack = new ModelRenderer(this, 0, 51);
BodyBack.addBox(0F, 0F, 0F, 4, 6, 4);
BodyBack.setRotationPoint(11F, 3.5F, -2F);
BodyBack.setTextureSize(128, 64);
BodyBack.mirror = true;
setRotation(BodyBack, 0F, 0F, 0F);
LeverTip = new ModelRenderer(this, 24, 43);
LeverTip.addBox(0F, -1F, 3F, 2, 2, 2);
LeverTip.setRotationPoint(11F, 3F, 0F);
LeverTip.setTextureSize(128, 64);
LeverTip.mirror = true;
setRotation(LeverTip, -0.4363323F, 0F, 0F);
Lever = new ModelRenderer(this, 32, 43);
Lever.addBox(0F, -0.5F, 0F, 1, 1, 4);
Lever.setRotationPoint(11.5F, 3F, 0F);
Lever.setTextureSize(128, 64);
Lever.mirror = true;
setRotation(Lever, -0.4363323F, 0F, 0F);
HandleFront = new ModelRenderer(this, 16, 51);
HandleFront.addBox(0F, 0F, 0F, 9, 5, 4);
HandleFront.setRotationPoint(15F, 4.5F, -2F);
HandleFront.setTextureSize(128, 64);
HandleFront.mirror = true;
setRotation(HandleFront, 0F, 0F, 0.4363323F);
Pointer = new ModelRenderer(this, 42, 43);
Pointer.addBox(0F, 0F, 0F, 3, 1, 1);
Pointer.setRotationPoint(-49F, 5.5F, -0.5F);
Pointer.setTextureSize(128, 64);
Pointer.mirror = true;
setRotation(Pointer, 0F, 0F, 0F);
HandleBottom = new ModelRenderer(this, 64, 10);
HandleBottom.addBox(0F, -8F, 0F, 23, 8, 4);
HandleBottom.setRotationPoint(19F, 16F, -2F);
HandleBottom.setTextureSize(128, 64);
HandleBottom.mirror = true;
setRotation(HandleBottom, 0F, 0F, 0F);
HandleGrip = new ModelRenderer(this, 38, 19);
HandleGrip.addBox(0F, 0F, 0F, 2, 5, 4);
HandleGrip.setRotationPoint(17F, 9.5F, -2F);
HandleGrip.setTextureSize(128, 64);
HandleGrip.mirror = true;
setRotation(HandleGrip, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Barrel1.render(f5);
Barrel2.render(f5);
Grip.render(f5);
BodyFront.render(f5);
BodyMain.render(f5);
LeverFront.render(f5);
LeverBottom.render(f5);
LeverMid.render(f5);
Trigger.render(f5);
GripFront.render(f5);
GropFrontBottom.render(f5);
GripBottom.render(f5);
Bolt.render(f5);
ChamberFront.render(f5);
ChamberBack.render(f5);
BodyBack.render(f5);
LeverTip.render(f5);
Lever.render(f5);
HandleFront.render(f5);
Pointer.render(f5);
HandleBottom.render(f5);
HandleGrip.render(f5);
}
public void renderAnim(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, float rot, float tran) {
LeverTip.rotateAngleX += rot;
Lever.rotateAngleX += rot;
Bolt.offsetX += tran;
LeverTip.offsetX += tran;
Lever.offsetX += tran;
render(entity, f, f1, f2, f3, f4, f5);
setRotation(LeverTip, -0.4363323F, 0F, 0F);
setRotation(Lever, -0.4363323F, 0F, 0F);
Bolt.offsetX -= tran;
LeverTip.offsetX -= tran;
Lever.offsetX -= tran;
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}