2021-08-11 10:26:07 +02:00

224 lines
8.2 KiB
Java

package com.hbm.tileentity.machine.rbmk;
import net.minecraft.util.MathHelper;
import net.minecraft.world.GameRules;
import net.minecraft.world.World;
public class RBMKDials {
public static final String KEY_PASSIVE_COOLING = "dialPassiveCooling";
public static final String KEY_COLUMN_HEAT_FLOW = "dialColumnHeatFlow";
public static final String KEY_FUEL_DIFFUSION_MOD = "dialDiffusionMod";
public static final String KEY_HEAT_PROVISION = "dialHeatProvision";
public static final String KEY_COLUMN_HEIGHT = "dialColumnHeight";
public static final String KEY_PERMANENT_SCRAP = "dialEnablePermaScrap";
public static final String KEY_BOILER_HEAT_CONSUMPTION = "dialBoilerHeatConsumption";
public static final String KEY_CONTROL_SPEED_MOD = "dialControlSpeed";
public static final String KEY_REACTIVITY_MOD = "dialReactivityMod";
public static final String KEY_SAVE_DIALS = "dialSaveDials";
public static final String KEY_OUTGASSER_MOD = "dialOutgasserSpeedMod";
public static final String KEY_SURGE_MOD = "dialControlSurgeMod";
public static final String KEY_FLUX_RANGE = "dialFluxRange";
public static final String KEY_REASIM_RANGE = "dialReasimRange";
public static final String KEY_REASIM_COUNT = "dialReasimCount";
public static final String KEY_REASIM_MOD = "dialReasimOutputMod";
public static final String KEY_REASIM_BOILERS = "dialReasimBoilers";
public static final String KEY_REASIM_BOILER_SPEED = "dialReasimBoilerSpeed";
public static void createDials(World world) {
GameRules rules = world.getGameRules();
if(!rules.getGameRuleBooleanValue(KEY_SAVE_DIALS)) {
rules.setOrCreateGameRule(KEY_PASSIVE_COOLING, "1.0");
rules.setOrCreateGameRule(KEY_COLUMN_HEAT_FLOW, "0.2");
rules.setOrCreateGameRule(KEY_FUEL_DIFFUSION_MOD, "1.0");
rules.setOrCreateGameRule(KEY_HEAT_PROVISION, "0.2");
rules.setOrCreateGameRule(KEY_COLUMN_HEIGHT, "4");
rules.setOrCreateGameRule(KEY_PERMANENT_SCRAP, "true");
rules.setOrCreateGameRule(KEY_BOILER_HEAT_CONSUMPTION, "0.1");
rules.setOrCreateGameRule(KEY_CONTROL_SPEED_MOD, "1.0");
rules.setOrCreateGameRule(KEY_REACTIVITY_MOD, "1.0");
rules.setOrCreateGameRule(KEY_SAVE_DIALS, "true");
rules.setOrCreateGameRule(KEY_OUTGASSER_MOD, "1.0");
rules.setOrCreateGameRule(KEY_SURGE_MOD, "1.0");
rules.setOrCreateGameRule(KEY_FLUX_RANGE, "5");
rules.setOrCreateGameRule(KEY_REASIM_RANGE, "10");
rules.setOrCreateGameRule(KEY_REASIM_COUNT, "6");
rules.setOrCreateGameRule(KEY_REASIM_MOD, "1.0");
rules.setOrCreateGameRule(KEY_REASIM_BOILERS, "false");
rules.setOrCreateGameRule(KEY_REASIM_BOILER_SPEED, "0.25");
}
}
/**
* Returns the amount of heat per tick removed from components passively
* @param world
* @return >0
*/
public static double getPassiveCooling(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_PASSIVE_COOLING), 5.0D), 0.0D);
}
/**
* Returns the percentual step size how quickly neighboring component heat equalizes. 1 is instant, 0.5 is in 50% steps, et cetera.
* @param world
* @return [0;1]
*/
public static double getColumnHeatFlow(World world) {
return MathHelper.clamp_double(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_COLUMN_HEAT_FLOW), 5.0D), 0.0D, 1.0D);
}
/**
* Returns a modifier for fuel rod diffusion, i.e. how quickly the core and hull temperatures equalize.
* @param world
* @return >0
*/
public static double getFuelDiffusionMod(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_FUEL_DIFFUSION_MOD), 1.0D), 0.0D);
}
/**
* Returns the percentual step size how quickly the fuel hull heat and the component heat equalizes. 1 is instant, 0.5 is in 50% steps, et cetera.
* @param world
* @return [0;1]
*/
public static double getFuelHeatProvision(World world) {
return MathHelper.clamp_double(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_HEAT_PROVISION), 0.2D), 0.0D, 1.0D);
}
/**
* Simple integer that decides how tall the structure is.
* @param world
* @return [0;15]
*/
public static int getColumnHeight(World world) {
return MathHelper.clamp_int(shittyWorkaroundParseInt(world.getGameRules().getGameRuleStringValue(KEY_COLUMN_HEIGHT), 4), 1, 16) - 1;
}
/**
* Whether or not scrap entities despawn on their own or remain alive until picked up.
* @param world
* @return
*/
public static boolean getPermaScrap(World world) {
return world.getGameRules().getGameRuleBooleanValue(KEY_PERMANENT_SCRAP);
}
/**
* How many heat units are consumed per steam unit (scaled per type) produced.
* @param world
* @return >0
*/
public static double getBoilerHeatConsumption(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_BOILER_HEAT_CONSUMPTION), 0.1D), 0D);
}
/**
* A multiplier for how quickly the control rods move.
* @param world
* @return >0
*/
public static double getControlSpeed(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_CONTROL_SPEED_MOD), 1.0D), 0.0D);
}
/**
* A multiplier for how much flux the rods give out.
* @param world
* @return >0
*/
public static double getReactivityMod(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_REACTIVITY_MOD), 1.0D), 0.0D);
}
/**
* A multiplier for how much flux the rods give out.
* @param world
* @return >0
*/
public static double getOutgasserMod(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_OUTGASSER_MOD), 1.0D), 0.0D);
}
/**
* A multiplier for how high the power surge goes when inserting control rods.
* @param world
* @return >0
*/
public static double getSurgeMod(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_SURGE_MOD), 1.0D), 0.0D);
}
/**
* Simple integer that decides how far the flux of a normal fuel rod reaches.
* @param world
* @return [1;100]
*/
public static int getFluxRange(World world) {
return MathHelper.clamp_int(shittyWorkaroundParseInt(world.getGameRules().getGameRuleStringValue(KEY_FLUX_RANGE), 5), 1, 100);
}
/**
* Simple integer that decides how far the flux of a ReaSim fuel rod reaches.
* @param world
* @return [1;100]
*/
public static int getReaSimRange(World world) {
return MathHelper.clamp_int(shittyWorkaroundParseInt(world.getGameRules().getGameRuleStringValue(KEY_REASIM_RANGE), 10), 1, 100);
}
/**
* Simple integer that decides how many neutrons are created from ReaSim fuel rods.
* @param world
* @return [1;24]
*/
public static int getReaSimCount(World world) {
return MathHelper.clamp_int(shittyWorkaroundParseInt(world.getGameRules().getGameRuleStringValue(KEY_REASIM_COUNT), 6), 1, 24);
}
/**
* Returns a modifier for the outgoing flux of individual streams from the ReaSim fuel rod to compensate for the potentially increased stream count.
* @param world
* @return >0
*/
public static double getReaSimOutputMod(World world) {
return Math.max(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_REASIM_MOD), 1.0D), 0.0D);
}
/**
* Whether or not all components should act like boilers with dedicated in/outlet blocks
* @param world
* @return
*/
public static boolean getReasimBoilers(World world) {
return world.getGameRules().getGameRuleBooleanValue(KEY_REASIM_BOILERS);
}
/**
* How much % of the possible steam ends up being produced per tick
* @param world
* @return [0;1]
*/
public static double getReaSimBoilerSpeed(World world) {
return MathHelper.clamp_double(shittyWorkaroundParseDouble(world.getGameRules().getGameRuleStringValue(KEY_REASIM_BOILER_SPEED), 1.0D), 0.0D, 1.0D);
}
//why make the double representation accessible in a game rule when you can just force me to add a second pointless parsing operation?
public static double shittyWorkaroundParseDouble(String s, double def) {
try {
return Double.parseDouble(s);
} catch(Exception ex) { }
return def;
}
public static int shittyWorkaroundParseInt(String s, int def) {
try {
return Integer.parseInt(s);
} catch(Exception ex) { }
return def;
}
}