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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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41 lines
1.2 KiB
Java
41 lines
1.2 KiB
Java
package com.hbm.render.entity.mob;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderBalls extends Render {
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public RenderBalls() {
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this.shadowOpaque = 0.0F;
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}
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public static final IModelCustom capsule = AdvancedModelLoader.loadModel(new ResourceLocation(RefStrings.MODID, "models/mobs/capsule.obj"));
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@Override
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public void doRender(Entity entity, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F);
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this.bindEntityTexture(entity);
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capsule.renderAll();
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return ResourceManager.universal_bright;
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}
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}
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