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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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54 lines
1.7 KiB
Java
54 lines
1.7 KiB
Java
package com.hbm.render.entity.mob;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.mob.siege.EntitySiegeTunneler;
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import com.hbm.entity.mob.siege.SiegeTier;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.loader.HFRWavefrontObject;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderSiegeTunneler extends Render {
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public RenderSiegeTunneler() {
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this.shadowOpaque = 0.0F;
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}
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public static final IModelCustom body = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/mobs/tunneler.obj"));
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@Override
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public void doRender(Entity entity, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F);
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this.bindEntityTexture(entity);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_CULL_FACE);
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body.renderPart("Body");
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GL11.glRotated(System.currentTimeMillis() / 3L % 360, 0, -1, 0);
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body.renderPart("Drill");
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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return this.getEntityTexture((EntitySiegeTunneler) entity);
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}
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protected ResourceLocation getEntityTexture(EntitySiegeTunneler entity) {
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SiegeTier tier = entity.getTier();
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return new ResourceLocation(RefStrings.MODID + ":textures/entity/siege_drill_" + tier.name + ".png");
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}
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}
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