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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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56 lines
1.5 KiB
Java
56 lines
1.5 KiB
Java
package com.hbm.render.entity.mob;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.mob.siege.EntitySiegeUFO;
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import com.hbm.entity.mob.siege.SiegeTier;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderSiegeUFO extends Render {
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@Override
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public void doRender(Entity entity, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y + 0.25, z);
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EntitySiegeUFO ufo = (EntitySiegeUFO) entity;
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this.bindTexture(getEntityTexture(entity));
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double rot = (entity.ticksExisted + f1) * 5 % 360D;
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GL11.glRotated(rot, 0, 1, 0);
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if(!ufo.isEntityAlive()) {
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float tilt = ufo.deathTime + f1;
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GL11.glRotatef(tilt * 5, 1, 0, 1);
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} else if(entity.hurtResistantTime > 0) {
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GL11.glRotated(Math.sin(System.currentTimeMillis() * 0.01D) * (entity.hurtResistantTime - f1), 1, 0, 0);
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_CULL_FACE);
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ResourceManager.mini_ufo.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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return this.getEntityTexture((EntitySiegeUFO) entity);
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}
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protected ResourceLocation getEntityTexture(EntitySiegeUFO entity) {
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SiegeTier tier = entity.getTier();
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return new ResourceLocation(RefStrings.MODID + ":textures/entity/ufo_siege_" + tier.name + ".png");
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}
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}
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