Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineAssemfac.java
2022-08-29 16:32:55 +02:00

456 lines
12 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.hbm.blocks.BlockDummyable;
import com.hbm.interfaces.IFluidAcceptor;
import com.hbm.interfaces.IFluidSource;
import com.hbm.inventory.UpgradeManager;
import com.hbm.inventory.fluid.FluidType;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.inventory.fluid.tank.FluidTank;
import com.hbm.items.machine.ItemMachineUpgrade.UpgradeType;
import com.hbm.lib.Library;
import com.hbm.util.fauxpointtwelve.DirPos;
import api.hbm.fluid.IFluidStandardTransceiver;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityMachineAssemfac extends TileEntityMachineAssemblerBase implements IFluidStandardTransceiver, IFluidAcceptor, IFluidSource {
public AssemblerArm[] arms;
public FluidTank water;
public FluidTank steam;
public TileEntityMachineAssemfac() {
super(14 * 8 + 4 + 1); //8 assembler groups with 14 slots, 4 upgrade slots, 1 battery slot
arms = new AssemblerArm[6];
for(int i = 0; i < arms.length; i++) {
arms[i] = new AssemblerArm(i % 3 == 1 ? 1 : 0); //the second of every group of three becomes a welder
}
water = new FluidTank(Fluids.WATER, 64_000, 0);
steam = new FluidTank(Fluids.SPENTSTEAM, 64_000, 1);
}
@Override
public String getName() {
return "container.assemfac";
}
@Override
public void updateEntity() {
super.updateEntity();
if(!worldObj.isRemote) {
if(worldObj.getTotalWorldTime() % 20 == 0) {
this.updateConnections();
}
this.speed = 100;
this.consumption = 100;
UpgradeManager.eval(slots, 1, 4);
int speedLevel = Math.min(UpgradeManager.getLevel(UpgradeType.SPEED), 6);
int powerLevel = Math.min(UpgradeManager.getLevel(UpgradeType.POWER), 3);
int overLevel = UpgradeManager.getLevel(UpgradeType.OVERDRIVE);
this.speed -= speedLevel * 15;
this.consumption += speedLevel * 300;
this.speed += powerLevel * 5;
this.consumption -= powerLevel * 30;
this.speed /= (overLevel + 1);
this.consumption *= (overLevel + 1);
for(DirPos pos : getConPos()) {
this.sendFluid(steam.getTankType(), worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir());
}
if(steam.getFill() > 0) {
this.fillFluidInit(steam.getTankType());
}
NBTTagCompound data = new NBTTagCompound();
data.setLong("power", this.power);
data.setIntArray("progress", this.progress);
data.setIntArray("maxProgress", this.maxProgress);
data.setBoolean("isProgressing", isProgressing);
water.writeToNBT(data, "w");
steam.writeToNBT(data, "s");
this.networkPack(data, 150);
} else {
for(AssemblerArm arm : arms) {
arm.updateInterp();
if(isProgressing) {
arm.updateArm();
}
}
}
}
@Override
public void networkUnpack(NBTTagCompound nbt) {
this.power = nbt.getLong("power");
this.progress = nbt.getIntArray("progress");
this.maxProgress = nbt.getIntArray("maxProgress");
this.isProgressing = nbt.getBoolean("isProgressing");
water.readFromNBT(nbt, "w");
steam.readFromNBT(nbt, "s");
}
private int getWaterRequired() {
return 1000 / this.speed;
}
@Override
protected boolean canProcess(int index) {
return super.canProcess(index) && this.water.getFill() >= getWaterRequired() && this.steam.getFill() + getWaterRequired() <= this.steam.getMaxFill();
}
@Override
protected void process(int index) {
super.process(index);
this.water.setFill(this.water.getFill() - getWaterRequired());
this.steam.setFill(this.steam.getFill() + getWaterRequired());
}
private void updateConnections() {
for(DirPos pos : getConPos()) {
this.trySubscribe(worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir());
this.trySubscribe(water.getTankType(), worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir());
}
}
public DirPos[] getConPos() {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
return new DirPos[] {
new DirPos(xCoord - dir.offsetX * 3 + rot.offsetX * 5, yCoord, zCoord - dir.offsetZ * 3 + rot.offsetZ * 5, rot),
new DirPos(xCoord + dir.offsetX * 2 + rot.offsetX * 5, yCoord, zCoord + dir.offsetZ * 2 + rot.offsetZ * 5, rot),
new DirPos(xCoord - dir.offsetX * 3 - rot.offsetX * 4, yCoord, zCoord - dir.offsetZ * 3 - rot.offsetZ * 4, rot.getOpposite()),
new DirPos(xCoord + dir.offsetX * 2 - rot.offsetX * 4, yCoord, zCoord + dir.offsetZ * 2 - rot.offsetZ * 4, rot.getOpposite()),
new DirPos(xCoord - dir.offsetX * 5 + rot.offsetX * 3, yCoord, zCoord - dir.offsetZ * 5 + rot.offsetZ * 3, dir.getOpposite()),
new DirPos(xCoord - dir.offsetX * 5 - rot.offsetX * 2, yCoord, zCoord - dir.offsetZ * 5 - rot.offsetZ * 2, dir.getOpposite()),
new DirPos(xCoord + dir.offsetX * 4 + rot.offsetX * 3, yCoord, zCoord + dir.offsetZ * 4 + rot.offsetZ * 3, dir),
new DirPos(xCoord + dir.offsetX * 4 - rot.offsetX * 2, yCoord, zCoord + dir.offsetZ * 4 - rot.offsetZ * 2, dir)
};
}
public static class AssemblerArm {
public double[] angles = new double[4];
public double[] prevAngles = new double[4];
public double[] targetAngles = new double[4];
public double[] speed = new double[4];
Random rand = new Random();
int actionMode;
ArmActionState state;
int actionDelay = 0;
public AssemblerArm(int actionMode) {
this.actionMode = actionMode;
if(this.actionMode == 0) {
speed[0] = 15; //Pivot
speed[1] = 15; //Arm
speed[2] = 15; //Piston
speed[3] = 0.5; //Striker
} else if(this.actionMode == 1) {
speed[0] = 3; //Pivot
speed[1] = 3; //Arm
speed[2] = 1; //Piston
speed[3] = 0.125; //Striker
}
state = ArmActionState.ASSUME_POSITION;
chooseNewArmPoistion();
actionDelay = rand.nextInt(20);
}
public void updateArm() {
if(actionDelay > 0) {
actionDelay--;
return;
}
switch(state) {
//Move. If done moving, set a delay and progress to EXTEND
case ASSUME_POSITION:
if(move()) {
if(this.actionMode == 0) {
actionDelay = 2;
} else if(this.actionMode == 1) {
actionDelay = 10;
}
state = ArmActionState.EXTEND_STRIKER;
targetAngles[3] = 1D;
}
break;
case EXTEND_STRIKER:
if(move()) {
if(this.actionMode == 0) {
state = ArmActionState.RETRACT_STRIKER;
targetAngles[3] = 0D;
} else if(this.actionMode == 1) {
state = ArmActionState.WELD;
targetAngles[2] -= 20;
actionDelay = 5 + rand.nextInt(5);
}
}
break;
case WELD:
if(move()) {
state = ArmActionState.RETRACT_STRIKER;
targetAngles[3] = 0D;
actionDelay = 10 + rand.nextInt(5);
}
break;
case RETRACT_STRIKER:
if(move()) {
if(this.actionMode == 0) {
actionDelay = 2 + rand.nextInt(5);
} else if(this.actionMode == 1) {
actionDelay = 5 + rand.nextInt(3);
}
chooseNewArmPoistion();
state = ArmActionState.ASSUME_POSITION;
}
break;
}
}
public void chooseNewArmPoistion() {
if(this.actionMode == 0) {
targetAngles[0] = -rand.nextInt(50); //Pivot
targetAngles[1] = -targetAngles[0]; //Arm
targetAngles[2] = rand.nextInt(30) - 15; //Piston
} else if(this.actionMode == 1) {
targetAngles[0] = -rand.nextInt(30) + 10; //Pivot
targetAngles[1] = -targetAngles[0]; //Arm
targetAngles[2] = rand.nextInt(10) + 10; //Piston
}
}
private void updateInterp() {
for(int i = 0; i < angles.length; i++) {
prevAngles[i] = angles[i];
}
}
/**
* @return True when it has finished moving
*/
private boolean move() {
boolean didMove = false;
for(int i = 0; i < angles.length; i++) {
if(angles[i] == targetAngles[i])
continue;
didMove = true;
double angle = angles[i];
double target = targetAngles[i];
double turn = speed[i];
double delta = Math.abs(angle - target);
if(delta <= turn) {
angles[i] = targetAngles[i];
continue;
}
if(angle < target) {
angles[i] += turn;
} else {
angles[i] -= turn;
}
}
return !didMove;
}
public static enum ArmActionState {
ASSUME_POSITION,
EXTEND_STRIKER,
WELD,
RETRACT_STRIKER
}
}
AxisAlignedBB bb = null;
@Override
public AxisAlignedBB getRenderBoundingBox() {
if(bb == null) {
bb = AxisAlignedBB.getBoundingBox(
xCoord - 5,
yCoord,
zCoord - 5,
xCoord + 5,
yCoord + 4,
zCoord + 5
);
}
return bb;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
@Override
public long getMaxPower() {
return 10_000_000;
}
@Override
public int getRecipeCount() {
return 8;
}
@Override
public int getTemplateIndex(int index) {
return 17 + index * 14;
}
@Override
public int[] getSlotIndicesFromIndex(int index) {
return new int[] { 5 + index * 14, 16 + index * 14, 18 + index * 14};
}
ChunkCoordinates[] inpos;
ChunkCoordinates[] outpos;
@Override
public ChunkCoordinates[] getInputPositions() {
if(inpos != null)
return inpos;
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
inpos = new ChunkCoordinates[] {
new ChunkCoordinates(xCoord + dir.offsetX * 4 - rot.offsetX * 1, yCoord, zCoord + dir.offsetZ * 4 - rot.offsetZ * 1),
new ChunkCoordinates(xCoord - dir.offsetX * 5 + rot.offsetX * 2, yCoord, zCoord - dir.offsetZ * 5 + rot.offsetZ * 2),
new ChunkCoordinates(xCoord - dir.offsetX * 2 - rot.offsetX * 4, yCoord, zCoord - dir.offsetZ * 2 - rot.offsetZ * 4),
new ChunkCoordinates(xCoord + dir.offsetX * 1 + rot.offsetX * 5, yCoord, zCoord + dir.offsetZ * 1 + rot.offsetZ * 5)
};
return inpos;
}
@Override
public ChunkCoordinates[] getOutputPositions() {
if(outpos != null)
return outpos;
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
outpos = new ChunkCoordinates[] {
new ChunkCoordinates(xCoord + dir.offsetX * 4 + rot.offsetX * 2, yCoord, zCoord + dir.offsetZ * 4 + rot.offsetZ * 2),
new ChunkCoordinates(xCoord - dir.offsetX * 5 - rot.offsetX * 1, yCoord, zCoord - dir.offsetZ * 5 - rot.offsetZ * 1),
new ChunkCoordinates(xCoord + dir.offsetX * 1 - rot.offsetX * 4, yCoord, zCoord + dir.offsetZ * 1 - rot.offsetZ * 4),
new ChunkCoordinates(xCoord - dir.offsetX * 2 + rot.offsetX * 5, yCoord, zCoord - dir.offsetZ * 2 + rot.offsetZ * 5)
};
return outpos;
}
@Override
public FluidTank[] getSendingTanks() {
return new FluidTank[] { steam };
}
@Override
public FluidTank[] getReceivingTanks() {
return new FluidTank[] { water };
}
@Override
public void setFillForSync(int fill, int index) { }
@Override
public void setFluidFill(int fill, FluidType type) {
if(type == water.getTankType()) water.setFill(fill);
if(type == steam.getTankType()) steam.setFill(fill);
}
@Override
public void setTypeForSync(FluidType type, int index) { }
@Override
public int getFluidFill(FluidType type) {
if(type == water.getTankType()) return water.getFill();
if(type == steam.getTankType()) return steam.getFill();
return 0;
}
@Override
public void fillFluidInit(FluidType type) {
for(DirPos pos : getConPos()) {
this.fillFluid(pos.getX(), pos.getY(), pos.getZ(), this.getTact(), type);
}
}
@Override
public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) {
Library.transmitFluid(x, y, z, newTact, this, worldObj, type);
}
@Override
public boolean getTact() {
return worldObj.getTotalWorldTime() % 2 == 0;
}
private List<IFluidAcceptor> list = new ArrayList();
@Override
public List<IFluidAcceptor> getFluidList(FluidType type) {
return type == steam.getTankType() ? this.list : new ArrayList();
}
@Override
public void clearFluidList(FluidType type) {
this.list.clear();
}
@Override
public int getMaxFluidFill(FluidType type) {
return type == water.getTankType() ? water.getMaxFill() : 0;
}
@Override
public FluidTank[] getAllTanks() {
return new FluidTank[] { water, steam };
}
}