mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
74 lines
2.5 KiB
Java
74 lines
2.5 KiB
Java
package com.hbm.itempool;
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import static com.hbm.lib.HbmChestContents.weighted;
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import com.hbm.items.ItemAmmoEnums.Ammo357Magnum;
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import com.hbm.items.ItemAmmoEnums.AmmoFatman;
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import com.hbm.items.ModItems;
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import net.minecraft.init.Items;
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import net.minecraft.util.WeightedRandomChestContent;
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public class ItemPoolsPile {
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public static final String POOL_PILE_HIVE = "POOL_PILE_HIVE";
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public static final String POOL_PILE_BONES = "POOL_PILE_BONES";
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public static final String POOL_PILE_CAPS = "POOL_PILE_CAPS";
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public static void init() {
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//items found in glyphid hives
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new ItemPool(POOL_PILE_HIVE) {{
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this.pool = new WeightedRandomChestContent[] {
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//Materials
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weighted(Items.iron_ingot, 0, 1, 3, 10),
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weighted(ModItems.ingot_steel, 0, 1, 2, 10),
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weighted(ModItems.ingot_aluminium, 0, 1, 2, 10),
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weighted(ModItems.scrap, 0, 3, 6, 10),
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//Armor
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weighted(ModItems.gas_mask_m65, 0, 1, 1, 10),
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weighted(ModItems.steel_plate, 0, 1, 1, 5),
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weighted(ModItems.steel_legs, 0, 1, 1, 5),
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//Gear
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weighted(ModItems.steel_pickaxe, 0, 1, 1, 5),
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weighted(ModItems.steel_shovel, 0, 1, 1, 5),
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//Weapons
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weighted(ModItems.gun_lever_action, 0, 1, 1, 5),
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weighted(ModItems.gun_bio_revolver, 0, 1, 1, 1),
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weighted(ModItems.grenade_if_generic, 0, 1, 2, 5),
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weighted(ModItems.ammo_20gauge, 0, 8, 8, 10),
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weighted(ModItems.ammo_12gauge, 0, 4, 4, 10),
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weighted(ModItems.ammo_357, Ammo357Magnum.LEAD.ordinal(), 6, 12, 10),
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weighted(ModItems.ammo_grenade, 0, 1, 1, 2),
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weighted(ModItems.ammo_nuke, AmmoFatman.PUMPKIN.ordinal(), 1, 1, 1),
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//Consumables
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weighted(ModItems.bottle_nuka, 0, 1, 2, 20),
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weighted(ModItems.bottle_quantum, 0, 1, 2, 1),
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weighted(ModItems.definitelyfood, 0, 5, 12, 20),
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weighted(ModItems.egg_glyphid, 0, 1, 3, 30),
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weighted(ModItems.syringe_metal_stimpak, 0, 1, 1, 5),
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weighted(ModItems.iv_blood, 0, 1, 1, 10),
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weighted(Items.experience_bottle, 0, 1, 3, 5),
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};
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}};
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//items found in glyphid bone piles
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new ItemPool(POOL_PILE_BONES) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(Items.bone, 0, 1, 1, 10),
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weighted(Items.rotten_flesh, 0, 1, 1, 5),
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weighted(ModItems.biomass, 0, 1, 1, 2)
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};
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}};
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//bottlecap stashess
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new ItemPool(POOL_PILE_CAPS) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.cap_nuka, 0, 4, 4, 20),
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weighted(ModItems.cap_quantum, 0, 4, 4, 3),
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weighted(ModItems.cap_sparkle, 0, 4, 4, 1),
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};
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}};
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}
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}
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