2024-01-06 22:59:40 +01:00

131 lines
5.8 KiB
Java

package com.hbm.entity.missile;
import java.util.ArrayList;
import java.util.List;
import com.hbm.explosion.ExplosionChaos;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.explosion.ExplosionNT;
import com.hbm.explosion.ExplosionThermo;
import com.hbm.explosion.ExplosionNT.ExAttrib;
import com.hbm.items.ModItems;
import api.hbm.entity.IRadarDetectableNT;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public abstract class EntityMissileTier3 extends EntityMissileBaseNT {
public EntityMissileTier3(World world) { super(world); }
public EntityMissileTier3(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
@Override
public List<ItemStack> getDebris() {
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(new ItemStack(ModItems.plate_steel, 16));
list.add(new ItemStack(ModItems.plate_titanium, 10));
list.add(new ItemStack(ModItems.thruster_large, 1));
list.add(new ItemStack(ModItems.circuit_targeting_tier3, 1));
return list;
}
@Override
public String getUnlocalizedName() {
return "radar.target.tier3";
}
@Override
public int getBlipLevel() {
return IRadarDetectableNT.TIER3;
}
public static class EntityMissileBurst extends EntityMissileTier3 {
public EntityMissileBurst(World world) { super(world); }
public EntityMissileBurst(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
@Override public void onImpact() {
this.explodeStandard(50F, 48, false, true);
}
@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_generic_large); }
}
public static class EntityMissileInferno extends EntityMissileTier3 {
public EntityMissileInferno(World world) { super(world); }
public EntityMissileInferno(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
@Override public void onImpact() {
this.explodeStandard(50F, 48, true, true);
ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 10);
ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 25);
}
@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_incendiary_large); }
}
public static class EntityMissileRain extends EntityMissileTier3 {
public EntityMissileRain(World world) { super(world); }
public EntityMissileRain(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); this.isCluster = true; }
@Override public void onImpact() {
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 25F, true);
ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 100, 100);
}
@Override public void cluster() { this.onImpact(); }
@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_cluster_large); }
}
public static class EntityMissileDrill extends EntityMissileTier3 {
public EntityMissileDrill(World world) { super(world); }
public EntityMissileDrill(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
@Override public void onImpact() {
for(int i = 0; i < 30; i++) {
ExplosionNT explosion = new ExplosionNT(worldObj, this, this.posX, this.posY - i, this.posZ, 10F);
explosion.addAllAttrib(ExAttrib.ERRODE);
explosion.explode(); //an explosion exploded!
}
ExplosionLarge.spawnParticles(worldObj, this.posX, this.posY, this.posZ, 25);
ExplosionLarge.spawnShrapnels(worldObj, this.posX, this.posY, this.posZ, 12);
ExplosionLarge.jolt(worldObj, this.posX, this.posY, this.posZ, 10, 50, 1);
}
@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_buster_large); }
}
public static class EntityMissileEndo extends EntityMissileTier3 {
public EntityMissileEndo(World world) { super(world); }
public EntityMissileEndo(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
@Override public void onImpact() {
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 10.0F, true);
ExplosionThermo.freeze(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 30);
ExplosionThermo.freezer(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 40);
}
@Override public List<ItemStack> getDebris() {
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(new ItemStack(ModItems.plate_titanium, 10));
list.add(new ItemStack(ModItems.plate_steel, 14));
list.add(new ItemStack(ModItems.plate_aluminium, 8));
list.add(new ItemStack(ModItems.thruster_large, 1));
list.add(new ItemStack(ModItems.circuit_targeting_tier4, 1));
return list;
}
@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_thermo_exo); }
}
public static class EntityMissileExo extends EntityMissileTier3 {
public EntityMissileExo(World world) { super(world); }
public EntityMissileExo(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); }
@Override public void onImpact() {
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 10.0F, true);
ExplosionThermo.scorch(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 30);
ExplosionThermo.setEntitiesOnFire(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 40);
}
@Override public List<ItemStack> getDebris() {
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(new ItemStack(ModItems.plate_titanium, 10));
list.add(new ItemStack(ModItems.plate_steel, 14));
list.add(new ItemStack(ModItems.plate_aluminium, 8));
list.add(new ItemStack(ModItems.thruster_large, 1));
list.add(new ItemStack(ModItems.circuit_targeting_tier4, 1));
return list;
}
@Override public ItemStack getDebrisRareDrop() { return new ItemStack(ModItems.warhead_thermo_exo); }
}
}