Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/util/EntityDamageUtil.java
2025-10-15 15:13:59 +02:00

504 lines
18 KiB
Java

package com.hbm.util;
import java.lang.reflect.Method;
import java.util.List;
import com.hbm.config.ServerConfig;
import cpw.mods.fml.relauncher.ReflectionHelper;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.potion.Potion;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
public class EntityDamageUtil {
/** Shitty hack, if the first attack fails, it retries with damage + previous damage, allowing damage to penetrate */
@Deprecated public static boolean attackEntityFromIgnoreIFrame(Entity victim, DamageSource src, float damage) {
if(!victim.attackEntityFrom(src, damage)) {
if(victim instanceof EntityLivingBase) {
EntityLivingBase living = (EntityLivingBase) victim;
if(living.hurtResistantTime > living.maxHurtResistantTime / 2.0F) {
damage += living.lastDamage;
}
}
return victim.attackEntityFrom(src, damage);
} else {
return true;
}
}
/** New and improved entity damage calc - only use this one */
public static boolean attackEntityFromNT(EntityLivingBase living, DamageSource source, float amount, boolean ignoreIFrame, boolean allowSpecialCancel, double knockbackMultiplier, float pierceDT, float pierce) {
if(living instanceof EntityPlayerMP && source.getEntity() instanceof EntityPlayer) {
EntityPlayerMP playerMP = (EntityPlayerMP) living;
EntityPlayer attacker = (EntityPlayer) source.getEntity();
if(!playerMP.canAttackPlayer(attacker)) return false; //handles wack-ass no PVP rule as well as scoreboard friendly fire
}
DamageResistanceHandler.setup(pierceDT, pierce);
boolean ret = attackEntityFromNTInternal(living, source, amount, ignoreIFrame, allowSpecialCancel, knockbackMultiplier);
DamageResistanceHandler.reset();
return ret;
}
private static boolean attackEntityFromNTInternal(EntityLivingBase living, DamageSource source, float amount, boolean ignoreIFrame, boolean allowSpecialCancel, double knockbackMultiplier) {
boolean superCompatibility = ServerConfig.DAMAGE_COMPATIBILITY_MODE.get();
return superCompatibility
? attackEntitySuperCompatibility(living, source, amount, ignoreIFrame, allowSpecialCancel, knockbackMultiplier)
: attackEntitySEDNAPatch(living, source, amount, ignoreIFrame, allowSpecialCancel, knockbackMultiplier);
}
/**
* MK2 SEDNA damage system, currently untested. An even hackier, yet more compatible solution using the vanilla damage calc directly but tweaking certain apsects.
* Limitation: Does not apply DR piercing to vanilla armor
*/
private static boolean attackEntitySuperCompatibility(EntityLivingBase living, DamageSource source, float amount, boolean ignoreIFrame, boolean allowSpecialCancel, double knockbackMultiplier) {
//disable iframes
if(ignoreIFrame) { living.lastDamage = 0F; living.hurtResistantTime = 0; }
//cache last velocity
double motionX = living.motionX;
double motionY = living.motionX;
double motionZ = living.motionX;
//bam!
boolean ret = living.attackEntityFrom(source, amount);
//restore last velocity
living.motionX = motionX;
living.motionY = motionY;
living.motionZ = motionZ;
//apply own knockback
Entity entity = source.getEntity();
if(entity != null) {
double deltaX = entity.posX - living.posX;
double deltaZ;
for(deltaZ = entity.posZ - living.posZ; deltaX * deltaX + deltaZ * deltaZ < 1.0E-4D; deltaZ = (Math.random() - Math.random()) * 0.01D) {
deltaX = (Math.random() - Math.random()) * 0.01D;
}
living.attackedAtYaw = (float) (Math.atan2(deltaZ, deltaX) * 180.0D / Math.PI) - living.rotationYaw;
if(knockbackMultiplier > 0) knockBack(living, entity, amount, deltaX, deltaZ, knockbackMultiplier);
}
return ret;
}
/** MK1 SEDNA damage system, basically re-implements the vanilla code (only from Entity, child class code is effectively ignored) with some adjustments */
private static boolean attackEntitySEDNAPatch(EntityLivingBase living, DamageSource source, float amount, boolean ignoreIFrame, boolean allowSpecialCancel, double knockbackMultiplier) {
living.attackEntityFrom(source, 0F);
if(ignoreIFrame) living.lastDamage = 0F;
if(ForgeHooks.onLivingAttack(living, source, amount) && allowSpecialCancel) return false;
if(living.isEntityInvulnerable()) return false;
if(living.worldObj.isRemote) return false;
if(living instanceof EntityPlayer && ((EntityPlayer) living).capabilities.disableDamage && !source.canHarmInCreative()) return false;
living.entityAge = 0;
if(living.getHealth() <= 0.0F) return false;
if(source.isFireDamage() && living.isPotionActive(Potion.fireResistance)) return false;
living.limbSwingAmount = 1.5F;
boolean didAttackRegister = true;
if(living.hurtResistantTime > living.maxHurtResistantTime / 2.0F && !ignoreIFrame) {
if(amount <= living.lastDamage) { return false; }
damageEntityNT(living, source, amount - living.lastDamage);
living.lastDamage = amount;
didAttackRegister = false;
} else {
living.lastDamage = amount;
living.prevHealth = living.getHealth();
living.hurtResistantTime = living.maxHurtResistantTime;
damageEntityNT(living, source, amount);
living.hurtTime = living.maxHurtTime = 10;
}
living.attackedAtYaw = 0.0F;
Entity entity = source.getEntity();
if(entity != null) {
if(entity instanceof EntityLivingBase) {
living.setRevengeTarget((EntityLivingBase) entity);
}
if(entity instanceof EntityPlayer) {
living.recentlyHit = 100;
living.attackingPlayer = (EntityPlayer) entity;
} else if(entity instanceof EntityTameable) {
EntityTameable entitywolf = (EntityTameable) entity;
if(entitywolf.isTamed()) {
living.recentlyHit = 100;
living.attackingPlayer = null;
}
}
}
if(didAttackRegister) {
living.worldObj.setEntityState(living, (byte) 2);
if(source != DamageSource.drown) setBeenAttacked(living); //#
if(entity != null) {
double deltaX = entity.posX - living.posX;
double deltaZ;
for(deltaZ = entity.posZ - living.posZ; deltaX * deltaX + deltaZ * deltaZ < 1.0E-4D; deltaZ = (Math.random() - Math.random()) * 0.01D) {
deltaX = (Math.random() - Math.random()) * 0.01D;
}
living.attackedAtYaw = (float) (Math.atan2(deltaZ, deltaX) * 180.0D / Math.PI) - living.rotationYaw;
if(knockbackMultiplier > 0) knockBack(living, entity, amount, deltaX, deltaZ, knockbackMultiplier);
} else {
living.attackedAtYaw = (float) ((int) (Math.random() * 2.0D) * 180);
}
}
String sound;
if(living.getHealth() <= 0.0F) {
sound = getDeathSound(living);
if(didAttackRegister && sound != null) living.playSound(sound, getSoundVolume(living), getSoundPitch(living)); //#
living.onDeath(source);
} else {
sound = getHurtSound(living);
if(didAttackRegister && sound != null) living.playSound(sound, getSoundVolume(living), getSoundPitch(living)); //#
}
return true;
}
public static void knockBack(EntityLivingBase living, Entity attacker, float damage, double motionX, double motionZ, double multiplier) {
if(living.getRNG().nextDouble() >= living.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue()) {
living.isAirBorne = true;
double horizontal = Math.sqrt(motionX * motionX + motionZ * motionZ);
double magnitude = 0.4D * multiplier;
living.motionX /= 2.0D;
living.motionY /= 2.0D;
living.motionZ /= 2.0D;
living.motionX -= motionX / horizontal * magnitude;
living.motionY += (double) magnitude;
living.motionZ -= motionZ / horizontal * magnitude;
if(living.motionY > 0.2D) {
living.motionY = 0.2D * multiplier;
}
}
}
public static void damageEntityNT(EntityLivingBase living, DamageSource source, float amount) {
if(!living.isEntityInvulnerable()) {
amount = ForgeHooks.onLivingHurt(living, source, amount);
if(amount <= 0) return;
amount = applyArmorCalculationsNT(living, source, amount);
amount = applyPotionDamageCalculations(living, source, amount);
float originalAmount = amount;
amount = Math.max(amount - living.getAbsorptionAmount(), 0.0F);
living.setAbsorptionAmount(living.getAbsorptionAmount() - (originalAmount - amount));
if(amount != 0.0F) {
float health = living.getHealth();
living.setHealth(health - amount);
living.func_110142_aN().func_94547_a(source, health, amount);
living.setAbsorptionAmount(living.getAbsorptionAmount() - amount);
}
}
}
public static float applyArmorCalculationsNT(EntityLivingBase living, DamageSource source, float amount) {
if(!source.isUnblockable()) {
float i = 25F - (living.getTotalArmorValue() * (1 - DamageResistanceHandler.currentPDR));
float armor = amount * (float) i;
damageArmorNT(living, amount);
amount = armor / 25.0F;
}
return amount;
}
public static void damageArmorNT(EntityLivingBase living, float amount) { }
/** Currently just a copy of the vanilla damage code */
@Deprecated public static boolean attackEntityFromNT(EntityLivingBase living, DamageSource source, float amount) {
if(ForgeHooks.onLivingAttack(living, source, amount))
return false;
if(living.isEntityInvulnerable()) {
return false;
} else if(living.worldObj.isRemote) {
return false;
} else {
living.entityAge = 0;
if(living.getHealth() <= 0.0F) {
return false;
} else if(source.isFireDamage() && living.isPotionActive(Potion.fireResistance)) {
return false;
} else {
if((source == DamageSource.anvil || source == DamageSource.fallingBlock) && living.getEquipmentInSlot(4) != null) {
living.getEquipmentInSlot(4).damageItem((int) (amount * 4.0F + living.getRNG().nextFloat() * amount * 2.0F), living);
amount *= 0.75F;
}
living.limbSwingAmount = 1.5F;
boolean flag = true;
if((float) living.hurtResistantTime > (float) living.maxHurtResistantTime / 2.0F) {
if(amount <= living.lastDamage) {
return false;
}
damageEntity(living, source, amount - living.lastDamage); //#
living.lastDamage = amount;
flag = false;
} else {
living.lastDamage = amount;
living.prevHealth = living.getHealth();
living.hurtResistantTime = living.maxHurtResistantTime;
damageEntity(living, source, amount); //#
living.hurtTime = living.maxHurtTime = 10;
}
living.attackedAtYaw = 0.0F;
Entity entity = source.getEntity();
if(entity != null) {
if(entity instanceof EntityLivingBase) {
living.setRevengeTarget((EntityLivingBase) entity);
}
if(entity instanceof EntityPlayer) {
living.recentlyHit = 100;
living.attackingPlayer = (EntityPlayer) entity;
} else if(entity instanceof EntityTameable) {
EntityTameable entitywolf = (EntityTameable) entity;
if(entitywolf.isTamed()) {
living.recentlyHit = 100;
living.attackingPlayer = null;
}
}
}
if(flag) {
living.worldObj.setEntityState(living, (byte) 2);
if(source != DamageSource.drown) {
setBeenAttacked(living); //#
}
if(entity != null) {
double d1 = entity.posX - living.posX;
double d0;
for(d0 = entity.posZ - living.posZ; d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D) {
d1 = (Math.random() - Math.random()) * 0.01D;
}
living.attackedAtYaw = (float) (Math.atan2(d0, d1) * 180.0D / Math.PI) - living.rotationYaw;
living.knockBack(entity, amount, d1, d0);
} else {
living.attackedAtYaw = (float) ((int) (Math.random() * 2.0D) * 180);
}
}
String s;
if(living.getHealth() <= 0.0F) {
s = getDeathSound(living); //#
if(flag && s != null) {
living.playSound(s, getSoundVolume(living), getSoundPitch(living)); //#
}
living.onDeath(source);
} else {
s = getHurtSound(living); //#
if(flag && s != null) {
living.playSound(s, getSoundVolume(living), getSoundPitch(living)); //#
}
}
return true;
}
}
}
// in this household we drink gasoline and sniff glue
public static String getDeathSound(EntityLivingBase living) {
Method m = ReflectionHelper.findMethod(EntityLivingBase.class, living, new String[] {"func_70673_aS", "getDeathSound"});
try { return (String) m.invoke(living); } catch(Exception e) { } return "game.neutral.die";
}
public static String getHurtSound(EntityLivingBase living) {
Method m = ReflectionHelper.findMethod(EntityLivingBase.class, living, new String[] {"func_70621_aR", "getHurtSound"});
try { return (String) m.invoke(living); } catch(Exception e) { } return "game.neutral.hurt";
}
public static float getSoundVolume(EntityLivingBase living) {
Method m = ReflectionHelper.findMethod(EntityLivingBase.class, living, new String[] {"func_70599_aP", "getSoundVolume"});
try { return (float) m.invoke(living); } catch(Exception e) { } return 1F;
}
public static float getSoundPitch(EntityLivingBase living) {
Method m = ReflectionHelper.findMethod(EntityLivingBase.class, living, new String[] {"func_70647_i", "getSoundPitch"});
try { return (float) m.invoke(living); } catch(Exception e) { } return 1F;
}
@Deprecated public static void damageEntity(EntityLivingBase living, DamageSource source, float amount) {
if(!living.isEntityInvulnerable()) {
amount = ForgeHooks.onLivingHurt(living, source, amount);
if(amount <= 0)
return;
amount = applyArmorCalculations(living, source, amount); //#
amount = applyPotionDamageCalculations(living, source, amount); //#
float f1 = amount;
amount = Math.max(amount - living.getAbsorptionAmount(), 0.0F);
living.setAbsorptionAmount(living.getAbsorptionAmount() - (f1 - amount));
if(amount != 0.0F) {
float f2 = living.getHealth();
living.setHealth(f2 - amount);
living.func_110142_aN().func_94547_a(source, f2, amount);
living.setAbsorptionAmount(living.getAbsorptionAmount() - amount);
}
}
}
@Deprecated public static float applyArmorCalculations(EntityLivingBase living, DamageSource source, float amount) {
if(!source.isUnblockable()) {
int i = 25 - living.getTotalArmorValue();
float armor = amount * (float) i;
//living.damageArmor(amount); //unused
amount = armor / 25.0F;
}
return amount;
}
public static float applyPotionDamageCalculations(EntityLivingBase living, DamageSource source, float amount) {
if(source.isDamageAbsolute()) {
return amount;
} else {
int resistance;
int j;
float f1;
if(living.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld) {
resistance = (living.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
j = 25 - resistance;
f1 = amount * (float) j;
amount = f1 / 25.0F;
}
if(amount <= 0.0F) {
return 0.0F;
} else {
resistance = EnchantmentHelper.getEnchantmentModifierDamage(living.getLastActiveItems(), source);
if(resistance > 20) {
resistance = 20;
}
if(resistance > 0 && resistance <= 20) {
j = 25 - resistance;
f1 = amount * (float) j;
amount = f1 / 25.0F;
}
return amount;
}
}
}
public static void setBeenAttacked(EntityLivingBase living) {
living.velocityChanged = living.getRNG().nextDouble() >= living.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue();
}
public static MovingObjectPosition getMouseOver(EntityPlayer attacker, double reach) {
World world = attacker.worldObj;
MovingObjectPosition objectMouseOver = null;
Entity pointedEntity = null;
objectMouseOver = rayTrace(attacker, reach, 1F);
Vec3 pos = getPosition(attacker);
Vec3 look = attacker.getLook(1F);
Vec3 end = pos.addVector(look.xCoord * reach, look.yCoord * reach, look.zCoord * reach);
Vec3 hitvec = null;
float grace = 1.0F;
List list = world.getEntitiesWithinAABBExcludingEntity(attacker, attacker.boundingBox.addCoord(look.xCoord * reach, look.yCoord * reach, look.zCoord * reach).expand(grace, grace, grace));
double closest = reach;
for(int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
if(entity.canBeCollidedWith()) {
float borderSize = entity.getCollisionBorderSize();
AxisAlignedBB axisalignedbb = entity.boundingBox.expand(borderSize, borderSize, borderSize);
MovingObjectPosition movingobjectposition = axisalignedbb.calculateIntercept(pos, end);
if(axisalignedbb.isVecInside(pos)) {
if(0.0D <= closest) {
pointedEntity = entity;
hitvec = movingobjectposition == null ? pos : movingobjectposition.hitVec;
closest = 0.0D;
}
} else if(movingobjectposition != null) {
double dist = pos.distanceTo(movingobjectposition.hitVec);
if(dist < closest || closest == 0.0D) {
if(entity == attacker.ridingEntity && !entity.canRiderInteract()) {
if(closest == 0.0D) {
pointedEntity = entity;
hitvec = movingobjectposition.hitVec;
}
} else {
pointedEntity = entity;
hitvec = movingobjectposition.hitVec;
closest = dist;
}
}
}
}
}
if(pointedEntity != null && (closest < reach || objectMouseOver == null)) {
objectMouseOver = new MovingObjectPosition(pointedEntity, hitvec);
}
return objectMouseOver;
}
public static MovingObjectPosition rayTrace(EntityPlayer player, double dist, float interp) {
Vec3 pos = getPosition(player);
Vec3 look = player.getLook(interp);
Vec3 end = pos.addVector(look.xCoord * dist, look.yCoord * dist, look.zCoord * dist);
return player.worldObj.func_147447_a(pos, end, false, false, true);
}
public static Vec3 getPosition(EntityPlayer player) {
boolean client = player.yOffset != 0; // shitty hack to account for the weird offset rules i couldn't really work around otherwise
return Vec3.createVectorHelper(player.posX, player.posY + (client ? 0 : player.getEyeHeight()), player.posZ);
}
}