mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
package com.hbm.render.tileentity;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.blocks.ModBlocks;
|
|
import com.hbm.render.util.IconUtil;
|
|
import com.hbm.render.util.SmallBlockPronter;
|
|
import com.hbm.tileentity.machine.TileEntityITERStruct;
|
|
|
|
import net.minecraft.client.renderer.OpenGlHelper;
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.ResourceLocation;
|
|
|
|
public class RenderITERMultiblock extends TileEntitySpecialRenderer {
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
|
|
|
|
GL11.glPushMatrix();
|
|
|
|
GL11.glTranslatef((float)x, (float)y, (float)z);
|
|
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.75F);
|
|
GL11.glDisable(GL11.GL_ALPHA_TEST);
|
|
GL11.glDepthMask(false);
|
|
|
|
ResourceLocation magnet = IconUtil.getTextureFromBlockAndSide(ModBlocks.fusion_conductor, 2);
|
|
ResourceLocation solenoid = IconUtil.getTextureFromBlockAndSide(ModBlocks.fusion_center, 2);
|
|
ResourceLocation motor = IconUtil.getTextureFromBlock(ModBlocks.fusion_motor);
|
|
ResourceLocation glass = IconUtil.getTextureFromBlock(ModBlocks.reinforced_glass);
|
|
|
|
int[][][] layout = TileEntityITERStruct.layout;
|
|
|
|
for(int iy = -2; iy <= 2; iy ++) {
|
|
|
|
int iny = 2 - Math.abs(iy);
|
|
|
|
for(int ix = 0; ix < layout[0].length; ix++) {
|
|
|
|
for(int iz = 0; iz < layout[0][0].length; iz++) {
|
|
|
|
int block = layout[iny][ix][iz];
|
|
|
|
switch(block) {
|
|
case 0: continue;
|
|
case 1: bindTexture(magnet); break;
|
|
case 2: bindTexture(solenoid); break;
|
|
case 3: bindTexture(motor); break;
|
|
case 4: bindTexture(glass); break;
|
|
}
|
|
|
|
SmallBlockPronter.renderSmolBlockAt(ix - 6F, iy + 3, iz - 7F);
|
|
}
|
|
}
|
|
}
|
|
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
|
GL11.glDepthMask(true);
|
|
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
}
|