176 lines
5.7 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import com.hbm.tileentity.machine.TileEntityMachineAssembler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderAssembler extends TileEntitySpecialRenderer {
private static final ResourceLocation body = new ResourceLocation(RefStrings.MODID, "models/assembler_new_body.obj");
private static final ResourceLocation cog = new ResourceLocation(RefStrings.MODID, "models/assembler_new_cog.obj");
private static final ResourceLocation slider = new ResourceLocation(RefStrings.MODID, "models/assembler_new_slider.obj");
private static final ResourceLocation arm = new ResourceLocation(RefStrings.MODID, "models/assembler_new_arm.obj");
private static final IModelCustom bodyModel = AdvancedModelLoader.loadModel(body);
private static final IModelCustom cogModel = AdvancedModelLoader.loadModel(cog);
private static final IModelCustom sliderModel = AdvancedModelLoader.loadModel(slider);
private static final IModelCustom armModel = AdvancedModelLoader.loadModel(arm);
private static final ResourceLocation bodyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_base_new.png");
private static final ResourceLocation cogTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_cog_new.png");
private static final ResourceLocation sliderTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_slider_new.png");
private static final ResourceLocation armTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_arm_new.png");
public RenderAssembler() { }
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(180, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
case 4:
GL11.glRotatef(270, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
}
bindTexture(bodyTexture);
bodyModel.renderAll();
GL11.glPopMatrix();
renderSlider(tileEntity, x, y, z, f);
}
public void renderSlider(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glTranslated(-1, 0, 0);
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glTranslated(0, 0, -1);
GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5:
GL11.glTranslated(-1, 0, -1);
GL11.glRotatef(90, 0F, 1F, 0F); break;
}
bindTexture(sliderTexture);
int offset = (int) (System.currentTimeMillis() % 5000) / 5;
if(offset > 500)
offset = 500 - (offset - 500);
TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity;
if(assembler.isProgressing)
GL11.glTranslated(offset * 0.003 - 0.75, 0, 0);
sliderModel.renderAll();
bindTexture(armTexture);
double sway = (System.currentTimeMillis() % 2000) / 2;
sway = Math.sin(sway / Math.PI / 50);
if(assembler.isProgressing)
GL11.glTranslated(0, 0, sway * 0.3);
armModel.renderAll();
GL11.glPopMatrix();
renderCogs(tileEntity, x, y, z, f);
}
public void renderCogs(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glTranslated(-1, 0, 0);
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glTranslated(0, 0, -1);
GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5:
GL11.glTranslated(-1, 0, -1);
GL11.glRotatef(90, 0F, 1F, 0F); break;
}
bindTexture(cogTexture);
int rotation = (int) (System.currentTimeMillis() % (360 * 5)) / 5;
TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity;
if(!assembler.isProgressing)
rotation = 0;
GL11.glPushMatrix();
GL11.glTranslated(-0.6, 0.75, 1.0625);
GL11.glRotatef(-rotation, 0F, 0F, 1F);
cogModel.renderAll();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0.6, 0.75, 1.0625);
GL11.glRotatef(rotation, 0F, 0F, 1F);
cogModel.renderAll();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(-0.6, 0.75, -1.0625);
GL11.glRotatef(-rotation, 0F, 0F, 1F);
cogModel.renderAll();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0.6, 0.75, -1.0625);
GL11.glRotatef(rotation, 0F, 0F, 1F);
cogModel.renderAll();
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}