63 lines
2.1 KiB
Java

package com.hbm.blocks.machine;
import com.hbm.inventory.container.ContainerWeaponTable;
import com.hbm.inventory.gui.GUIWeaponTable;
import com.hbm.lib.RefStrings;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.IGUIProvider;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
public class BlockWeaponTable extends Block implements IGUIProvider {
@SideOnly(Side.CLIENT) private IIcon iconTop;
@SideOnly(Side.CLIENT) private IIcon iconBottom;
public BlockWeaponTable() {
super(Material.iron);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":gun_table_top");
this.iconBottom = iconRegister.registerIcon(RefStrings.MODID + ":gun_table_bottom");
this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":gun_table_side");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int metadata) {
return side == 0 ? this.iconBottom : (side == 1 ? this.iconTop : this.blockIcon);
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote) {
return true;
} else if(!player.isSneaking()) {
FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z);
return true;
}
return false;
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerWeaponTable(player.inventory); }
@Override
@SideOnly(Side.CLIENT)
public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIWeaponTable(player.inventory); }
}