2021-04-26 23:15:48 +02:00

55 lines
2.2 KiB
Java

package com.hbm.render.entity.projectile;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.projectile.EntityRBMKDebris;
import com.hbm.entity.projectile.EntityRBMKDebris.DebrisType;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderRBMKDebris extends Render {
//for fallback only
private static final ResourceLocation tex_base = new ResourceLocation(RefStrings.MODID + ":textures/blocks/rbmk/rbmk_side.png");
private static final ResourceLocation tex_element = new ResourceLocation(RefStrings.MODID + ":textures/blocks/rbmk/rbmk_element.png");
private static final ResourceLocation tex_control = new ResourceLocation(RefStrings.MODID + ":textures/blocks/rbmk/rbmk_control.png");
private static final ResourceLocation tex_blank = new ResourceLocation(RefStrings.MODID + ":textures/blocks/rbmk/rbmk_blank.png");
private static final ResourceLocation tex_graphite = new ResourceLocation(RefStrings.MODID + ":textures/blocks/block_graphite.png");
@Override
public void doRender(Entity entity, double x, double y, double z, float f0, float f1) {
GL11.glPushMatrix();
GL11.glTranslated(x, y + 0.125D, z);
EntityRBMKDebris debris = (EntityRBMKDebris)entity;
GL11.glRotatef(debris.getEntityId() % 360, 0, 1, 0); //rotate based on entity ID to add unique randomness
GL11.glRotatef(debris.lastRot + (debris.rot - debris.lastRot) * f1, 1, 1, 1);
DebrisType type = debris.getType();
switch(type) {
case BLANK: bindTexture(tex_blank); ResourceManager.deb_blank.renderAll(); break;
case ELEMENT: bindTexture(tex_element); ResourceManager.deb_element.renderAll(); break;
case FUEL: bindTexture(tex_element); ResourceManager.deb_fuel.renderAll(); break;
case GRAPHITE: bindTexture(tex_graphite); ResourceManager.deb_graphite.renderAll(); break;
case LID: bindTexture(tex_blank); ResourceManager.deb_lid.renderAll(); break;
case ROD: bindTexture(tex_control); ResourceManager.deb_rod.renderAll(); break;
default: break;
}
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return tex_base;
}
}