mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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22 lines
1.2 KiB
Plaintext
22 lines
1.2 KiB
Plaintext
## Added
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* Freight elevator
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* A 3x3 hydraulic platform
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* Can be stacked
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* Only supports two floors, the top and the bottom
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* Hopefully not terribly janky
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## Changed
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* Reduced steam demand of the rotary furnace's hotter fuels by a bit
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* The acidizer now has a sound loop (chemplant sound at 75% pitch)
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* Updated some bomb part recipes, mainly to make use of the new neutron reflectors and some more modern materials (why did ivy mike coolers still use iron?)
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* Updated the fat man igniter icon
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* The cape items, which haven't actually been used by anyone ever, are now deprecated. Existing capes will still work, but the items are now unobtainable
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* Some long deprecated melee weapons have now been properly removed
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## Fixed
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* Fixed an issue where 40mm grenades that impact entities within three ticks of spawning would never detonate
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* Fixed broken foundry scrap name and tooltip
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* Finally fixed the rotary furnace's steam going into the negatives because 70k was too bald to do it
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* Fixed magnet and HUD toggle popups being incorrect half the time
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* Fixed crash caused by connecting NONE type pipe anchors
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* Fixed color inconsistency with the bedrock ore density scanner |