2023-06-21 13:53:15 +02:00

205 lines
5.3 KiB
Java

package com.hbm.entity.mob;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Vec3;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
public abstract class EntityUFOBase extends EntityFlying implements IMob {
protected int scanCooldown;
protected int courseChangeCooldown;
protected Entity target;
public EntityUFOBase(World world) {
super(world);
}
@Override
protected void entityInit() {
super.entityInit();
//XYZ
this.getDataWatcher().addObject(17, 0);
this.getDataWatcher().addObject(18, 0);
this.getDataWatcher().addObject(19, 0);
}
@Override
protected void updateEntityActionState() {
if(!this.worldObj.isRemote) {
if(this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL) {
this.setDead();
return;
}
}
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
if(this.target != null && !this.target.isEntityAlive()) {
this.target = null;
}
scanForTarget();
if(this.courseChangeCooldown <= 0) {
this.setCourse();
}
/*
* Make sure to invoke super.updateEntityActionState(); in the beginning of the child's override
* Motion is set to 0 and the targeting should optimally be handled before anything else
*/
}
/**
* Standard implementation for choosing single player targets
* Keeps the check delay in mind and resets it too, simply call this every update
*/
protected void scanForTarget() {
int range = getScanRange();
if(this.scanCooldown <= 0) {
List<Entity> entities = worldObj.getEntitiesWithinAABB(Entity.class, this.boundingBox.expand(range, range / 2, range));
this.target = null;
for(Entity entity : entities) {
if(!entity.isEntityAlive() || !canAttackClass(entity.getClass()))
continue;
if(entity instanceof EntityPlayer) {
if(((EntityPlayer)entity).capabilities.isCreativeMode)
continue;
if(((EntityPlayer)entity).isPotionActive(Potion.invisibility.id))
continue;
if(this.target == null) {
this.target = entity;
} else {
if(this.getDistanceSqToEntity(entity) < this.getDistanceSqToEntity(this.target)) {
this.target = entity;
}
}
}
}
this.scanCooldown = getScanDelay();
}
}
protected int getScanRange() {
return 50;
}
protected int getScanDelay() {
return 100;
}
protected boolean isCourseTraversable(double p_70790_1_, double p_70790_3_, double p_70790_5_, double p_70790_7_) {
double d4 = (this.getX() - this.posX) / p_70790_7_;
double d5 = (this.getY() - this.posY) / p_70790_7_;
double d6 = (this.getZ() - this.posZ) / p_70790_7_;
AxisAlignedBB axisalignedbb = this.boundingBox.copy();
for(int i = 1; i < p_70790_7_; ++i) {
axisalignedbb.offset(d4, d5, d6);
if(!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty()) {
return false;
}
}
return true;
}
protected void approachPosition(double speed) {
double deltaX = this.getX() - this.posX;
double deltaY = this.getY() - this.posY;
double deltaZ = this.getZ() - this.posZ;
Vec3 delta = Vec3.createVectorHelper(deltaX, deltaY, deltaZ);
double len = delta.lengthVector();
if(len > 5) {
if(this.isCourseTraversable(this.getX(), this.getY(), this.getZ(), len)) {
this.motionX = delta.xCoord * speed / len;
this.motionY = delta.yCoord * speed / len;
this.motionZ = delta.zCoord * speed / len;
} else {
this.courseChangeCooldown = 0;
}
}
}
protected void setCourse() {
if(this.target != null) {
this.setCourseForTaget();
this.courseChangeCooldown = 20 + rand.nextInt(20);
} else {
this.setCourseWithoutTaget();
this.courseChangeCooldown = 60 + rand.nextInt(20);
}
}
protected void setCourseForTaget() {
Vec3 vec = Vec3.createVectorHelper(this.posX - this.target.posX, 0, this.posZ - this.target.posZ);
vec.rotateAroundY((float)Math.PI * 2 * rand.nextFloat());
double length = vec.lengthVector();
double overshoot = 10 + rand.nextDouble() * 10;
int wX = (int)Math.floor(this.target.posX - vec.xCoord / length * overshoot);
int wZ = (int)Math.floor(this.target.posZ - vec.zCoord / length * overshoot);
this.setWaypoint(wX, Math.max(this.worldObj.getHeightValue(wX, wZ), (int) this.target.posY) + targetHeightOffset(), wZ);
}
protected int targetHeightOffset() {
return 2 + rand.nextInt(2);
}
protected int wanderHeightOffset() {
return 2 + rand.nextInt(3);
}
protected void setCourseWithoutTaget() {
int x = (int) Math.floor(posX + rand.nextGaussian() * 5);
int z = (int) Math.floor(posZ + rand.nextGaussian() * 5);
this.setWaypoint(x, this.worldObj.getHeightValue(x, z) + wanderHeightOffset(), z);
}
public void setWaypoint(int x, int y, int z) {
this.dataWatcher.updateObject(17, x);
this.dataWatcher.updateObject(18, y);
this.dataWatcher.updateObject(19, z);
}
public int getX() {
return this.dataWatcher.getWatchableObjectInt(17);
}
public int getY() {
return this.dataWatcher.getWatchableObjectInt(18);
}
public int getZ() {
return this.dataWatcher.getWatchableObjectInt(19);
}
}