BallOfEnergy 4bd6f0df53 More shit, also precompiled packets.
also holy shit the whitespace changes, intelliJ wanted to optimize the imports and refactored a ton of whitespace in the process.
2024-11-09 17:04:19 -06:00

159 lines
5.7 KiB
Java

package com.hbm.util;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.generic.BlockLoot.TileEntityLoot;
import com.hbm.itempool.ItemPool;
import com.hbm.itempool.ItemPoolsPile;
import com.hbm.items.ItemAmmoEnums.AmmoFatman;
import com.hbm.items.ModItems;
import com.hbm.items.special.ItemBookLore;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import java.util.Random;
public class LootGenerator {
public static void setBlock(World world, int x, int y, int z) {
world.setBlock(x, y, z, ModBlocks.deco_loot);
}
public static void addItemWithDeviation(TileEntityLoot loot, Random rand, ItemStack stack, double x, double y, double z) {
loot.addItem(stack, x + rand.nextGaussian() * 0.02, y, z + rand.nextGaussian() * 0.02);
}
public static void lootBooklet(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
loot.addItem(ItemBookLore.createBook("beacon", 12, 0x404040, 0xD637B3), 0, 0, 0);;
}
}
public static void lootCapNuke(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
if(world.rand.nextInt(5) == 0)
loot.addItem(ModItems.ammo_nuke.stackFromEnum(AmmoFatman.LOW), -0.25, 0, -0.125);
else
loot.addItem(new ItemStack(ModItems.ammo_rocket), -0.25, 0, -0.25);
for(int i = 0; i < 4; i++) addItemWithDeviation(loot, world.rand, new ItemStack(ModItems.cap_nuka, 2), 0.125, i * 0.03125, 0.25);
for(int i = 0; i < 2; i++) addItemWithDeviation(loot, world.rand, new ItemStack(ModItems.syringe_metal_stimpak, 1), -0.25, i * 0.03125, 0.25);
for(int i = 0; i < 6; i++) addItemWithDeviation(loot, world.rand, new ItemStack(ModItems.cap_nuka, 2), 0.125, i * 0.03125, -0.25);
}
}
public static void lootMedicine(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
for(int i = 0; i < 4; i++) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MED_SYRINGE, world.rand), 0.125, i * 0.03125, 0.25);
addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MED_PILLS, world.rand), -0.25, 0, -0.125);
}
}
public static void lootCapStash(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
for(int i = -1; i <= 1; i++) {
for(int j = -1; j <= 1; j++) {
int count = world.rand.nextInt(5) + 3;
for(int k = 0; k < count; k++) {
addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_CAPS, world.rand), i * 0.3125, k * 0.03125, j * 0.3125);
}
}
}
}
}
public static void lootMakeshiftGun(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
boolean r = world.rand.nextBoolean();
if(r) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_GUN, world.rand), 0.125, 0.025, 0.25);
if(!r || world.rand.nextBoolean()) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_WRENCH, world.rand), -0.25, 0, -0.28125);
int count = world.rand.nextInt(2) + 1;
for(int i = 0; i < count; i++) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_PLATES, world.rand), -0.25, i * 0.03125, 0.3125);
count = world.rand.nextInt(2) + 2;
for(int i = 0; i < count; i++) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_WIRE, world.rand), 0.25, i * 0.03125, 0.1875);
}
}
public static void lootNukeStorage(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
if(world.rand.nextBoolean()) {
loot.addItem(ItemPool.getStack(ItemPoolsPile.POOL_PILE_NUKE_STORAGE, world.rand), -0.375 + i * 0.25, 0, -0.375 + j * 0.25);
}
}
}
}
}
public static void lootBones(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
int limit = world.rand.nextInt(3) + 3;
for(int i = 0; i < limit; i++) {
addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPool.getPool(ItemPoolsPile.POOL_PILE_BONES), world.rand), world.rand.nextDouble() - 0.5, i * 0.03125, world.rand.nextDouble() - 0.5);
}
}
}
public static void lootGlyphidHive(World world, int x, int y, int z) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
int limit = world.rand.nextInt(3) + 3;
for(int i = 0; i < limit; i++) {
addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPool.getPool(ItemPoolsPile.POOL_PILE_HIVE), world.rand), world.rand.nextDouble() - 0.5, i * 0.03125, world.rand.nextDouble() - 0.5);
}
}
}
public static void lootBookLore(World world, int x, int y, int z, ItemStack book) {
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
if(loot != null && loot.items.isEmpty()) {
addItemWithDeviation(loot, world.rand, book, 0, 0, -0.25);
int count = world.rand.nextInt(3) + 2;
for(int k = 0; k < count; k++) addItemWithDeviation(loot, world.rand, new ItemStack(Items.book), -0.25, k * 0.03125, 0.25);
count = world.rand.nextInt(2) + 1;
for(int k = 0; k < count; k++) addItemWithDeviation(loot, world.rand, new ItemStack(Items.paper), 0.25, k * 0.03125, 0.125);
}
}
}