Hbm-s-Nuclear-Tech-GIT/com/hbm/explosion/ExplosionChaos.java

876 lines
25 KiB
Java

package com.hbm.explosion;
import java.util.HashSet;
import java.util.List;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.entity.EntityBullet;
import com.hbm.entity.EntityGrenadeTau;
import com.hbm.entity.EntityGrenadeZOMG;
import com.hbm.entity.EntityMirv;
import com.hbm.entity.EntityMissileBase;
import com.hbm.entity.EntityRainbow;
import com.hbm.entity.EntityRocket;
import com.hbm.entity.EntitySchrab;
import com.hbm.lib.Library;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Blocks;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class ExplosionChaos {
private final static Random random = new Random();
private static Random rand = new Random();
public static void explode(World world, int x, int y, int z, int bombStartStrength) {
int r = bombStartStrength;
int r2 = r*r;
int r22 = r2/2;
for (int xx = -r; xx < r; xx++)
{
int X = xx+x;
int XX = xx*xx;
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y;
int YY = XX+yy*yy;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z;
int ZZ = YY+zz*zz;
if (ZZ<r22)
{
destruction(world, X, Y, Z);
}
}
}
}
}
public static void explodeZOMG(World world, int x, int y, int z, int bombStartStrength) {
int r = bombStartStrength;
int r2 = r*r;
int r22 = r2/2;
for (int xx = -r; xx < r; xx++)
{
int X = xx+x;
int XX = xx*xx;
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y;
int YY = XX+yy*yy;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z;
int ZZ = YY+zz*zz;
if (ZZ<r22)
{
if(!(world.getBlock(X, Y, Z) == Blocks.bedrock && Y <= 0))
world.setBlock(X, Y, Z, Blocks.air);
}
}
}
}
}
public static void spawnExplosion(World world, int x, int y, int z, int bound) {
int randX;
int randY;
int randZ;
for(int i = 0; i < 25; i++)
{
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x + randX, y + randY, z + randZ, 10.0F, true);
//ExplosionChaos.explode(world, x + randX, y + randY, z + randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x + randX, y - randY, z + randZ, 10.0F, true);
//ExplosionChaos.explode(world, x - randX, y + randY, z + randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x + randX, y + randY, z - randZ, 10.0F, true);
//ExplosionChaos.explode(world, x + randX, y - randY, z + randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x - randX, y + randY, z + randZ, 10.0F, true);
//ExplosionChaos.explode(world, x + randX, y + randY, z - randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x - randX, y - randY, z + randZ, 10.0F, true);
//ExplosionChaos.explode(world, x - randX, y - randY, z + randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x - randX, y + randY, z - randZ, 10.0F, true);
//ExplosionChaos.explode(world, x - randX, y + randY, z - randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x + randX, y - randY, z - randZ, 10.0F, true);
//ExplosionChaos.explode(world, x + randX, y - randY, z - randZ, 5);
randX = random.nextInt(bound);
randY = random.nextInt(bound);
randZ = random.nextInt(bound);
world.createExplosion(null, x - randX, y - randY, z - randZ, 10.0F, true);
//ExplosionChaos.explode(world, x - randX, y - randY, z - randZ, 5);
}
}
/**
* Sets all flammable blocks on fire
* @param world
* @param x
* @param y
* @param z
* @param bound
*/
public static void flameDeath(World world, int x, int y, int z, int bound) {
int r = bound;
int r2 = r*r;
int r22 = r2/2;
for (int xx = -r; xx < r; xx++)
{
int X = xx+x;
int XX = xx*xx;
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y;
int YY = XX+yy*yy;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z;
int ZZ = YY+zz*zz;
if (ZZ<r22)
{
if(world.getBlock(X, Y, Z).isFlammable(world, XX, YY, ZZ, ForgeDirection.UP) && world.getBlock(X, Y + 1, Z) == Blocks.air) {
world.setBlock(X, Y + 1, Z, Blocks.fire);
}
}
}
}
}
}
/**
* Sets all blocks on fire
* @param world
* @param x
* @param y
* @param z
* @param bound
*/
public static void burn(World world, int x, int y, int z, int bound) {
int r = bound;
int r2 = r*r;
int r22 = r2/2;
for (int xx = -r; xx < r; xx++)
{
int X = xx+x;
int XX = xx*xx;
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y;
int YY = XX+yy*yy;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z;
int ZZ = YY+zz*zz;
if (ZZ<r22)
{
if(world.getBlock(X, Y + 1, Z) == Blocks.air) {
world.setBlock(X, Y + 1, Z, Blocks.fire);
}
}
}
}
}
}
public static void destruction(World world, int x, int y, int z) {
if(world.getBlock(x, y, z) == Blocks.bedrock ||
world.getBlock(x, y, z) == ModBlocks.reinforced_brick ||
world.getBlock(x, y, z) == ModBlocks.reinforced_sand ||
world.getBlock(x, y, z) == ModBlocks.reinforced_glass ||
world.getBlock(x, y, z) == ModBlocks.reinforced_lamp_on ||
world.getBlock(x, y, z) == ModBlocks.reinforced_lamp_off)
{
} else {
world.setBlock(x, y, z, Blocks.air);
}
}
public static void cluster(World world, int x, int y, int z, int count, int gravity) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntityRocket fragment;
for(int i = 0; i < count; i++)
{
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();
if(rand.nextInt(2) == 0)
{
d1 *= -1;
}
if(rand.nextInt(2) == 0)
{
d3 *= -1;
}
fragment = new EntityRocket(world, x, y, z, d1, d2, d3, 0.0125D);
world.spawnEntityInWorld(fragment);
}
}
public static void schrab(World world, int x, int y, int z, int count, int gravity) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntitySchrab fragment;
for(int i = 0; i < count; i++)
{
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();
if(rand.nextInt(2) == 0)
{
d1 *= -1;
}
if(rand.nextInt(2) == 0)
{
d3 *= -1;
}
fragment = new EntitySchrab(world, x, y, z, d1, d2, d3, 0.0125D);
world.spawnEntityInWorld(fragment);
}
}
public static void nuke(World world, int x, int y, int z, int count) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntityTNTPrimed fragment;
for(int i = 0; i < 5; i++)
{
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();
if(rand.nextInt(2) == 0)
{
d1 *= -1;
}
if(rand.nextInt(2) == 0)
{
d3 *= -1;
}
fragment = new EntityTNTPrimed(world);
fragment.motionX = d1;
fragment.motionY = d2;
fragment.motionZ = d3;
world.spawnEntityInWorld(fragment);
}
}
public static void frag(World world, int x, int y, int z, int count, boolean flame, Entity shooter) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntityArrow fragment;
for(int i = 0; i < count; i++)
{
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();
if(rand.nextInt(2) == 0)
{
d1 *= -1;
}
if(rand.nextInt(2) == 0)
{
d3 *= -1;
}
fragment = new EntityArrow(world, x, y, z);
fragment.motionX = d1;
fragment.motionY = d2;
fragment.motionZ = d3;
fragment.shootingEntity = shooter;
fragment.setIsCritical(true);
if(flame)
{
fragment.setFire(1000);
}
fragment.setDamage(2.5);
world.spawnEntityInWorld(fragment);
}
}
public static void anvil(World world, int x, int y, int z, int count) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntityFallingBlock fragment;
for(int i = 0; i < count; i++)
{
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();;
if(rand.nextInt(2) == 0)
{
d1 *= -1;
}
if(rand.nextInt(2) == 0)
{
d3 *= -1;
}
world.setBlock(x, y, z, Blocks.anvil);
fragment = new EntityFallingBlock(world, x + 0.5, y + 0.5, z + 0.5, Blocks.anvil);
world.setBlock(x, y, z, Blocks.air);
fragment.motionX = d1;
fragment.motionY = d2;
fragment.motionZ = d3;
world.spawnEntityInWorld(fragment);
}
}
public static void poison(World world, int x, int y, int z, int bombStartStrength) {
float f = bombStartStrength;
HashSet hashset = new HashSet();
int i;
int j;
int k;
double d5;
double d6;
double d7;
double wat = bombStartStrength*2;
boolean isOccupied = false;
bombStartStrength *= 2.0F;
i = MathHelper.floor_double(x - wat - 1.0D);
j = MathHelper.floor_double(x + wat + 1.0D);
k = MathHelper.floor_double(y - wat - 1.0D);
int i2 = MathHelper.floor_double(y + wat + 1.0D);
int l = MathHelper.floor_double(z - wat - 1.0D);
int j2 = MathHelper.floor_double(z + wat + 1.0D);
List list = world.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(i, k, l, j, i2, j2));
Vec3 vec3 = Vec3.createVectorHelper(x, y, z);
for (int i1 = 0; i1 < list.size(); ++i1)
{
Entity entity = (Entity)list.get(i1);
double d4 = entity.getDistance(x, y, z) / bombStartStrength;
if (d4 <= 1.0D)
{
d5 = entity.posX - x;
d6 = entity.posY + entity.getEyeHeight() - y;
d7 = entity.posZ - z;
double d9 = MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
if (d9 < wat)
{
if(entity instanceof EntityPlayer && Library.checkForGasMask((EntityPlayer)entity))
{
//Library.damageSuit(((EntityPlayer)entity), 3);
} else if(entity instanceof EntityLivingBase)
{
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.blindness.getId(), 15 * 20, 0));
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.poison.getId(), 2 * 60 * 20, 2));
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.wither.getId(), 30 * 20, 5));
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 2 * 60 * 20, 2));
((EntityLivingBase) entity).addPotionEffect(new PotionEffect(Potion.digSlowdown.getId(), 2 * 60 * 20, 2));
}
}
}
}
bombStartStrength = (int)f;
}
public static void floater(World world, int x, int y, int z, int radi, int height) {
Block save;
int meta;
int r = radi;
int r2 = r*r;
int r22 = r2/2;
for (int xx = -r; xx < r; xx++)
{
int X = xx+x;
int XX = xx*xx;
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y;
int YY = XX+yy*yy;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z;
int ZZ = YY+zz*zz;
if (ZZ<r22)
{
save = world.getBlock(X, Y, Z);
meta = world.getBlockMetadata(X, Y, Z);
world.setBlock(X, Y, Z, Blocks.air);
if(save != Blocks.air)
{
world.setBlock(X, Y + height, Z, save);
world.setBlockMetadataWithNotify(X, Y + height, Z, meta, 2);
}
}
}
}
}
}
public static void move(World world, int x, int y, int z, int radius, int a, int b, int c) {
float f = radius;
HashSet hashset = new HashSet();
int i;
int j;
int k;
double d5;
double d6;
double d7;
double wat = radius;
boolean isOccupied = false;
int rand = 0;
radius *= 2.0F;
i = MathHelper.floor_double(x - wat - 1.0D);
j = MathHelper.floor_double(x + wat + 1.0D);
k = MathHelper.floor_double(y - wat - 1.0D);
int i2 = MathHelper.floor_double(y + wat + 1.0D);
int l = MathHelper.floor_double(z - wat - 1.0D);
int j2 = MathHelper.floor_double(z + wat + 1.0D);
List list = world.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(i, k, l, j, i2, j2));
Vec3 vec3 = Vec3.createVectorHelper(x, y, z);
for (int i1 = 0; i1 < list.size(); ++i1)
{
Entity entity = (Entity)list.get(i1);
double d4 = entity.getDistance(x, y, z) / radius;
if (d4 <= 1.0D)
{
d5 = entity.posX - x;
d6 = entity.posY + entity.getEyeHeight() - y;
d7 = entity.posZ - z;
if(entity instanceof EntityLiving && !(entity instanceof EntitySheep))
{
rand = random.nextInt(2);
if(rand == 0)
{
((EntityLiving)entity).setCustomNameTag("Dinnerbone");
} else {
((EntityLiving)entity).setCustomNameTag("Grumm");
}
}
if (entity instanceof EntitySheep)
{
((EntityLiving)entity).setCustomNameTag("jeb_");
}
double d9 = MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
if (d9 < wat)
{
entity.setPosition(entity.posX += a, entity.posY += b, entity.posZ += c);
}
}
}
radius = (int)f;
}
public static Entity getHomingTarget(World world, int x, int y, int z, int radius, Entity e) {
float f = radius;
HashSet hashset = new HashSet();
int i;
int j;
int k;
double d5;
double d6;
double d7;
double wat = radius*2;
boolean isOccupied = false;
radius *= 2.0F;
i = MathHelper.floor_double(x - wat - 1.0D);
j = MathHelper.floor_double(x + wat + 1.0D);
k = MathHelper.floor_double(y - wat - 1.0D);
int i2 = MathHelper.floor_double(y + wat + 1.0D);
int l = MathHelper.floor_double(z - wat - 1.0D);
int j2 = MathHelper.floor_double(z + wat + 1.0D);
List list = world.getEntitiesWithinAABBExcludingEntity(e, AxisAlignedBB.getBoundingBox(i, k, l, j, i2, j2));
Vec3 vec3 = Vec3.createVectorHelper(x, y, z);
for (int i1 = 0; i1 < list.size(); ++i1)
{
Entity entity = (Entity)list.get(i1);
double d4 = entity.getDistance(x, y, z) / radius;
if (d4 <= 1.0D)
{
d5 = entity.posX - x;
d6 = entity.posY + entity.getEyeHeight() - y;
d7 = entity.posZ - z;
double d9 = MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
if (true)
{
d5 /= d9;
d6 /= d9;
d7 /= d9;
double d10 = world.getBlockDensity(vec3, entity.boundingBox);
if(entity instanceof EntityMissileBase)
{
return entity;
}
}
}
}
radius = (int)f;
return null;
}
public static void delMissiles(World world, int x, int y, int z, int radius, Entity e) {
float f = radius;
HashSet hashset = new HashSet();
int i;
int j;
int k;
double d5;
double d6;
double d7;
double wat = radius*2;
boolean isOccupied = false;
radius *= 2.0F;
i = MathHelper.floor_double(x - wat - 1.0D);
j = MathHelper.floor_double(x + wat + 1.0D);
k = MathHelper.floor_double(y - wat - 1.0D);
int i2 = MathHelper.floor_double(y + wat + 1.0D);
int l = MathHelper.floor_double(z - wat - 1.0D);
int j2 = MathHelper.floor_double(z + wat + 1.0D);
List list = world.getEntitiesWithinAABBExcludingEntity(e, AxisAlignedBB.getBoundingBox(i, k, l, j, i2, j2));
Vec3 vec3 = Vec3.createVectorHelper(x, y, z);
for (int i1 = 0; i1 < list.size(); ++i1)
{
Entity entity = (Entity)list.get(i1);
double d4 = entity.getDistance(x, y, z) / radius;
if (d4 <= 1.0D)
{
d5 = entity.posX - x;
d6 = entity.posY + entity.getEyeHeight() - y;
d7 = entity.posZ - z;
double d9 = MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
if (true)
{
d5 /= d9;
d6 /= d9;
d7 /= d9;
double d10 = world.getBlockDensity(vec3, entity.boundingBox);
if(entity instanceof EntityMissileBase)
{
entity = null;
}
}
}
}
radius = (int)f;
}
public static void mirv(World world, double x, double y, double z) {
double modifier = 2.5;
double zeta = Math.sqrt(2)/2;
double theta = Math.sqrt(1 - Math.pow(0.5, 2));
EntityMirv mirv1 = new EntityMirv(world);
EntityMirv mirv2 = new EntityMirv(world);
EntityMirv mirv3 = new EntityMirv(world);
EntityMirv mirv4 = new EntityMirv(world);
//double vx1 = rand.nextDouble();
//double vy1 = rand.nextDouble() * -1;
//double vz1 = Math.sqrt(Math.pow(1, 2) - Math.pow(vx1, 2));
double vx1 = 1;
double vy1 = rand.nextDouble() * -1;
double vz1 = 0;
mirv1.posX = x;
mirv1.posY = y;
mirv1.posZ = z;
mirv1.motionY = vy1;
mirv2.posX = x;
mirv2.posY = y;
mirv2.posZ = z;
mirv2.motionY = vy1;
mirv3.posX = x;
mirv3.posY = y;
mirv3.posZ = z;
mirv3.motionY = vy1;
mirv4.posX = x;
mirv4.posY = y;
mirv4.posZ = z;
mirv4.motionY = vy1;
mirv1.motionX = vx1 * modifier;
mirv1.motionZ = vz1 * modifier;
world.spawnEntityInWorld(mirv1);
mirv2.motionX = -vz1 * modifier;
mirv2.motionZ = vx1 * modifier;
world.spawnEntityInWorld(mirv2);
mirv3.motionX = -vx1 * modifier;
mirv3.motionZ = -vz1 * modifier;
world.spawnEntityInWorld(mirv3);
mirv4.motionX = vz1 * modifier;
mirv4.motionZ = -vx1 * modifier;
world.spawnEntityInWorld(mirv4);
EntityMirv mirv5 = new EntityMirv(world);
EntityMirv mirv6 = new EntityMirv(world);
EntityMirv mirv7 = new EntityMirv(world);
EntityMirv mirv8 = new EntityMirv(world);
//double vx2 = vx1 < theta ? vx1 + theta : vx1 - theta;
//double vy2 = vy1;
//double vz2 = Math.sqrt(Math.pow(1, 2) - Math.pow(vx2, 2));
double vx2 = zeta;
double vy2 = vy1;
double vz2 = zeta;
mirv5.posX = x;
mirv5.posY = y;
mirv5.posZ = z;
mirv5.motionY = vy2;
mirv6.posX = x;
mirv6.posY = y;
mirv6.posZ = z;
mirv6.motionY = vy2;
mirv7.posX = x;
mirv7.posY = y;
mirv7.posZ = z;
mirv7.motionY = vy2;
mirv8.posX = x;
mirv8.posY = y;
mirv8.posZ = z;
mirv8.motionY = vy2;
mirv5.motionX = vx2 * modifier;
mirv5.motionZ = vz2 * modifier;
world.spawnEntityInWorld(mirv5);
mirv6.motionX = -vz2 * modifier;
mirv6.motionZ = vx2 * modifier;
world.spawnEntityInWorld(mirv6);
mirv7.motionX = -vx2 * modifier;
mirv7.motionZ = -vz2 * modifier;
world.spawnEntityInWorld(mirv7);
mirv8.motionX = vz2 * modifier;
mirv8.motionZ = -vx2 * modifier;
world.spawnEntityInWorld(mirv8);
}
public static void plasma(World world, int x, int y, int z, int radius)
{
int r = radius;
int r2 = r*r;
int r22 = r2/2;
for (int xx = -r; xx < r; xx++)
{
int X = xx+x;
int XX = xx*xx;
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y;
int YY = XX+yy*yy;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z;
int ZZ = YY+zz*zz;
if (ZZ<r22+world.rand.nextInt(r22/2))
{
if(world.getBlock(X, Y, Z) != Blocks.bedrock && world.getBlock(X, Y, Z) != ModBlocks.statue_elb && world.getBlock(X, Y, Z) != ModBlocks.statue_elb_g&& world.getBlock(X, Y, Z) != ModBlocks.statue_elb_w && world.getBlock(X, Y, Z) != ModBlocks.statue_elb_f) world.setBlock(X, Y, Z, ModBlocks.plasma);
}
}
}
}
}
public static void tauMeSinPi(World world, double x, double y, double z, int count, Entity shooter,
EntityGrenadeTau tau) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntityBullet fragment;
if (shooter != null && shooter instanceof EntityPlayer)
for (int i = 0; i < count; i++) {
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();
if (rand.nextInt(2) == 0) {
d1 *= -1;
}
if (rand.nextInt(2) == 0) {
d2 *= -1;
}
if (rand.nextInt(2) == 0) {
d3 *= -1;
}
if (rand.nextInt(5) == 0) {
fragment = new EntityBullet(world, (EntityPlayer) shooter, 3.0F, 35, 45, false, "tauDay", tau);
fragment.setDamage(rand.nextInt(301) + 100);
} else {
fragment = new EntityBullet(world, (EntityPlayer) shooter, 3.0F, 35, 45, false, "eyyOk", tau);
fragment.setDamage(rand.nextInt(11) + 35);
}
fragment.motionX = d1 * 5;
fragment.motionY = d2 * 5;
fragment.motionZ = d3 * 5;
fragment.shootingEntity = shooter;
fragment.setIsCritical(true);
world.spawnEntityInWorld(fragment);
}
}
public static void zomgMeSinPi(World world, double x, double y, double z, int count, Entity shooter,
EntityGrenadeZOMG zomg) {
double d1 = 0;
double d2 = 0;
double d3 = 0;
EntityBullet fragment;
if (shooter != null && shooter instanceof EntityPlayer)
for (int i = 0; i < count; i++) {
d1 = rand.nextDouble();
d2 = rand.nextDouble();
d3 = rand.nextDouble();
if (rand.nextInt(2) == 0) {
d1 *= -1;
}
if (rand.nextInt(2) == 0) {
d2 *= -1;
}
if (rand.nextInt(2) == 0) {
d3 *= -1;
}
EntityRainbow entityZomg = new EntityRainbow(world, (EntityPlayer) shooter, 1F, 10000, 100000, zomg);
entityZomg.motionX = d1;// * 5;
entityZomg.motionY = d2;// * 5;
entityZomg.motionZ = d3;// * 5;
entityZomg.shootingEntity = shooter;
world.spawnEntityInWorld(entityZomg);
world.playSoundAtEntity(zomg, "hbm:weapon.zomgShoot", 10.0F, 0.8F + (rand.nextFloat() * 0.4F));
}
}
}