Vaern 54d0394fa0
RBMK rebalancing (#602)
* stuff

* Reverted HEP241 and americium fuels to their original value

* Changed plutonium pile rod's output + radiation values

The plutonium pile rod now outputs 2 RGP, 1 uranium billets instead of 3 RGP billets, with the change in radioactivity to reflect that. Considering the recent additions to the pile - and planned ones that allow for sophistication akin to Windscale and X-10 - it feels like a natural balancing change.

* Added adjustable segment sizes to seven segment displays,

made research reactor's control rod entry more noticeable and responsive

* Gave higher plutonium production to NU and MEU

Every other U-238 containing fuel has a fissile:fertile ratio of about 1:3, whilst NU and MEU have 1:12 and 1:6 respectively; as a result, there's going to be a higher chance of U-238 interacting with neutrons, meaning more plutonium. Since NU has a lower enrichment and therefore reactivity as well, its burnup will always be lower, leading to more weapons-grade Pu-239 overall compared to enriched fuels

* Deuterium + Tritium

* Added check to prevent constant power drain

when a deuterium machine cannot produce more heavy water, but still has enough input water and energy to process

* sorry, i'm clowning

* Fixed shadowed fields for deuterium machines

Deuterium towers did not consume the correct amount of energy, as a final called maxPower was used in the superclass instead of getMaxPower() directly

* Update ChemplantRecipes.java
2022-05-15 00:24:21 +02:00
2022-05-15 00:24:21 +02:00
2021-09-01 11:54:38 +02:00

Hbm-s-Nuclear-Tech-GIT

https://minecraft.curseforge.com/projects/hbms-nuclear-tech-mod?gameCategorySlug=mc-mods&projectID=235439

For a 1.12 fork, check this link: https://github.com/Drillgon200/Hbm-s-Nuclear-Tech-GIT/releases

Building from source

Tired of waiting until the next version comes out? Here is a tutorial on how to compile the very newest version yourself: Please note that these installation instructions are assuming you're running Microsoft Windows operating system. Linux users should know what to do by looking at the same guide.

  1. Make sure you have JDK8 installed. If not, download it from adoptium.net
  2. If you don't have git installed, download&install it from here.
  3. Open up "Git Bash":
    • Press Windows Button, type "Git Bash" and press ENTER
  4. Enter the directory where you would like the sources to be (advanced users can use any directory)
    cd $HOME/Downloads
  1. Download the source code:
    git clone https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
  1. Enter the source code directory
    cd Hbm-s-Nuclear-Tech-GIT
  1. Build the mod
    ./gradlew build
  1. Locate the mod file.
    1. Open up your file explorer.
    2. Navigate to the location where you downloaded the sources.
      • If you exactly followed step 1, it should be C:/Users/%USER%/Downloads.
    3. Enter the downloaded source tree.
    4. Navigate to build/libs.
    5. Grab the "HBM-NTM-.jar" one.
      • This is your mod file. You can install it like any other mod by putting it into your mods directory.

Contributing

If you want to make some changes to the mod, follow this guide:

  1. Follow steps 1-4 from Building from source section
  2. Setup forge decompilation workspace
    ./gradlew setupDecompWorkspace
  1. (OPTIONAL, but needed if you use eclipse) Generate eclipse files
    ./gradlew eclipse
  1. Open up the project directory in eclipse using Open existing project from file system
  2. Code!

License

This software is licensed under the GNU Public License version 3. In short: This software is free, you may run the software freely, create modified versions, distribute this software and distribute modified versions, as long as the modified software too has a free software license. You win this round, Stallman. The full license can be found in the LICENSE file.

Description
Mirror of HBM's NTM BECAUSE I CAN!
Readme GPL-3.0 409 MiB
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