Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineChemplantBase.java
2025-03-10 16:57:02 +01:00

428 lines
13 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import com.hbm.inventory.RecipesCommon.AStack;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.inventory.fluid.tank.FluidTank;
import com.hbm.inventory.recipes.ChemplantRecipes;
import com.hbm.inventory.recipes.ChemplantRecipes.ChemRecipe;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityMachineBase;
import com.hbm.util.InventoryUtil;
import com.hbm.util.ItemStackUtil;
import com.hbm.util.fauxpointtwelve.DirPos;
import api.hbm.energymk2.IEnergyReceiverMK2;
import api.hbm.fluidmk2.IFluidStandardTransceiverMK2;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
/**
* Base class for single and multi chemplants.
* Most stuff should be handled by this class automatically, given the slots and indices are defined correctly
* Does not sync automatically, nor handle upgrades
* Slot indices are mostly free game, but battery has to be slot 0
* Tanks follow the order R1(I1, I2, O1, O2), R2(I1, I2, O1, O2) ...
* @author hbm
*/
public abstract class TileEntityMachineChemplantBase extends TileEntityMachineBase implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2, IGUIProvider {
public long power;
public int[] progress;
public int[] maxProgress;
public boolean isProgressing;
public FluidTank[] tanks;
int consumption = 100;
int speed = 100;
public TileEntityMachineChemplantBase(int scount) {
super(scount);
int count = this.getRecipeCount();
progress = new int[count];
maxProgress = new int[count];
tanks = new FluidTank[4 * count];
for(int i = 0; i < 4 * count; i++) {
tanks[i] = new FluidTank(Fluids.NONE, getTankCapacity());
}
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
int count = this.getRecipeCount();
this.isProgressing = false;
this.power = Library.chargeTEFromItems(slots, 0, power, this.getMaxPower());
for(int i = 0; i < count; i++) {
loadItems(i);
unloadItems(i);
}
for(int i = 0; i < count; i++) {
if(!canProcess(i)) {
this.progress[i] = 0;
} else {
isProgressing = true;
process(i);
}
}
}
}
protected boolean canProcess(int index) {
int template = getTemplateIndex(index);
if(slots[template] == null || slots[template].getItem() != ModItems.chemistry_template)
return false;
ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
if(recipe == null)
return false;
setupTanks(recipe, index);
if(this.power < this.consumption) return false;
if(!hasRequiredFluids(recipe, index)) return false;
if(!hasSpaceForFluids(recipe, index)) return false;
if(!hasRequiredItems(recipe, index)) return false;
if(!hasSpaceForItems(recipe, index)) return false;
return true;
}
private void setupTanks(ChemRecipe recipe, int index) {
if(recipe.inputFluids[0] != null) tanks[index * 4].withPressure(recipe.inputFluids[0].pressure).setTankType(recipe.inputFluids[0].type); else tanks[index * 4].setTankType(Fluids.NONE);
if(recipe.inputFluids[1] != null) tanks[index * 4 + 1].withPressure(recipe.inputFluids[1].pressure).setTankType(recipe.inputFluids[1].type); else tanks[index * 4 + 1].setTankType(Fluids.NONE);
if(recipe.outputFluids[0] != null) tanks[index * 4 + 2].withPressure(recipe.outputFluids[0].pressure).setTankType(recipe.outputFluids[0].type); else tanks[index * 4 + 2].setTankType(Fluids.NONE);
if(recipe.outputFluids[1] != null) tanks[index * 4 + 3].withPressure(recipe.outputFluids[1].pressure).setTankType(recipe.outputFluids[1].type); else tanks[index * 4 + 3].setTankType(Fluids.NONE);
}
private boolean hasRequiredFluids(ChemRecipe recipe, int index) {
if(recipe.inputFluids[0] != null && tanks[index * 4].getFill() < recipe.inputFluids[0].fill) return false;
if(recipe.inputFluids[1] != null && tanks[index * 4 + 1].getFill() < recipe.inputFluids[1].fill) return false;
return true;
}
private boolean hasSpaceForFluids(ChemRecipe recipe, int index) {
if(recipe.outputFluids[0] != null && tanks[index * 4 + 2].getFill() + recipe.outputFluids[0].fill > tanks[index * 4 + 2].getMaxFill()) return false;
if(recipe.outputFluids[1] != null && tanks[index * 4 + 3].getFill() + recipe.outputFluids[1].fill > tanks[index * 4 + 3].getMaxFill()) return false;
return true;
}
public HashMap<ItemStack[], Boolean> cachedItems = new HashMap<>();
private boolean hasRequiredItems(ChemRecipe recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
ItemStack[] copy = ItemStackUtil.carefulCopyArrayTruncate(slots, indices[0], indices[1]);
if (cachedItems.get(copy) != null)
return cachedItems.get(copy);
else {
boolean hasItems = InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], recipe.inputs);
cachedItems.put(copy, hasItems);
return hasItems;
}
}
private boolean hasSpaceForItems(ChemRecipe recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
return InventoryUtil.doesArrayHaveSpace(slots, indices[2], indices[3], recipe.outputs);
}
protected void process(int index) {
this.power -= this.consumption;
this.progress[index]++;
if(slots[0] != null && slots[0].getItem() == ModItems.meteorite_sword_machined)
slots[0] = new ItemStack(ModItems.meteorite_sword_treated); //fisfndmoivndlmgindgifgjfdnblfm
int template = getTemplateIndex(index);
ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
this.maxProgress[index] = recipe.getDuration() * this.speed / 100;
if(maxProgress[index] <= 0) maxProgress[index] = 1;
if(this.progress[index] >= this.maxProgress[index]) {
consumeFluids(recipe, index);
produceFluids(recipe, index);
consumeItems(recipe, index);
produceItems(recipe, index);
this.progress[index] = 0;
this.markDirty();
}
}
private void consumeFluids(ChemRecipe recipe, int index) {
if(recipe.inputFluids[0] != null) tanks[index * 4].setFill(tanks[index * 4].getFill() - recipe.inputFluids[0].fill);
if(recipe.inputFluids[1] != null) tanks[index * 4 + 1].setFill(tanks[index * 4 + 1].getFill() - recipe.inputFluids[1].fill);
}
private void produceFluids(ChemRecipe recipe, int index) {
if(recipe.outputFluids[0] != null) tanks[index * 4 + 2].setFill(tanks[index * 4 + 2].getFill() + recipe.outputFluids[0].fill);
if(recipe.outputFluids[1] != null) tanks[index * 4 + 3].setFill(tanks[index * 4 + 3].getFill() + recipe.outputFluids[1].fill);
}
private void consumeItems(ChemRecipe recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
for(AStack in : recipe.inputs) {
if(in != null)
InventoryUtil.tryConsumeAStack(slots, indices[0], indices[1], in);
}
}
private void produceItems(ChemRecipe recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
for(ItemStack out : recipe.outputs) {
if(out != null)
InventoryUtil.tryAddItemToInventory(slots, indices[2], indices[3], out.copy());
}
}
private void loadItems(int index) {
int template = getTemplateIndex(index);
if(slots[template] == null || slots[template].getItem() != ModItems.chemistry_template)
return;
ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
if(recipe != null) {
DirPos[] positions = getInputPositions();
int[] indices = getSlotIndicesFromIndex(index);
for(DirPos coord : positions) {
TileEntity te = worldObj.getTileEntity(coord.getX(), coord.getY(), coord.getZ());
if(te instanceof IInventory) {
IInventory inv = (IInventory) te;
ISidedInventory sided = inv instanceof ISidedInventory ? (ISidedInventory) inv : null;
int[] access = sided != null ? sided.getAccessibleSlotsFromSide(coord.getDir().ordinal()) : null;
for(AStack ingredient : recipe.inputs) {
outer:
while(!InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], ingredient)) {
boolean found = false;
for(int i = 0; i < (access != null ? access.length : inv.getSizeInventory()); i++) {
int slot = access != null ? access[i] : i;
ItemStack stack = inv.getStackInSlot(slot);
if(ingredient.matchesRecipe(stack, true) && (sided == null || sided.canExtractItem(slot, stack, 0))) {
for(int j = indices[0]; j <= indices[1]; j++) {
if(slots[j] != null && slots[j].stackSize < slots[j].getMaxStackSize() & InventoryUtil.doesStackDataMatch(slots[j], stack)) {
inv.decrStackSize(slot, 1);
slots[j].stackSize++;
continue outer;
}
}
for(int j = indices[0]; j <= indices[1]; j++) {
if(slots[j] == null) {
slots[j] = stack.copy();
slots[j].stackSize = 1;
inv.decrStackSize(slot, 1);
continue outer;
}
}
}
}
if(!found) break outer;
}
}
}
}
}
}
private void unloadItems(int index) {
DirPos[] positions = getOutputPositions();
int[] indices = getSlotIndicesFromIndex(index);
for(DirPos coord : positions) {
TileEntity te = worldObj.getTileEntity(coord.getX(), coord.getY(), coord.getZ());
if(te instanceof IInventory) {
IInventory inv = (IInventory) te;
ISidedInventory sided = inv instanceof ISidedInventory ? (ISidedInventory) inv : null;
int[] access = sided != null ? sided.getAccessibleSlotsFromSide(coord.getDir().ordinal()) : null;
boolean shouldOutput = true;
while(shouldOutput) {
shouldOutput = false;
outer:
for(int i = indices[2]; i <= indices[3]; i++) {
ItemStack out = slots[i];
if(out != null) {
for(int j = 0; j < (access != null ? access.length : inv.getSizeInventory()); j++) {
int slot = access != null ? access[j] : j;
if(!inv.isItemValidForSlot(slot, out))
continue;
ItemStack target = inv.getStackInSlot(slot);
if(InventoryUtil.doesStackDataMatch(out, target) && target.stackSize < target.getMaxStackSize() && target.stackSize < inv.getInventoryStackLimit()) {
int toDec = Math.min(out.stackSize, Math.min(target.getMaxStackSize(), inv.getInventoryStackLimit()) - target.stackSize);
this.decrStackSize(i, toDec);
target.stackSize += toDec;
shouldOutput = true;
break outer;
}
}
for(int j = 0; j < (access != null ? access.length : inv.getSizeInventory()); j++) {
int slot = access != null ? access[j] : j;
if(!inv.isItemValidForSlot(slot, out))
continue;
if(inv.getStackInSlot(slot) == null && (sided != null ? sided.canInsertItem(slot, out, coord.getDir().ordinal()) : inv.isItemValidForSlot(slot, out))) {
ItemStack copy = out.copy();
copy.stackSize = 1;
inv.setInventorySlotContents(slot, copy);
this.decrStackSize(i, 1);
shouldOutput = true;
break outer;
}
}
}
}
}
}
}
}
@Override
public long getPower() {
return this.power;
}
@Override
public void setPower(long power) {
this.power = power;
}
protected List<FluidTank> inTanks() {
List<FluidTank> inTanks = new ArrayList();
for(int i = 0; i < tanks.length; i++) {
FluidTank tank = tanks[i];
if(i % 4 < 2) {
inTanks.add(tank);
}
}
return inTanks;
}
protected List<FluidTank> outTanks() {
List<FluidTank> outTanks = new ArrayList();
for(int i = 0; i < tanks.length; i++) {
FluidTank tank = tanks[i];
if(i % 4 > 1) {
outTanks.add(tank);
}
}
return outTanks;
}
@Override
public FluidTank[] getReceivingTanks() {
return this.inTanks().toArray(new FluidTank[0]);
}
@Override
public FluidTank[] getSendingTanks() {
return this.outTanks().toArray(new FluidTank[0]);
}
@Override
public FluidTank[] getAllTanks() {
return tanks;
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.power = nbt.getLong("power");
this.progress = nbt.getIntArray("progress");
if(progress.length == 0)
progress = new int[this.getRecipeCount()];
for(int i = 0; i < tanks.length; i++) {
tanks[i].readFromNBT(nbt, "t" + i);
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setLong("power", power);
nbt.setIntArray("progress", progress);
for(int i = 0; i < tanks.length; i++) {
tanks[i].writeToNBT(nbt, "t" + i);
}
}
public abstract int getRecipeCount();
public abstract int getTankCapacity();
public abstract int getTemplateIndex(int index);
/**
* @param index
* @return A size 4 int array containing min input, max input, min output and max output indices in that order.
*/
public abstract int[] getSlotIndicesFromIndex(int index);
public abstract DirPos[] getInputPositions();
public abstract DirPos[] getOutputPositions();
}