mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
428 lines
13 KiB
Java
428 lines
13 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import com.hbm.inventory.RecipesCommon.AStack;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.inventory.fluid.tank.FluidTank;
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import com.hbm.inventory.recipes.ChemplantRecipes;
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import com.hbm.inventory.recipes.ChemplantRecipes.ChemRecipe;
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import com.hbm.items.ModItems;
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import com.hbm.lib.Library;
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import com.hbm.tileentity.IGUIProvider;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.util.InventoryUtil;
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import com.hbm.util.ItemStackUtil;
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import com.hbm.util.fauxpointtwelve.DirPos;
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import api.hbm.energymk2.IEnergyReceiverMK2;
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import api.hbm.fluidmk2.IFluidStandardTransceiverMK2;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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/**
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* Base class for single and multi chemplants.
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* Most stuff should be handled by this class automatically, given the slots and indices are defined correctly
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* Does not sync automatically, nor handle upgrades
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* Slot indices are mostly free game, but battery has to be slot 0
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* Tanks follow the order R1(I1, I2, O1, O2), R2(I1, I2, O1, O2) ...
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* @author hbm
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*/
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public abstract class TileEntityMachineChemplantBase extends TileEntityMachineBase implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2, IGUIProvider {
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public long power;
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public int[] progress;
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public int[] maxProgress;
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public boolean isProgressing;
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public FluidTank[] tanks;
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int consumption = 100;
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int speed = 100;
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public TileEntityMachineChemplantBase(int scount) {
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super(scount);
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int count = this.getRecipeCount();
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progress = new int[count];
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maxProgress = new int[count];
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tanks = new FluidTank[4 * count];
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for(int i = 0; i < 4 * count; i++) {
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tanks[i] = new FluidTank(Fluids.NONE, getTankCapacity());
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}
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}
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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int count = this.getRecipeCount();
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this.isProgressing = false;
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this.power = Library.chargeTEFromItems(slots, 0, power, this.getMaxPower());
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for(int i = 0; i < count; i++) {
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loadItems(i);
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unloadItems(i);
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}
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for(int i = 0; i < count; i++) {
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if(!canProcess(i)) {
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this.progress[i] = 0;
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} else {
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isProgressing = true;
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process(i);
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}
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}
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}
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}
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protected boolean canProcess(int index) {
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int template = getTemplateIndex(index);
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if(slots[template] == null || slots[template].getItem() != ModItems.chemistry_template)
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return false;
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ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
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if(recipe == null)
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return false;
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setupTanks(recipe, index);
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if(this.power < this.consumption) return false;
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if(!hasRequiredFluids(recipe, index)) return false;
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if(!hasSpaceForFluids(recipe, index)) return false;
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if(!hasRequiredItems(recipe, index)) return false;
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if(!hasSpaceForItems(recipe, index)) return false;
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return true;
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}
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private void setupTanks(ChemRecipe recipe, int index) {
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if(recipe.inputFluids[0] != null) tanks[index * 4].withPressure(recipe.inputFluids[0].pressure).setTankType(recipe.inputFluids[0].type); else tanks[index * 4].setTankType(Fluids.NONE);
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if(recipe.inputFluids[1] != null) tanks[index * 4 + 1].withPressure(recipe.inputFluids[1].pressure).setTankType(recipe.inputFluids[1].type); else tanks[index * 4 + 1].setTankType(Fluids.NONE);
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if(recipe.outputFluids[0] != null) tanks[index * 4 + 2].withPressure(recipe.outputFluids[0].pressure).setTankType(recipe.outputFluids[0].type); else tanks[index * 4 + 2].setTankType(Fluids.NONE);
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if(recipe.outputFluids[1] != null) tanks[index * 4 + 3].withPressure(recipe.outputFluids[1].pressure).setTankType(recipe.outputFluids[1].type); else tanks[index * 4 + 3].setTankType(Fluids.NONE);
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}
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private boolean hasRequiredFluids(ChemRecipe recipe, int index) {
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if(recipe.inputFluids[0] != null && tanks[index * 4].getFill() < recipe.inputFluids[0].fill) return false;
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if(recipe.inputFluids[1] != null && tanks[index * 4 + 1].getFill() < recipe.inputFluids[1].fill) return false;
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return true;
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}
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private boolean hasSpaceForFluids(ChemRecipe recipe, int index) {
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if(recipe.outputFluids[0] != null && tanks[index * 4 + 2].getFill() + recipe.outputFluids[0].fill > tanks[index * 4 + 2].getMaxFill()) return false;
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if(recipe.outputFluids[1] != null && tanks[index * 4 + 3].getFill() + recipe.outputFluids[1].fill > tanks[index * 4 + 3].getMaxFill()) return false;
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return true;
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}
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public HashMap<ItemStack[], Boolean> cachedItems = new HashMap<>();
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private boolean hasRequiredItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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ItemStack[] copy = ItemStackUtil.carefulCopyArrayTruncate(slots, indices[0], indices[1]);
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if (cachedItems.get(copy) != null)
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return cachedItems.get(copy);
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else {
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boolean hasItems = InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], recipe.inputs);
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cachedItems.put(copy, hasItems);
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return hasItems;
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}
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}
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private boolean hasSpaceForItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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return InventoryUtil.doesArrayHaveSpace(slots, indices[2], indices[3], recipe.outputs);
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}
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protected void process(int index) {
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this.power -= this.consumption;
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this.progress[index]++;
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if(slots[0] != null && slots[0].getItem() == ModItems.meteorite_sword_machined)
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slots[0] = new ItemStack(ModItems.meteorite_sword_treated); //fisfndmoivndlmgindgifgjfdnblfm
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int template = getTemplateIndex(index);
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ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
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this.maxProgress[index] = recipe.getDuration() * this.speed / 100;
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if(maxProgress[index] <= 0) maxProgress[index] = 1;
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if(this.progress[index] >= this.maxProgress[index]) {
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consumeFluids(recipe, index);
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produceFluids(recipe, index);
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consumeItems(recipe, index);
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produceItems(recipe, index);
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this.progress[index] = 0;
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this.markDirty();
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}
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}
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private void consumeFluids(ChemRecipe recipe, int index) {
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if(recipe.inputFluids[0] != null) tanks[index * 4].setFill(tanks[index * 4].getFill() - recipe.inputFluids[0].fill);
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if(recipe.inputFluids[1] != null) tanks[index * 4 + 1].setFill(tanks[index * 4 + 1].getFill() - recipe.inputFluids[1].fill);
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}
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private void produceFluids(ChemRecipe recipe, int index) {
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if(recipe.outputFluids[0] != null) tanks[index * 4 + 2].setFill(tanks[index * 4 + 2].getFill() + recipe.outputFluids[0].fill);
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if(recipe.outputFluids[1] != null) tanks[index * 4 + 3].setFill(tanks[index * 4 + 3].getFill() + recipe.outputFluids[1].fill);
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}
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private void consumeItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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for(AStack in : recipe.inputs) {
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if(in != null)
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InventoryUtil.tryConsumeAStack(slots, indices[0], indices[1], in);
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}
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}
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private void produceItems(ChemRecipe recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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for(ItemStack out : recipe.outputs) {
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if(out != null)
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InventoryUtil.tryAddItemToInventory(slots, indices[2], indices[3], out.copy());
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}
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}
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private void loadItems(int index) {
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int template = getTemplateIndex(index);
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if(slots[template] == null || slots[template].getItem() != ModItems.chemistry_template)
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return;
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ChemRecipe recipe = ChemplantRecipes.indexMapping.get(slots[template].getItemDamage());
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if(recipe != null) {
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DirPos[] positions = getInputPositions();
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int[] indices = getSlotIndicesFromIndex(index);
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for(DirPos coord : positions) {
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TileEntity te = worldObj.getTileEntity(coord.getX(), coord.getY(), coord.getZ());
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if(te instanceof IInventory) {
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IInventory inv = (IInventory) te;
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ISidedInventory sided = inv instanceof ISidedInventory ? (ISidedInventory) inv : null;
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int[] access = sided != null ? sided.getAccessibleSlotsFromSide(coord.getDir().ordinal()) : null;
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for(AStack ingredient : recipe.inputs) {
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outer:
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while(!InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], ingredient)) {
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boolean found = false;
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for(int i = 0; i < (access != null ? access.length : inv.getSizeInventory()); i++) {
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int slot = access != null ? access[i] : i;
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ItemStack stack = inv.getStackInSlot(slot);
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if(ingredient.matchesRecipe(stack, true) && (sided == null || sided.canExtractItem(slot, stack, 0))) {
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for(int j = indices[0]; j <= indices[1]; j++) {
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if(slots[j] != null && slots[j].stackSize < slots[j].getMaxStackSize() & InventoryUtil.doesStackDataMatch(slots[j], stack)) {
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inv.decrStackSize(slot, 1);
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slots[j].stackSize++;
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continue outer;
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}
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}
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for(int j = indices[0]; j <= indices[1]; j++) {
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if(slots[j] == null) {
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slots[j] = stack.copy();
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slots[j].stackSize = 1;
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inv.decrStackSize(slot, 1);
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continue outer;
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}
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}
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}
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}
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if(!found) break outer;
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}
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}
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}
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}
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}
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}
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private void unloadItems(int index) {
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DirPos[] positions = getOutputPositions();
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int[] indices = getSlotIndicesFromIndex(index);
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for(DirPos coord : positions) {
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TileEntity te = worldObj.getTileEntity(coord.getX(), coord.getY(), coord.getZ());
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if(te instanceof IInventory) {
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IInventory inv = (IInventory) te;
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ISidedInventory sided = inv instanceof ISidedInventory ? (ISidedInventory) inv : null;
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int[] access = sided != null ? sided.getAccessibleSlotsFromSide(coord.getDir().ordinal()) : null;
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boolean shouldOutput = true;
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while(shouldOutput) {
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shouldOutput = false;
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outer:
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for(int i = indices[2]; i <= indices[3]; i++) {
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ItemStack out = slots[i];
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if(out != null) {
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for(int j = 0; j < (access != null ? access.length : inv.getSizeInventory()); j++) {
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int slot = access != null ? access[j] : j;
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if(!inv.isItemValidForSlot(slot, out))
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continue;
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ItemStack target = inv.getStackInSlot(slot);
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if(InventoryUtil.doesStackDataMatch(out, target) && target.stackSize < target.getMaxStackSize() && target.stackSize < inv.getInventoryStackLimit()) {
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int toDec = Math.min(out.stackSize, Math.min(target.getMaxStackSize(), inv.getInventoryStackLimit()) - target.stackSize);
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this.decrStackSize(i, toDec);
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target.stackSize += toDec;
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shouldOutput = true;
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break outer;
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}
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}
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for(int j = 0; j < (access != null ? access.length : inv.getSizeInventory()); j++) {
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int slot = access != null ? access[j] : j;
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if(!inv.isItemValidForSlot(slot, out))
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continue;
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if(inv.getStackInSlot(slot) == null && (sided != null ? sided.canInsertItem(slot, out, coord.getDir().ordinal()) : inv.isItemValidForSlot(slot, out))) {
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ItemStack copy = out.copy();
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copy.stackSize = 1;
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inv.setInventorySlotContents(slot, copy);
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this.decrStackSize(i, 1);
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shouldOutput = true;
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break outer;
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}
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}
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}
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}
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}
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}
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}
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}
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@Override
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public long getPower() {
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return this.power;
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}
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@Override
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public void setPower(long power) {
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this.power = power;
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}
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protected List<FluidTank> inTanks() {
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List<FluidTank> inTanks = new ArrayList();
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for(int i = 0; i < tanks.length; i++) {
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FluidTank tank = tanks[i];
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if(i % 4 < 2) {
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inTanks.add(tank);
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}
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}
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return inTanks;
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}
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protected List<FluidTank> outTanks() {
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List<FluidTank> outTanks = new ArrayList();
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for(int i = 0; i < tanks.length; i++) {
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FluidTank tank = tanks[i];
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if(i % 4 > 1) {
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outTanks.add(tank);
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}
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}
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return outTanks;
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}
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@Override
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public FluidTank[] getReceivingTanks() {
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return this.inTanks().toArray(new FluidTank[0]);
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}
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@Override
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public FluidTank[] getSendingTanks() {
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return this.outTanks().toArray(new FluidTank[0]);
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}
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@Override
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public FluidTank[] getAllTanks() {
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return tanks;
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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this.power = nbt.getLong("power");
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this.progress = nbt.getIntArray("progress");
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if(progress.length == 0)
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progress = new int[this.getRecipeCount()];
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for(int i = 0; i < tanks.length; i++) {
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tanks[i].readFromNBT(nbt, "t" + i);
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setLong("power", power);
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nbt.setIntArray("progress", progress);
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for(int i = 0; i < tanks.length; i++) {
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tanks[i].writeToNBT(nbt, "t" + i);
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}
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}
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public abstract int getRecipeCount();
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public abstract int getTankCapacity();
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public abstract int getTemplateIndex(int index);
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/**
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* @param index
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* @return A size 4 int array containing min input, max input, min output and max output indices in that order.
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*/
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public abstract int[] getSlotIndicesFromIndex(int index);
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public abstract DirPos[] getInputPositions();
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public abstract DirPos[] getOutputPositions();
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}
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