mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
67 lines
2.4 KiB
Java
67 lines
2.4 KiB
Java
package com.hbm.render.entity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderBomber extends Render {
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public RenderBomber() { }
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@Override
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public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
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GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(90, 0F, 0F, 1F);
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GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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int i = p_76986_1_.getDataWatcher().getWatchableObjectByte(16);
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switch(i) {
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case 0: bindTexture(ResourceManager.dornier_0_tex); break;
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case 1: bindTexture(ResourceManager.dornier_1_tex); break;
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case 2: bindTexture(ResourceManager.dornier_2_tex); break;
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case 3: bindTexture(ResourceManager.dornier_3_tex); break;
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case 4: bindTexture(ResourceManager.dornier_4_tex); break;
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case 5: bindTexture(ResourceManager.b29_0_tex); break;
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case 6: bindTexture(ResourceManager.b29_1_tex); break;
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case 7: bindTexture(ResourceManager.b29_2_tex); break;
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case 8: bindTexture(ResourceManager.b29_3_tex); break;
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default: bindTexture(ResourceManager.dornier_1_tex); break;
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}
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switch(i) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4: GL11.glScalef(5F, 5F, 5F); GL11.glRotatef(-90, 0F, 1F, 0F); ResourceManager.dornier.renderAll(); break;
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case 5:
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case 6:
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case 7:
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case 8: GL11.glScalef(30F/3.1F, 30F/3.1F, 30F/3.1F); GL11.glRotatef(180, 0F, 1F, 0F); ResourceManager.b29.renderAll(); break;
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default: ResourceManager.dornier.renderAll(); break;
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return ResourceManager.dornier_1_tex;
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}
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}
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