2023-07-19 11:15:42 +02:00

110 lines
4.1 KiB
Java

package com.hbm.inventory.container;
import com.hbm.inventory.SlotCraftingOutput;
import com.hbm.inventory.SlotPattern;
import com.hbm.tileentity.machine.TileEntityCustomMachine;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerMachineCustom extends Container {
private TileEntityCustomMachine custom;
public ContainerMachineCustom(InventoryPlayer playerInv, TileEntityCustomMachine tile) {
custom = tile;
//Input
this.addSlotToContainer(new Slot(tile, 0, 150, 72));
//Fluid IDs
for(int i = 0; i < tile.inputTanks.length; i++) {
this.addSlotToContainer(new Slot(tile, 1 + i, 8 + 18 * i, 54));
}
//Item inputs
if(tile.config.itemInCount > 0) this.addSlotToContainer(new Slot(tile, 4, 8, 72));
if(tile.config.itemInCount > 1) this.addSlotToContainer(new Slot(tile, 5, 26, 72));
if(tile.config.itemInCount > 2) this.addSlotToContainer(new Slot(tile, 6, 44, 72));
if(tile.config.itemInCount > 3) this.addSlotToContainer(new Slot(tile, 7, 8, 90));
if(tile.config.itemInCount > 4) this.addSlotToContainer(new Slot(tile, 8, 26, 90));
if(tile.config.itemInCount > 5) this.addSlotToContainer(new Slot(tile, 9, 44, 90));
//Templates
if(tile.config.itemInCount > 0) this.addSlotToContainer(new SlotPattern(tile, 10, 8, 108));
if(tile.config.itemInCount > 1) this.addSlotToContainer(new SlotPattern(tile, 11, 26, 108));
if(tile.config.itemInCount > 2) this.addSlotToContainer(new SlotPattern(tile, 12, 44, 108));
if(tile.config.itemInCount > 3) this.addSlotToContainer(new SlotPattern(tile, 13, 8, 126));
if(tile.config.itemInCount > 4) this.addSlotToContainer(new SlotPattern(tile, 14, 26, 126));
if(tile.config.itemInCount > 5) this.addSlotToContainer(new SlotPattern(tile, 15, 44, 126));
//Output
if(tile.config.itemOutCount > 0) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 16, 78, 72));
if(tile.config.itemOutCount > 1) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 17, 96, 72));
if(tile.config.itemOutCount > 2) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 18, 114, 72));
if(tile.config.itemOutCount > 3) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 19, 78, 90));
if(tile.config.itemOutCount > 4) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 20, 96, 90));
if(tile.config.itemOutCount > 5) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 21, 114, 90));
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 9; j++) {
this.addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 8 + j * 18, 174 + i * 18));
}
}
for(int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(playerInv, i, 8 + i * 18, 232));
}
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return custom.isUseableByPlayer(player);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int index) {
return null;
}
@Override
public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) {
//L/R: 0
//M3: 3
//SHIFT: 1
//DRAG: 5
//TODO: shoot whoever at mojang wrote the container code
if(index < 0 || index >= this.inventorySlots.size() || !(this.inventorySlots.get(index) instanceof SlotPattern)) {
return super.slotClick(index, button, mode, player);
}
Slot slot = this.getSlot(index);
index = ((Slot) this.inventorySlots.get(index)).getSlotIndex();
ItemStack ret = null;
ItemStack held = player.inventory.getItemStack();
if(slot.getHasStack())
ret = slot.getStack().copy();
if(button == 1 && mode == 0 && slot.getHasStack()) {
custom.matcher.nextMode(player.worldObj, slot.getStack(), index - 10);
return ret;
} else {
slot.putStack(held != null ? held.copy() : null);
if(slot.getHasStack()) {
slot.getStack().stackSize = 1;
}
slot.onSlotChanged();
custom.matcher.initPatternSmart(player.worldObj, slot.getStack(), index - 10);
return ret;
}
}
}