mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
110 lines
4.1 KiB
Java
110 lines
4.1 KiB
Java
package com.hbm.inventory.container;
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import com.hbm.inventory.SlotCraftingOutput;
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import com.hbm.inventory.SlotPattern;
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import com.hbm.tileentity.machine.TileEntityCustomMachine;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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public class ContainerMachineCustom extends Container {
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private TileEntityCustomMachine custom;
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public ContainerMachineCustom(InventoryPlayer playerInv, TileEntityCustomMachine tile) {
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custom = tile;
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//Input
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this.addSlotToContainer(new Slot(tile, 0, 150, 72));
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//Fluid IDs
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for(int i = 0; i < tile.inputTanks.length; i++) {
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this.addSlotToContainer(new Slot(tile, 1 + i, 8 + 18 * i, 54));
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}
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//Item inputs
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if(tile.config.itemInCount > 0) this.addSlotToContainer(new Slot(tile, 4, 8, 72));
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if(tile.config.itemInCount > 1) this.addSlotToContainer(new Slot(tile, 5, 26, 72));
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if(tile.config.itemInCount > 2) this.addSlotToContainer(new Slot(tile, 6, 44, 72));
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if(tile.config.itemInCount > 3) this.addSlotToContainer(new Slot(tile, 7, 8, 90));
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if(tile.config.itemInCount > 4) this.addSlotToContainer(new Slot(tile, 8, 26, 90));
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if(tile.config.itemInCount > 5) this.addSlotToContainer(new Slot(tile, 9, 44, 90));
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//Templates
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if(tile.config.itemInCount > 0) this.addSlotToContainer(new SlotPattern(tile, 10, 8, 108));
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if(tile.config.itemInCount > 1) this.addSlotToContainer(new SlotPattern(tile, 11, 26, 108));
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if(tile.config.itemInCount > 2) this.addSlotToContainer(new SlotPattern(tile, 12, 44, 108));
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if(tile.config.itemInCount > 3) this.addSlotToContainer(new SlotPattern(tile, 13, 8, 126));
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if(tile.config.itemInCount > 4) this.addSlotToContainer(new SlotPattern(tile, 14, 26, 126));
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if(tile.config.itemInCount > 5) this.addSlotToContainer(new SlotPattern(tile, 15, 44, 126));
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//Output
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if(tile.config.itemOutCount > 0) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 16, 78, 72));
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if(tile.config.itemOutCount > 1) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 17, 96, 72));
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if(tile.config.itemOutCount > 2) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 18, 114, 72));
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if(tile.config.itemOutCount > 3) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 19, 78, 90));
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if(tile.config.itemOutCount > 4) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 20, 96, 90));
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if(tile.config.itemOutCount > 5) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 21, 114, 90));
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 9; j++) {
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this.addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 8 + j * 18, 174 + i * 18));
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}
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}
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for(int i = 0; i < 9; i++) {
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this.addSlotToContainer(new Slot(playerInv, i, 8 + i * 18, 232));
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}
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
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return custom.isUseableByPlayer(player);
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer player, int index) {
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return null;
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}
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@Override
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public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) {
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//L/R: 0
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//M3: 3
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//SHIFT: 1
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//DRAG: 5
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//TODO: shoot whoever at mojang wrote the container code
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if(index < 0 || index >= this.inventorySlots.size() || !(this.inventorySlots.get(index) instanceof SlotPattern)) {
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return super.slotClick(index, button, mode, player);
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}
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Slot slot = this.getSlot(index);
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index = ((Slot) this.inventorySlots.get(index)).getSlotIndex();
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ItemStack ret = null;
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ItemStack held = player.inventory.getItemStack();
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if(slot.getHasStack())
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ret = slot.getStack().copy();
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if(button == 1 && mode == 0 && slot.getHasStack()) {
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custom.matcher.nextMode(player.worldObj, slot.getStack(), index - 10);
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return ret;
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} else {
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slot.putStack(held != null ? held.copy() : null);
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if(slot.getHasStack()) {
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slot.getStack().stackSize = 1;
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}
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slot.onSlotChanged();
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custom.matcher.initPatternSmart(player.worldObj, slot.getStack(), index - 10);
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return ret;
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}
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}
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}
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