Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/inventory/container/ContainerMachineTurbineGas.java
2024-04-09 16:55:53 +02:00

85 lines
2.5 KiB
Java

package com.hbm.inventory.container;
import com.hbm.inventory.fluid.FluidType;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.items.machine.ItemFluidIdentifier;
import com.hbm.tileentity.machine.TileEntityMachineTurbineGas;
import api.hbm.energymk2.IBatteryItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerMachineTurbineGas extends Container {
private TileEntityMachineTurbineGas turbinegas;
public ContainerMachineTurbineGas(InventoryPlayer invPlayer, TileEntityMachineTurbineGas te) {
turbinegas = te;
//Battery
this.addSlotToContainer(new Slot(te, 0, 8, 109));
//Fluid ID
this.addSlotToContainer(new Slot(te, 1, 36, 17));
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 9; j++) {
this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 141 + i * 18)); //player's inventory
}
}
for(int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 199)); //shit in the hotbar
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { //shit for shift clicking that works and idk how
ItemStack var3 = null;
Slot var4 = (Slot) this.inventorySlots.get(par2);
if(var4 != null && var4.getHasStack()) {
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if(par2 <= 1) { //checks if the item is in the battery or fluidID slot
if(!this.mergeItemStack(var5, 2, this.inventorySlots.size(), true)) {
return null;
}
} else if(var5.getItem() instanceof IBatteryItem) { //only yeets batteries in the battery slot
if(!this.mergeItemStack(var5, 0, 1, true))
return null;
} else if(var5.getItem() instanceof ItemFluidIdentifier) {
FluidType type = ItemFluidIdentifier.getType(var5);
if (type != Fluids.GAS && type != Fluids.PETROLEUM && type != Fluids.LPG ) //doesn't let you yeet random identifiers in the identifier slot
return null;
if(!this.mergeItemStack(var5, 1, 2, true))
return null;
} else {
return null;
}
if(var5.stackSize == 0) {
var4.putStack((ItemStack) null);
} else {
var4.onSlotChanged();
}
}
return var3;
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return turbinegas.isUseableByPlayer(player);
}
}