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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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21 lines
1.0 KiB
Plaintext
21 lines
1.0 KiB
Plaintext
## Added
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* UAC pistol
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* Uses the .45 caliber
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* Cryo cannon
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* Freezes entities
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* Can only deal damage to already frozen entities
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* Damage is proportional to max health, dealing more damage the stronger the mob is
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## Changed
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* Making LPG in the compressor now requires two compression steps
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* This fixes an issue where polymer is unobtainable in 528 mode since petroleum at 1PU not being obtainable
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* Fire and cryo damage now bypasses glyphid's armor, being unaffected by the armor's damage reduction and not being able to break off armor either
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* Fire now deals 4x more damage to glyphids
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* Cryogenic fluids from the chemthrower no longer deal direct damage, instead freezing the target
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* Once the target is already frozen, it will deal damage and apply the same effects as it used to
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## Fixed
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* Fixed issue where mk5 explosions would behave weirdly in their origin chunk, often blowing through bedrock and thick layers of concrete
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* Fixed saturnite rifle disappearing in third person when scoping
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* Fixed cables not visually connecting to assemblers
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