mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
81 lines
2.5 KiB
Java
81 lines
2.5 KiB
Java
package com.hbm.blocks.bomb;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.entity.effect.EntityEMPBlast;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.explosion.ExplosionNukeGeneric;
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import com.hbm.interfaces.IBomb;
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import com.hbm.lib.RefStrings;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.World;
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public class BombFloat extends Block implements IBomb {
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public World worldObj;
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@SideOnly(Side.CLIENT)
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private IIcon iconTop;
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public BombFloat(Material p_i45394_1_) {
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super(p_i45394_1_);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister) {
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if(this == ModBlocks.float_bomb) {
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this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":bomb_float_top");
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this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":bomb_float");
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}
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if(this == ModBlocks.emp_bomb) {
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this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":bomb_emp_top");
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this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":bomb_emp_side");
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public IIcon getIcon(int side, int metadata) {
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return side == 1 ? this.iconTop : (side == 0 ? this.iconTop : this.blockIcon);
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}
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@Override
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public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
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{
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this.worldObj = p_149695_1_;
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if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
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{
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explode(p_149695_1_, x, y, z);
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}
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}
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@Override
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public void explode(World world, int x, int y, int z) {
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world.playSoundEffect(x, y, z, "hbm:weapon.sparkShoot", 5.0f, world.rand.nextFloat() * 0.2F + 0.9F);
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if(!world.isRemote) {
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world.setBlock(x, y, z, Blocks.air);
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if(this == ModBlocks.float_bomb) {
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ExplosionChaos.floater(world, x, y, z, 15, 50);
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ExplosionChaos.move(world, x, y, z, 15, 0, 50, 0);
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}
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if(this == ModBlocks.emp_bomb) {
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ExplosionNukeGeneric.empBlast(world, x, y, z, 50);
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EntityEMPBlast wave = new EntityEMPBlast(world, 50);
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wave.posX = x + 0.5;
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wave.posY = y + 0.5;
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wave.posZ = z + 0.5;
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world.spawnEntityInWorld(wave);
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}
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}
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}
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}
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