2026-01-08 21:01:57 +11:00

194 lines
6.4 KiB
Java

package com.hbm.render.util;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
/**
* For small items as part of a TESR, e.g. items in a press
* @author hbm
*/
public class RenderDecoItem extends RenderItem {
public RenderDecoItem(TileEntitySpecialRenderer render) {
this.setRenderManager(RenderManager.instance);
}
@Override
public byte getMiniBlockCount(ItemStack stack, byte original) {
return 1;
}
@Override
public byte getMiniItemCount(ItemStack stack, byte original) {
return 1;
}
@Override
public boolean shouldBob() {
return false;
}
@Override
public boolean shouldSpreadItems() {
return false;
}
/**
* Fixes z-fighting issues with item glints when using GUI (flat) rendering in world, from StorageDrawers 1.7.10
*/
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
private RenderBlocks renderBlocksRi = new RenderBlocks();
@Override
public void renderItemIntoGUI(FontRenderer fontRenderer, TextureManager texManager, ItemStack itemStack, int x, int y, boolean renderEffect) {
if(itemStack.getItemSpriteNumber() == 0 && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemStack.getItem()).getRenderType())) {
renderItemIntoGUIBlock(fontRenderer, texManager, itemStack, x, y, renderEffect);
return;
}
Item item = itemStack.getItem();
int meta = itemStack.getItemDamage();
ResourceLocation loc = itemStack.getItem().requiresMultipleRenderPasses()
? (item.getSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture)
: (texManager.getResourceLocation(itemStack.getItemSpriteNumber()));
for(int i = 0; i < item.getRenderPasses(meta); ++i) {
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
texManager.bindTexture(loc);
IIcon icon = itemStack.getItem().requiresMultipleRenderPasses()
? item.getIcon(itemStack, i)
: itemStack.getIconIndex();
if(icon == null) continue;
int color = itemStack.getItem().getColorFromItemStack(itemStack, i);
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
if(renderWithColor)
GL11.glColor4f(r, g, b, 1.0F);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPolygonOffset(-1f, -1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
renderIcon(x, y, icon, 16, 16);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
if(renderEffect && itemStack.hasEffect(i))
renderEffect(texManager, x, y);
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
}
}
@Override
public void renderEffect(TextureManager manager, int x, int y) {
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
manager.bindTexture(RES_ITEM_GLINT);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
renderGlint(x, y, 16, 16);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
private void renderGlint(int x, int y, int w, int h) {
for(int i = 0; i < 2; ++i) {
OpenGlHelper.glBlendFunc(772, 1, 0, 0);
float uScale = 0.00390625F;
float vScale = 0.00390625F;
float u = (Minecraft.getSystemTime() % (3000 + i * 1873)) / (3000.0F + i * 1873) * 256.0F;
float v = 0.0F;
float hScale = (i < 1) ? 4.0F : -1.0F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(x + 0, y + h, 0, (u + (float)h * hScale) * uScale, (v + (float)h) * vScale);
tessellator.addVertexWithUV(x + w, y + h, 0, (u + (float)w + (float)h * hScale) * uScale, (v + (float)h) * vScale);
tessellator.addVertexWithUV(x + w, y + 0, 0, (u + (float)w) * uScale, (v + 0.0F) * vScale);
tessellator.addVertexWithUV(x + 0, y + 0, 0, (u + 0.0F) * uScale, (v + 0.0F) * vScale);
tessellator.draw();
}
}
private void renderItemIntoGUIBlock(FontRenderer fontRenderer, TextureManager texManager, ItemStack itemStack, int x, int y, boolean renderEffect) {
texManager.bindTexture(TextureMap.locationBlocksTexture);
Block block = Block.getBlockFromItem(itemStack.getItem());
if(block.getRenderBlockPass() != 0) {
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
} else {
GL11.glAlphaFunc(GL11.GL_GREATER, 0.5F);
GL11.glDisable(GL11.GL_BLEND);
}
GL11.glPushMatrix();
GL11.glTranslatef(x - 2, y + 3, zLevel - 3);
GL11.glScalef(10, 10, 10);
GL11.glTranslatef(1, 0.5f, 1);
GL11.glScalef(1, 1, -1);
GL11.glRotatef(210, 1, 0, 0);
GL11.glRotatef(45, 0, 1, 0);
int color = itemStack.getItem().getColorFromItemStack(itemStack, 0);
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
if(this.renderWithColor)
GL11.glColor4f(r * 1, g * 1, b * 1, 1.0F);
GL11.glRotatef(-90, 0, 1, 0);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPolygonOffset(-1f, -1f);
this.renderBlocksRi.useInventoryTint = this.renderWithColor;
this.renderBlocksRi.renderBlockAsItem(block, itemStack.getItemDamage(), 1);
this.renderBlocksRi.useInventoryTint = true;
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
if(block.getRenderBlockPass() == 0)
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glPopMatrix();
}
}