mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
194 lines
6.4 KiB
Java
194 lines
6.4 KiB
Java
package com.hbm.render.util;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.ResourceLocation;
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/**
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* For small items as part of a TESR, e.g. items in a press
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* @author hbm
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*/
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public class RenderDecoItem extends RenderItem {
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public RenderDecoItem(TileEntitySpecialRenderer render) {
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this.setRenderManager(RenderManager.instance);
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}
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@Override
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public byte getMiniBlockCount(ItemStack stack, byte original) {
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return 1;
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}
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@Override
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public byte getMiniItemCount(ItemStack stack, byte original) {
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return 1;
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}
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@Override
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public boolean shouldBob() {
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return false;
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}
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@Override
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public boolean shouldSpreadItems() {
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return false;
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}
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/**
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* Fixes z-fighting issues with item glints when using GUI (flat) rendering in world, from StorageDrawers 1.7.10
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*/
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private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
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private RenderBlocks renderBlocksRi = new RenderBlocks();
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@Override
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public void renderItemIntoGUI(FontRenderer fontRenderer, TextureManager texManager, ItemStack itemStack, int x, int y, boolean renderEffect) {
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if(itemStack.getItemSpriteNumber() == 0 && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemStack.getItem()).getRenderType())) {
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renderItemIntoGUIBlock(fontRenderer, texManager, itemStack, x, y, renderEffect);
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return;
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}
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Item item = itemStack.getItem();
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int meta = itemStack.getItemDamage();
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ResourceLocation loc = itemStack.getItem().requiresMultipleRenderPasses()
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? (item.getSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture)
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: (texManager.getResourceLocation(itemStack.getItemSpriteNumber()));
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for(int i = 0; i < item.getRenderPasses(meta); ++i) {
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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texManager.bindTexture(loc);
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IIcon icon = itemStack.getItem().requiresMultipleRenderPasses()
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? item.getIcon(itemStack, i)
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: itemStack.getIconIndex();
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if(icon == null) continue;
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int color = itemStack.getItem().getColorFromItemStack(itemStack, i);
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float r = (float)(color >> 16 & 255) / 255.0F;
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float g = (float)(color >> 8 & 255) / 255.0F;
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float b = (float)(color & 255) / 255.0F;
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if(renderWithColor)
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GL11.glColor4f(r, g, b, 1.0F);
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GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
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GL11.glPolygonOffset(-1f, -1);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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renderIcon(x, y, icon, 16, 16);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_LIGHTING);
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if(renderEffect && itemStack.hasEffect(i))
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renderEffect(texManager, x, y);
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GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
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}
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}
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@Override
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public void renderEffect(TextureManager manager, int x, int y) {
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GL11.glDepthFunc(GL11.GL_EQUAL);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDepthMask(false);
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manager.bindTexture(RES_ITEM_GLINT);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
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renderGlint(x, y, 16, 16);
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GL11.glDepthMask(true);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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}
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private void renderGlint(int x, int y, int w, int h) {
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for(int i = 0; i < 2; ++i) {
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OpenGlHelper.glBlendFunc(772, 1, 0, 0);
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float uScale = 0.00390625F;
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float vScale = 0.00390625F;
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float u = (Minecraft.getSystemTime() % (3000 + i * 1873)) / (3000.0F + i * 1873) * 256.0F;
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float v = 0.0F;
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float hScale = (i < 1) ? 4.0F : -1.0F;
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV(x + 0, y + h, 0, (u + (float)h * hScale) * uScale, (v + (float)h) * vScale);
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tessellator.addVertexWithUV(x + w, y + h, 0, (u + (float)w + (float)h * hScale) * uScale, (v + (float)h) * vScale);
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tessellator.addVertexWithUV(x + w, y + 0, 0, (u + (float)w) * uScale, (v + 0.0F) * vScale);
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tessellator.addVertexWithUV(x + 0, y + 0, 0, (u + 0.0F) * uScale, (v + 0.0F) * vScale);
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tessellator.draw();
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}
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}
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private void renderItemIntoGUIBlock(FontRenderer fontRenderer, TextureManager texManager, ItemStack itemStack, int x, int y, boolean renderEffect) {
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texManager.bindTexture(TextureMap.locationBlocksTexture);
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Block block = Block.getBlockFromItem(itemStack.getItem());
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if(block.getRenderBlockPass() != 0) {
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glEnable(GL11.GL_BLEND);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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} else {
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.5F);
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GL11.glDisable(GL11.GL_BLEND);
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}
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GL11.glPushMatrix();
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GL11.glTranslatef(x - 2, y + 3, zLevel - 3);
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GL11.glScalef(10, 10, 10);
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GL11.glTranslatef(1, 0.5f, 1);
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GL11.glScalef(1, 1, -1);
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GL11.glRotatef(210, 1, 0, 0);
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GL11.glRotatef(45, 0, 1, 0);
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int color = itemStack.getItem().getColorFromItemStack(itemStack, 0);
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float r = (float)(color >> 16 & 255) / 255.0F;
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float g = (float)(color >> 8 & 255) / 255.0F;
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float b = (float)(color & 255) / 255.0F;
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if(this.renderWithColor)
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GL11.glColor4f(r * 1, g * 1, b * 1, 1.0F);
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GL11.glRotatef(-90, 0, 1, 0);
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GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
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GL11.glPolygonOffset(-1f, -1f);
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this.renderBlocksRi.useInventoryTint = this.renderWithColor;
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this.renderBlocksRi.renderBlockAsItem(block, itemStack.getItemDamage(), 1);
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this.renderBlocksRi.useInventoryTint = true;
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GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
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if(block.getRenderBlockPass() == 0)
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glPopMatrix();
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}
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}
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