Hbm-s-Nuclear-Tech-GIT/com/hbm/items/weapon/ItemCustomMissile.java

97 lines
4.3 KiB
Java

package com.hbm.items.weapon;
import java.util.List;
import com.hbm.handler.MissileStruct;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.ItemMissile.FuelType;
import com.hbm.items.weapon.ItemMissile.WarheadType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumChatFormatting;
public class ItemCustomMissile extends Item {
public static ItemStack buildMissile(Item chip, Item warhead, Item fuselage, Item stability, Item thruster) {
if(stability == null) {
return buildMissile(new ItemStack(chip), new ItemStack(warhead), new ItemStack(fuselage), null, new ItemStack(thruster));
} else {
return buildMissile(new ItemStack(chip), new ItemStack(warhead), new ItemStack(fuselage), new ItemStack(stability), new ItemStack(thruster));
}
}
public static ItemStack buildMissile(ItemStack chip, ItemStack warhead, ItemStack fuselage, ItemStack stability, ItemStack thruster) {
ItemStack missile = new ItemStack(ModItems.missile_custom);
writeToNBT(missile, "chip", Item.getIdFromItem(chip.getItem()));
writeToNBT(missile, "warhead", Item.getIdFromItem(warhead.getItem()));
writeToNBT(missile, "fuselage", Item.getIdFromItem(fuselage.getItem()));
writeToNBT(missile, "thruster", Item.getIdFromItem(thruster.getItem()));
if(stability != null)
writeToNBT(missile, "stability", Item.getIdFromItem(stability.getItem()));
return missile;
}
private static void writeToNBT(ItemStack stack, String key, int value) {
if(!stack.hasTagCompound())
stack.stackTagCompound = new NBTTagCompound();
stack.stackTagCompound.setInteger(key, value);
}
public static int readFromNBT(ItemStack stack, String key) {
if(!stack.hasTagCompound())
stack.stackTagCompound = new NBTTagCompound();
return stack.stackTagCompound.getInteger(key);
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
ItemMissile chip = (ItemMissile) Item.getItemById(readFromNBT(stack, "chip"));
ItemMissile warhead = (ItemMissile) Item.getItemById(readFromNBT(stack, "warhead"));
ItemMissile fuselage = (ItemMissile) Item.getItemById(readFromNBT(stack, "fuselage"));
ItemMissile stability = (ItemMissile) Item.getItemById(readFromNBT(stack, "stability"));
ItemMissile thruster = (ItemMissile) Item.getItemById(readFromNBT(stack, "thruster"));
list.add(EnumChatFormatting.BOLD + "Warhead: " + EnumChatFormatting.GRAY + warhead.getWarhead((WarheadType)warhead.attributes[0]));
list.add(EnumChatFormatting.BOLD + "Strength: " + EnumChatFormatting.GRAY + (Float)warhead.attributes[1]);
list.add(EnumChatFormatting.BOLD + "Fuel Type: " + EnumChatFormatting.GRAY + fuselage.getFuel((FuelType)fuselage.attributes[0]));
list.add(EnumChatFormatting.BOLD + "Fuel amount: " + EnumChatFormatting.GRAY + (Float)fuselage.attributes[1] + "l");
list.add(EnumChatFormatting.BOLD + "Chip inaccuracy: " + EnumChatFormatting.GRAY + (Float)chip.attributes[0] * 100 + "%");
if(stability != null)
list.add(EnumChatFormatting.BOLD + "Fin inaccuracy: " + EnumChatFormatting.GRAY + (Float)stability.attributes[0] * 100 + "%");
else
list.add(EnumChatFormatting.BOLD + "Fin inaccuracy: " + EnumChatFormatting.GRAY + "100%");
list.add(EnumChatFormatting.BOLD + "Size: " + EnumChatFormatting.GRAY + fuselage.getSize(fuselage.top) + "/" + fuselage.getSize(fuselage.bottom));
float health = warhead.health + fuselage.health + thruster.health;
if(stability != null)
health += stability.health;
list.add(EnumChatFormatting.BOLD + "Health: " + EnumChatFormatting.GRAY + health + "HP");
}
public static MissileStruct getStruct(ItemStack stack) {
if(stack == null || !(stack.getItem() instanceof ItemCustomMissile))
return null;
ItemMissile warhead = (ItemMissile) Item.getItemById(readFromNBT(stack, "warhead"));
ItemMissile fuselage = (ItemMissile) Item.getItemById(readFromNBT(stack, "fuselage"));
ItemMissile stability = (ItemMissile) Item.getItemById(readFromNBT(stack, "stability"));
ItemMissile thruster = (ItemMissile) Item.getItemById(readFromNBT(stack, "thruster"));
MissileStruct missile = new MissileStruct(warhead, fuselage, stability, thruster);
return missile;
}
}