mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
57 lines
1.6 KiB
Java
57 lines
1.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.weapon.ItemCustomMissile;
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import com.hbm.items.weapon.ItemMissile;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.misc.ErrorPronter;
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import com.hbm.render.misc.MissileMultipart;
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import com.hbm.render.misc.MissilePart;
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import com.hbm.render.misc.MissilePronter;
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import com.hbm.tileentity.bomb.TileEntityCompactLauncher;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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public class RenderCompactLauncher extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float p_147500_8_) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y, (float) z + 0.5F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.compact_launcher_tex);
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ResourceManager.compact_launcher.renderAll();
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TileEntityCompactLauncher launcher = (TileEntityCompactLauncher)tileentity;
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GL11.glTranslatef(0F, 1.0625F, 0F);
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/// DRAW MISSILE START
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GL11.glPushMatrix();
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MissileMultipart missile;
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if(launcher.load != null) {
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//ItemStack custom = launcher.getStackInSlot(0);
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//missile = ItemCustomMissile.getMultipart(custom);
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MissilePronter.prontMissile(MissileMultipart.loadFromStruct(launcher.load), Minecraft.getMinecraft().getTextureManager());
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//
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}
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GL11.glPopMatrix();
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/// DRAW MISSILE END
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GL11.glPopMatrix();
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}
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}
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