151 lines
5.1 KiB
Java

package com.hbm.packet.toclient;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.anim.HbmAnimations.Animation;
import cpw.mods.fml.common.network.simpleimpl.IMessage;
import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
import cpw.mods.fml.common.network.simpleimpl.MessageContext;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class GunAnimationPacket implements IMessage {
public short type;
public int receiverIndex;
public int gunIndex;
public GunAnimationPacket() { }
public GunAnimationPacket(int type) {
this.type = (short) type;
this.receiverIndex = 0;
this.gunIndex = 0;
}
public GunAnimationPacket(int type, int rec) {
this.type = (short) type;
this.receiverIndex = rec;
this.gunIndex = 0;
}
public GunAnimationPacket(int type, int rec, int gun) {
this.type = (short) type;
this.receiverIndex = rec;
this.gunIndex = gun;
}
@Override
public void fromBytes(ByteBuf buf) {
type = buf.readShort();
receiverIndex = buf.readInt();
gunIndex = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeShort(type);
buf.writeInt(receiverIndex);
buf.writeInt(gunIndex);
}
public static class Handler implements IMessageHandler<GunAnimationPacket, IMessage> {
@Override
@SideOnly(Side.CLIENT)
public IMessage onMessage(GunAnimationPacket m, MessageContext ctx) {
try {
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
ItemStack stack = player.getHeldItem();
int slot = player.inventory.currentItem;
if(stack == null)
return null;
if(stack.getItem() instanceof ItemGunBaseNT) {
handleSedna(player, stack, slot, AnimType.values()[m.type], m.receiverIndex, m.gunIndex);
}
if(!(stack.getItem() instanceof ItemGunBase))
return null;
if(m.type < 0 || m.type >= AnimType.values().length)
return null;
AnimType type = AnimType.values()[m.type];
ItemGunBase base = (ItemGunBase) stack.getItem();
BusAnimation animation = base.getAnimation(stack, type);
// Fallback to regular reload if no empty reload animation
if(animation == null && type == AnimType.RELOAD_EMPTY) {
animation = base.getAnimation(stack, AnimType.RELOAD);
}
// Fallback to regular CYCLE if no ALT_CYCLE (or CYCLE_EMPTY) exists
if(animation == null && (type == AnimType.ALT_CYCLE || type == AnimType.CYCLE_EMPTY)) {
animation = base.getAnimation(stack, AnimType.CYCLE);
}
if(animation != null) {
boolean isReloadAnimation = type == AnimType.RELOAD || type == AnimType.RELOAD_CYCLE || type == AnimType.RELOAD_EMPTY;
HbmAnimations.hotbar[slot][0] = new Animation(stack.getItem().getUnlocalizedName(), System.currentTimeMillis(), animation, isReloadAnimation && base.mainConfig.reloadAnimationsSequential);
}
} catch(Exception x) { }
return null;
}
public static void handleSedna(EntityPlayer player, ItemStack stack, int slot, AnimType type, int receiverIndex, int gunIndex) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
GunConfig config = gun.getConfig(stack, gunIndex);
if(type == AnimType.CYCLE) {
if(gunIndex < gun.lastShot.length) gun.lastShot[gunIndex] = System.currentTimeMillis();
gun.shotRand = player.worldObj.rand.nextDouble();
Receiver[] receivers = config.getReceivers(stack);
if(receiverIndex >= 0 && receiverIndex < receivers.length) {
Receiver rec = receivers[receiverIndex];
BiConsumer<ItemStack, LambdaContext> onRecoil= rec.getRecoil(stack);
if(onRecoil != null) onRecoil.accept(stack, new LambdaContext(config, player, player.inventory, receiverIndex));
}
}
BiFunction<ItemStack, AnimType, BusAnimation> anims = config.getAnims(stack);
BusAnimation animation = anims.apply(stack, type);
if(animation == null && type == AnimType.RELOAD_EMPTY) {
animation = anims.apply(stack, AnimType.RELOAD);
}
if(animation == null && (type == AnimType.ALT_CYCLE || type == AnimType.CYCLE_EMPTY)) {
animation = anims.apply(stack, AnimType.CYCLE);
}
if(animation != null) {
Minecraft.getMinecraft().entityRenderer.itemRenderer.resetEquippedProgress();
Minecraft.getMinecraft().entityRenderer.itemRenderer.itemToRender = stack;
boolean isReloadAnimation = type == AnimType.RELOAD || type == AnimType.RELOAD_CYCLE || type == AnimType.RELOAD_EMPTY;
HbmAnimations.hotbar[slot][gunIndex] = new Animation(stack.getItem().getUnlocalizedName(), System.currentTimeMillis(), animation, isReloadAnimation && config.getReloadAnimSequential(stack));
}
}
}
}