mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
309 lines
11 KiB
Java
309 lines
11 KiB
Java
// Date: 25.12.2015 00:41:13
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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public class ModelT45Chest extends ModelBiped
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{
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//fields
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ModelRenderer chest;
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ModelRenderer leftarm;
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ModelRenderer rightarm;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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ModelRenderer Shape6;
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ModelRenderer Shape7;
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ModelRenderer Shape8;
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ModelRenderer Shape9;
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ModelRenderer Shape10;
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ModelRenderer Shape11;
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ModelRenderer Shape12;
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ModelRenderer Shape13;
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ModelRenderer Shape14;
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ModelRenderer Shape15;
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ModelRenderer Shape16;
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ModelRenderer Shape17;
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ModelRenderer Shape18;
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ModelRenderer Shape19;
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public ModelT45Chest()
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{
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textureWidth = 128;
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textureHeight = 64;
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chest = new ModelRenderer(this, 0, 0);
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leftarm = new ModelRenderer(this, 0, 0);
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rightarm = new ModelRenderer(this, 0, 0);
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Shape1 = new ModelRenderer(this, 0, 0);
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Shape1.addBox(0F, 0F, 0F, 8, 12, 4);
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Shape1.setRotationPoint(-4F, 0F - 0.0625F / 2, -2F);
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Shape1.setTextureSize(128, 64);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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Shape2 = new ModelRenderer(this, 0, 16);
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Shape2.addBox(0F, 0F, 0F, 7, 5, 2);
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Shape2.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
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Shape2.setTextureSize(128, 64);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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Shape3 = new ModelRenderer(this, 0, 23);
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Shape3.addBox(0F, 0F, 0F, 1, 1, 1);
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Shape3.setRotationPoint(-2.5F, 7F - 0.0625F / 2, -3F);
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Shape3.setTextureSize(128, 64);
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Shape3.mirror = true;
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setRotation(Shape3, 0F, 0F, 0F);
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Shape4 = new ModelRenderer(this, 0, 25);
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Shape4.addBox(0F, 0F, 0F, 1, 1, 1);
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Shape4.setRotationPoint(1.5F, 7F - 0.0625F / 2, -3F);
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Shape4.setTextureSize(128, 64);
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Shape4.mirror = true;
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setRotation(Shape4, 0F, 0F, 0F);
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Shape5 = new ModelRenderer(this, 0, 28);
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Shape5.addBox(0F, -2F, 0F, 7, 2, 2);
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Shape5.setRotationPoint(-3.5F, 2F - 0.0625F / 2, -3.5F);
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Shape5.setTextureSize(128, 64);
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Shape5.mirror = true;
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setRotation(Shape5, -0.6108652F, 0F, 0F);
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Shape6 = new ModelRenderer(this, 48, 0);
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Shape6.addBox(0F, 0F, 0F, 4, 12, 4);
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Shape6.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -2F);
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Shape6.setTextureSize(128, 64);
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Shape6.mirror = true;
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setRotation(Shape6, 0F, 0F, 0F);
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Shape7 = new ModelRenderer(this, 32, 0);
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Shape7.addBox(0F, 0F, 0F, 4, 12, 4);
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Shape7.setRotationPoint(-8F + 6 - 0.25F, 0F - 3, -2F);
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Shape7.setTextureSize(128, 64);
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Shape7.mirror = true;
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setRotation(Shape7, 0F, 0F, 0F);
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Shape8 = new ModelRenderer(this, 32, 16);
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Shape8.addBox(0F, 0F, 0F, 5, 6, 6);
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Shape8.setRotationPoint(4F - 6 + 0.25F, 4F - 3, -3F);
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Shape8.setTextureSize(128, 64);
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Shape8.mirror = true;
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setRotation(Shape8, 0F, 0F, 0F);
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Shape9 = new ModelRenderer(this, 0, 34);
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Shape9.addBox(0F, 0F, 0F, 5, 6, 6);
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Shape9.setRotationPoint(-9F + 6 - 0.25F, 4F - 3, -3F);
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Shape9.setTextureSize(128, 64);
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Shape9.mirror = true;
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setRotation(Shape9, 0F, 0F, 0F);
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Shape10 = new ModelRenderer(this, 32, 30);
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Shape10.addBox(0F, 0F, 0F, 2, 6, 2);
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Shape10.setRotationPoint(1F, 4F - 0.0625F / 2, 2F);
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Shape10.setTextureSize(128, 64);
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Shape10.mirror = true;
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setRotation(Shape10, 0F, 0F, 0F);
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Shape11 = new ModelRenderer(this, 42, 30);
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Shape11.addBox(0F, 0F, 0F, 2, 6, 2);
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Shape11.setRotationPoint(-3F, 4F - 0.0625F / 2, 2F);
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Shape11.setTextureSize(128, 64);
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Shape11.mirror = true;
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setRotation(Shape11, 0F, 0F, 0F);
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Shape12 = new ModelRenderer(this, 26, 9);
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Shape12.addBox(0F, 0F, 0F, 1, 6, 1);
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Shape12.setRotationPoint(1.5F, -2F - 0.0625F / 2, 2F);
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Shape12.setTextureSize(128, 64);
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Shape12.mirror = true;
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setRotation(Shape12, 0F, 0F, 0F);
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Shape13 = new ModelRenderer(this, 26, 0);
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Shape13.addBox(0F, 0F, 0F, 1, 6, 1);
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Shape13.setRotationPoint(-2.5F, -2F - 0.0625F / 2, 2F);
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Shape13.setTextureSize(128, 64);
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Shape13.mirror = true;
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setRotation(Shape13, 0F, 0F, 0F);
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Shape14 = new ModelRenderer(this, 20, 18);
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Shape14.addBox(0F, 0F, 0F, 2, 2, 1);
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Shape14.setRotationPoint(-1F, 1F - 0.0625F / 2, 2F);
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Shape14.setTextureSize(128, 64);
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Shape14.mirror = true;
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setRotation(Shape14, 0F, 0F, 0F);
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Shape15 = new ModelRenderer(this, 21, 23);
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Shape15.addBox(-1.5F, -1.5F, 0F, 3, 3, 1);
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Shape15.setRotationPoint(0F, 2F - 0.0625F / 2, 3F);
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Shape15.setTextureSize(128, 64);
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Shape15.mirror = true;
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setRotation(Shape15, 0F, 0F, 0.7853982F);
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Shape16 = new ModelRenderer(this, 0, 48);
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Shape16.addBox(0F, -1F, 0F, 3, 1, 4);
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Shape16.setRotationPoint(-8F + 6 - 0.25F, 12F - 3, -2F);
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Shape16.setTextureSize(128, 64);
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Shape16.mirror = true;
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setRotation(Shape16, 0F, 0F, 0.5235988F);
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Shape17 = new ModelRenderer(this, 0, 55);
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Shape17.addBox(-3F, -1F, 0F, 3, 1, 4);
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Shape17.setRotationPoint(8F - 6 + 0.25F, 12F - 3, -2F);
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Shape17.setTextureSize(128, 64);
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Shape17.mirror = true;
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setRotation(Shape17, 0F, 0F, -0.5235988F);
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Shape18 = new ModelRenderer(this, 90, 0);
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Shape18.addBox(0F, -3F, 0F, 5, 3, 6);
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Shape18.setRotationPoint(4F - 6 + 0.25F, 0F - 3, -3F);
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Shape18.setTextureSize(128, 64);
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Shape18.mirror = true;
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setRotation(Shape18, 0F, 0F, 0.2617994F);
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Shape19 = new ModelRenderer(this, 66, 0);
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Shape19.addBox(-5F, -3F, 0F, 5, 3, 6);
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Shape19.setRotationPoint(-4F + 6 - 0.25F, 0F - 3, -3F);
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Shape19.setTextureSize(128, 64);
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Shape19.mirror = true;
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setRotation(Shape19, 0F, 0F, -0.2617994F);
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}
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/*public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5);
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Shape1.render(f5);
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Shape2.render(f5);
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Shape3.render(f5);
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Shape4.render(f5);
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Shape5.render(f5);
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Shape6.render(f5);
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Shape7.render(f5);
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Shape8.render(f5);
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Shape9.render(f5);
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Shape10.render(f5);
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Shape11.render(f5);
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Shape12.render(f5);
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Shape13.render(f5);
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Shape14.render(f5);
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Shape15.render(f5);
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Shape16.render(f5);
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Shape17.render(f5);
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Shape18.render(f5);
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Shape19.render(f5);
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}*/
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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if(entity instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer)entity;
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if(player.isSneaking())
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{
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this.isSneak = true;
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} else {
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this.isSneak = false;
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}
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ItemStack itemstack = player.inventory.getCurrentItem();
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this.heldItemRight = itemstack != null ? 1 : 0;
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if (itemstack != null && player.getItemInUseCount() > 0)
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{
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EnumAction enumaction = itemstack.getItemUseAction();
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if (enumaction == EnumAction.block)
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{
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this.heldItemRight = 3;
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}
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else if (enumaction == EnumAction.bow)
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{
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this.aimedBow = true;
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}
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}
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}
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float s = 1/16;
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.chest.rotationPointX = this.bipedBody.rotationPointX;
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this.chest.rotationPointY = this.bipedBody.rotationPointY;
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this.chest.rotationPointZ = this.bipedBody.rotationPointZ;
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this.chest.rotateAngleX = this.bipedBody.rotateAngleX;
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this.chest.rotateAngleY = this.bipedBody.rotateAngleY;
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this.chest.rotateAngleZ = this.bipedBody.rotateAngleZ;
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this.leftarm.rotationPointX = this.bipedLeftArm.rotationPointX;
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this.leftarm.rotationPointY = this.bipedLeftArm.rotationPointY;
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this.leftarm.rotationPointZ = this.bipedLeftArm.rotationPointZ;
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this.leftarm.rotateAngleX = this.bipedLeftArm.rotateAngleX;
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this.leftarm.rotateAngleY = this.bipedLeftArm.rotateAngleY;
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this.leftarm.rotateAngleZ = this.bipedLeftArm.rotateAngleZ;
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this.rightarm.rotationPointX = this.bipedRightArm.rotationPointX;
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this.rightarm.rotationPointY = this.bipedRightArm.rotationPointY;
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this.rightarm.rotationPointZ = this.bipedRightArm.rotationPointZ;
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this.rightarm.rotateAngleX = this.bipedRightArm.rotateAngleX;
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this.rightarm.rotateAngleY = this.bipedRightArm.rotateAngleY;
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this.rightarm.rotateAngleZ = this.bipedRightArm.rotateAngleZ;
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.chest.addChild(Shape1);
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this.chest.addChild(Shape2);
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this.chest.addChild(Shape3);
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this.chest.addChild(Shape4);
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this.chest.addChild(Shape5);
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this.chest.addChild(Shape10);
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this.chest.addChild(Shape11);
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this.chest.addChild(Shape12);
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this.chest.addChild(Shape13);
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this.chest.addChild(Shape14);
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this.chest.addChild(Shape15);
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this.chest.render(par7);
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this.aimedBow = false;
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GL11.glPopMatrix();
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this.renderLeft(par1Entity, par2, par3, par4, par5, par6, par7);
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this.renderRight(par1Entity, par2, par3, par4, par5, par6, par7);
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}
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public void renderLeft(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.leftarm.addChild(Shape6);
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this.leftarm.addChild(Shape8);
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this.leftarm.addChild(Shape17);
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this.leftarm.addChild(Shape18);
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this.leftarm.render(par7);
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this.aimedBow = false;
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GL11.glPopMatrix();
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}
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public void renderRight(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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this.rightarm.addChild(Shape7);
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this.rightarm.addChild(Shape9);
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this.rightarm.addChild(Shape16);
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this.rightarm.addChild(Shape19);
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this.rightarm.render(par7);
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this.aimedBow = false;
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GL11.glPopMatrix();
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}
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}
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