mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
479 lines
13 KiB
Java
479 lines
13 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.explosion.ExplosionNT;
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import com.hbm.explosion.ExplosionNT.ExAttrib;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IBulletImpactBehavior;
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import com.hbm.interfaces.IBulletUpdateBehavior;
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import com.hbm.items.ModItems;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.nbt.NBTTagCompound;
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public class GunFatmanFactory {
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public static GunConfiguration getFatmanConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 20;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 120;
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config.firingDuration = 0;
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config.ammoCap = 1;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCUMFLEX;
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config.firingSound = "hbm:weapon.fatmanShoot";
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config.reloadSound = GunConfiguration.RSOUND_FATMAN;
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config.reloadSoundEnd = false;
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config.name = "M-42 Tactical Nuclear Catapult";
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config.manufacturer = "Fort Strong";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.NUKE_NORMAL);
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config.config.add(BulletConfigSyncingUtil.NUKE_LOW);
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config.config.add(BulletConfigSyncingUtil.NUKE_HIGH);
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config.config.add(BulletConfigSyncingUtil.NUKE_TOTS);
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config.config.add(BulletConfigSyncingUtil.NUKE_SAFE);
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config.config.add(BulletConfigSyncingUtil.NUKE_PUMPKIN);
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config.durability = 1000;
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return config;
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}
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public static GunConfiguration getMIRVConfig() {
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GunConfiguration config = getFatmanConfig();
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config.name = "M-42 Experimental MIRV";
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config.manufacturer = "Fort Strong";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.NUKE_MIRV_NORMAL);
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config.config.add(BulletConfigSyncingUtil.NUKE_MIRV_LOW);
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config.config.add(BulletConfigSyncingUtil.NUKE_MIRV_HIGH);
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config.config.add(BulletConfigSyncingUtil.NUKE_MIRV_SAFE);
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config.config.add(BulletConfigSyncingUtil.NUKE_MIRV_SPECIAL);
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config.durability = 1000;
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return config;
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}
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public static GunConfiguration getBELConfig() {
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GunConfiguration config = getFatmanConfig();
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config.name = "Balefire Egg Launcher";
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config.manufacturer = "Fort Strong";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.NUKE_AMAT);
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return config;
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}
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public static GunConfiguration getProtoConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 20;
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config.roundsPerCycle = 8;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 120;
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config.firingDuration = 0;
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config.ammoCap = 8;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCUMFLEX;
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config.firingSound = "hbm:weapon.fatmanShoot";
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config.reloadSound = GunConfiguration.RSOUND_FATMAN;
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config.reloadSoundEnd = false;
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config.name = "M-42 Tactical Nuclear Catapult";
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config.manufacturer = "Fort Strong";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.NUKE_PROTO_NORMAL);
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config.config.add(BulletConfigSyncingUtil.NUKE_PROTO_LOW);
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config.config.add(BulletConfigSyncingUtil.NUKE_PROTO_HIGH);
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config.config.add(BulletConfigSyncingUtil.NUKE_PROTO_TOTS);
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config.config.add(BulletConfigSyncingUtil.NUKE_PROTO_SAFE);
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config.config.add(BulletConfigSyncingUtil.NUKE_PROTO_PUMPKIN);
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config.durability = 1000;
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return config;
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}
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public static BulletConfiguration getNukeConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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BulletConfigFactory.nuclearExplosion(bullet, x, y, z, 3);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNukeLowConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke_low;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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BulletConfigFactory.nuclearExplosion(bullet, x, y, z, 2);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNukeHighConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke_high;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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BulletConfigFactory.nuclearExplosion(bullet, x, y, z, 4);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNukeTotsConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke_tots;
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bullet.bulletsMin = 8;
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bullet.bulletsMax = 8;
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bullet.spread = 0.1F;
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bullet.style = bullet.STYLE_GRENADE;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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BulletConfigFactory.nuclearExplosion(bullet, x, y, z, 1);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNukeSafeConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke_safe;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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BulletConfigFactory.nuclearExplosion(bullet, x, y, z, 0);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNukePumpkinConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.ammo_nuke_pumpkin;
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bullet.explosive = 10F;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(bullet.worldObj.isRemote) {
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double posX = bullet.posX;
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double posY = bullet.posY + 0.5;
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double posZ = bullet.posZ;
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if(y >= 0) {
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posX = x + 0.5;
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posY = y + 1.5;
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posZ = z + 0.5;
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}
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ExplosionLarge.spawnParticles(bullet.worldObj, posX, posY, posZ, 45);
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getMirvConfig() {
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BulletConfiguration bullet = getNukeConfig();
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bullet.ammo = ModItems.ammo_mirv;
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bullet.style = BulletConfiguration.STYLE_MIRV;
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bullet.velocity *= 3;
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote)
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return;
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if(bullet.ticksExisted == 15) {
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bullet.setDead();
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for(int i = 0; i < 6; i++) {
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EntityBulletBase nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_NORMAL);
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nuke.setPosition(bullet.posX, bullet.posY, bullet.posZ);
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double mod = 0.1D;
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nuke.motionX = bullet.worldObj.rand.nextGaussian() * mod;
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nuke.motionY = -0.1D;
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nuke.motionZ = bullet.worldObj.rand.nextGaussian() * mod;
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bullet.worldObj.spawnEntityInWorld(nuke);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getMirvLowConfig() {
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BulletConfiguration bullet = getNukeLowConfig();
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bullet.ammo = ModItems.ammo_mirv_low;
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bullet.style = BulletConfiguration.STYLE_MIRV;
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bullet.velocity *= 3;
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote)
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return;
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if(bullet.ticksExisted == 15) {
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bullet.setDead();
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for(int i = 0; i < 6; i++) {
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EntityBulletBase nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_LOW);
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nuke.setPosition(bullet.posX, bullet.posY, bullet.posZ);
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double mod = 0.1D;
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nuke.motionX = bullet.worldObj.rand.nextGaussian() * mod;
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nuke.motionY = -0.1D;
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nuke.motionZ = bullet.worldObj.rand.nextGaussian() * mod;
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bullet.worldObj.spawnEntityInWorld(nuke);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getMirvHighConfig() {
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BulletConfiguration bullet = getNukeHighConfig();
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bullet.ammo = ModItems.ammo_mirv_high;
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bullet.style = BulletConfiguration.STYLE_MIRV;
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bullet.velocity *= 3;
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote)
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return;
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if(bullet.ticksExisted == 15) {
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bullet.setDead();
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for(int i = 0; i < 6; i++) {
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EntityBulletBase nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_HIGH);
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nuke.setPosition(bullet.posX, bullet.posY, bullet.posZ);
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double mod = 0.1D;
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nuke.motionX = bullet.worldObj.rand.nextGaussian() * mod;
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nuke.motionY = -0.1D;
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nuke.motionZ = bullet.worldObj.rand.nextGaussian() * mod;
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bullet.worldObj.spawnEntityInWorld(nuke);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getMirvSafeConfig() {
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BulletConfiguration bullet = getNukeSafeConfig();
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bullet.ammo = ModItems.ammo_mirv_safe;
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bullet.style = BulletConfiguration.STYLE_MIRV;
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bullet.velocity *= 3;
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote)
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return;
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if(bullet.ticksExisted == 15) {
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bullet.setDead();
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for(int i = 0; i < 6; i++) {
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EntityBulletBase nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_SAFE);
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nuke.setPosition(bullet.posX, bullet.posY, bullet.posZ);
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double mod = 0.1D;
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nuke.motionX = bullet.worldObj.rand.nextGaussian() * mod;
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nuke.motionY = -0.1D;
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nuke.motionZ = bullet.worldObj.rand.nextGaussian() * mod;
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bullet.worldObj.spawnEntityInWorld(nuke);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getMirvSpecialConfig() {
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BulletConfiguration bullet = getNukeConfig();
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bullet.ammo = ModItems.ammo_mirv_special;
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bullet.style = BulletConfiguration.STYLE_MIRV;
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bullet.velocity *= 3;
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote)
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return;
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if(bullet.ticksExisted == 15) {
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bullet.setDead();
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for(int i = 0; i < 24; i++) {
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EntityBulletBase nuke = null;
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if(i < 6)
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nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_LOW);
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else if(i < 12)
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nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_TOTS);
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else if(i < 18)
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nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_NORMAL);
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else
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nuke = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.NUKE_AMAT);
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nuke.setPosition(bullet.posX, bullet.posY, bullet.posZ);
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double mod = 0.25D;
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nuke.motionX = bullet.worldObj.rand.nextGaussian() * mod;
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nuke.motionY = -0.1D;
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nuke.motionZ = bullet.worldObj.rand.nextGaussian() * mod;
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bullet.worldObj.spawnEntityInWorld(nuke);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getBalefireConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardNukeConfig();
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bullet.ammo = ModItems.gun_bf_ammo;
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bullet.style = BulletConfiguration.STYLE_BF;
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bullet.bImpact = new IBulletImpactBehavior() {
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(!bullet.worldObj.isRemote) {
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double posX = bullet.posX;
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double posY = bullet.posY + 0.5;
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double posZ = bullet.posZ;
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if(y >= 0) {
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posX = x + 0.5;
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posY = y + 1.5;
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posZ = z + 0.5;
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}
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bullet.worldObj.playSoundEffect(x, y, z, "hbm:weapon.mukeExplosion", 15.0F, 1.0F);
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ExplosionLarge.spawnShrapnels(bullet.worldObj, posX, posY, posZ, 25);
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ExplosionNT exp = new ExplosionNT(bullet.worldObj, null, posX, posY, posZ, 15F)
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.addAttrib(ExAttrib.BALEFIRE)
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.addAttrib(ExAttrib.NOPARTICLE)
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.addAttrib(ExAttrib.NOSOUND)
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.addAttrib(ExAttrib.NODROP)
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.addAttrib(ExAttrib.NOHURT);
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exp.doExplosionA();
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exp.doExplosionB(false);
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "muke");
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data.setBoolean("balefire", true);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, x, y + 0.5, z), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 250));
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}
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}
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};
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return bullet;
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}
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}
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