Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/block/RenderBlockDecoModel.java

94 lines
2.5 KiB
Java

package com.hbm.render.block;
import org.lwjgl.opengl.GL11;
import com.hbm.render.util.ObjUtil;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.model.IModelCustom;
import net.minecraftforge.client.model.obj.WavefrontObject;
public class RenderBlockDecoModel implements ISimpleBlockRenderingHandler {
private int renderID;
private IModelCustom model;
public RenderBlockDecoModel(int renderType, IModelCustom IModelCustom) {
renderID = renderType;
model = IModelCustom;
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
GL11.glPushMatrix();
Tessellator tessellator = Tessellator.instance;
IIcon iicon = block.getIcon(0, metadata);
tessellator.setColorOpaque_F(1, 1, 1);
if(renderer.hasOverrideBlockTexture()) {
iicon = renderer.overrideBlockTexture;
}
GL11.glTranslated(0, 0.1D, 0);
GL11.glScaled(1.2D, 1.2D, 1.2D);
tessellator.startDrawingQuads();
ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, modelId, false);
tessellator.draw();
GL11.glPopMatrix();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
int meta = world.getBlockMetadata(x, y, z);
IIcon iicon = block.getIcon(0, meta & 3);
tessellator.setColorOpaque_F(1, 1, 1);
if(renderer.hasOverrideBlockTexture()) {
iicon = renderer.overrideBlockTexture;
}
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
tessellator.setColorOpaque_F(1, 1, 1);
float rotation = 0;
switch(meta >> 2) {
default: //North
rotation = (float) Math.PI; break;
case 1: //South
break;
case 2: //West
rotation = 1.5F * (float) Math.PI;break;
case 3: //East
rotation = 0.5F * (float) Math.PI; break;
}
tessellator.addTranslation(x + 0.5F, y + 0.5F, z + 0.5F);
ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, rotation, true);
tessellator.addTranslation(-x - 0.5F, -y - 0.5F, -z - 0.5F);
return false;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return this.renderID;
}
}