mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
133 lines
4.5 KiB
Java
133 lines
4.5 KiB
Java
package com.hbm.particle;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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@SideOnly(Side.CLIENT)
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public class ParticleMukeFlash extends EntityFX {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/flare.png");
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private TextureManager theRenderEngine;
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boolean bf;
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public ParticleMukeFlash(TextureManager texman, World world, double x, double y, double z, boolean bf) {
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super(world, x, y, z);
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this.theRenderEngine = texman;
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this.particleMaxAge = 20;
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this.bf = bf;
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}
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public int getFXLayer() {
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return 3;
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}
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public void onUpdate() {
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super.onUpdate();
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if(this.particleAge == 15) {
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// Stem
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for(double d = 0.0D; d <= 1.8D; d += 0.1) {
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ParticleMukeCloud cloud = getCloud(theRenderEngine, worldObj, posX, posY, posZ, rand.nextGaussian() * 0.05, d + rand.nextGaussian() * 0.02, rand.nextGaussian() * 0.05);
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Minecraft.getMinecraft().effectRenderer.addEffect(cloud);
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}
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// Ground
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for(int i = 0; i < 100; i++) {
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ParticleMukeCloud cloud = getCloud(theRenderEngine, worldObj, posX, posY + 0.5, posZ, rand.nextGaussian() * 0.5, rand.nextInt(5) == 0 ? 0.02 : 0, rand.nextGaussian() * 0.5);
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Minecraft.getMinecraft().effectRenderer.addEffect(cloud);
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}
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// Mush
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for(int i = 0; i < 75; i++) {
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double x = rand.nextGaussian() * 0.5;
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double z = rand.nextGaussian() * 0.5;
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if(x * x + z * z > 1.5) {
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x *= 0.5;
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z *= 0.5;
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}
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double y = 1.8 + (rand.nextDouble() * 3 - 1.5) * (0.75 - (x * x + z * z)) * 0.5;
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ParticleMukeCloud cloud = getCloud(theRenderEngine, worldObj, posX, posY, posZ, x, y + rand.nextGaussian() * 0.02, z);
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Minecraft.getMinecraft().effectRenderer.addEffect(cloud);
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}
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}
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}
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private ParticleMukeCloud getCloud(TextureManager texman, World world, double x, double y, double z, double mx, double my, double mz) {
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if(this.bf) {
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return new ParticleMukeCloudBF(theRenderEngine, world, x, y, z, mx, my, mz);
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} else {
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return new ParticleMukeCloud(theRenderEngine, world, x, y, z, mx, my, mz);
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}
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}
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public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) {
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this.theRenderEngine.bindTexture(texture);
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boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
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if(fog) GL11.glDisable(GL11.GL_FOG);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDepthMask(false);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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RenderHelper.disableStandardItemLighting();
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tess.startDrawingQuads();
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tess.setNormal(0.0F, 1.0F, 0.0F);
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tess.setBrightness(240);
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this.particleAlpha = 1 - (((float) this.particleAge + interp) / (float) this.particleMaxAge);
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float scale = (this.particleAge + interp) * 3F + 1F;
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tess.setColorRGBA_F(1.0F, 0.9F, 0.75F, this.particleAlpha * 0.5F);
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float dX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX);
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float dY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY);
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float dZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ);
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Random rand = new Random();
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for(int i = 0; i < 24; i++) {
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rand.setSeed(i * 31 + 1);
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float pX = (float) (dX + rand.nextDouble() * 15 - 7.5);
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float pY = (float) (dY + rand.nextDouble() * 7.5 - 3.75);
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float pZ = (float) (dZ + rand.nextDouble() * 15 - 7.5);
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tess.addVertexWithUV((double) (pX - x * scale - tx * scale), (double) (pY - y * scale), (double) (pZ - z * scale - tz * scale), 1, 1);
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tess.addVertexWithUV((double) (pX - x * scale + tx * scale), (double) (pY + y * scale), (double) (pZ - z * scale + tz * scale), 1, 0);
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tess.addVertexWithUV((double) (pX + x * scale + tx * scale), (double) (pY + y * scale), (double) (pZ + z * scale + tz * scale), 0, 0);
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tess.addVertexWithUV((double) (pX + x * scale - tx * scale), (double) (pY - y * scale), (double) (pZ + z * scale - tz * scale), 0, 1);
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}
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tess.draw();
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GL11.glPolygonOffset(0.0F, 0.0F);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glEnable(GL11.GL_LIGHTING);
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if(fog) GL11.glEnable(GL11.GL_FOG);
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}
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}
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