mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
85 lines
3.0 KiB
Java
85 lines
3.0 KiB
Java
package com.hbm.blocks.generic;
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import org.lwjgl.opengl.GL11;
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import com.hbm.render.block.ISBRHUniversal;
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import com.hbm.render.util.RenderBlocksNT;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockSandbags extends Block implements ISBRHUniversal {
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public BlockSandbags(Material mat) {
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super(mat);
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}
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@Override public int getRenderType() { return renderID; }
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@Override public boolean isOpaqueCube() { return false; }
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@Override public boolean renderAsNormalBlock() { return false; }
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
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setBlockBoundsBasedOnState(world, x, y, z);
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return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z) {
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setBlockBoundsBasedOnState(world, x, y, z);
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return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
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}
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
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float min = 0.25F;
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float max = 0.75F;
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Block nx = world.getBlock(x - 1, y, z);
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Block px = world.getBlock(x + 1, y, z);
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Block nz = world.getBlock(x, y, z - 1);
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Block pz = world.getBlock(x, y, z + 1);
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float minX = (nx.isOpaqueCube() || nx.isNormalCube() || nx == this) ? 0F : min;
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float minZ = (nz.isOpaqueCube() || nz.isNormalCube() || nz == this) ? 0F : min;
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float maxX = (px.isOpaqueCube() || px.isNormalCube() || px == this) ? 1F : max;
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float maxZ = (pz.isOpaqueCube() || pz.isNormalCube() || pz == this) ? 1F : max;
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this.setBlockBounds(minX, 0, minZ, maxX, 1, maxZ);
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}
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@Override
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public void renderInventoryBlock(Block block, int meta, int modelId, Object renderBlocks) {
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GL11.glPushMatrix();
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RenderBlocks renderer = (RenderBlocks) renderBlocks;
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GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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renderer.setRenderBounds(0.125D, 0D, 0.125D, 0.875D, 1D, 0.875D);
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RenderBlocksNT.renderStandardInventoryBlock(block, meta, renderer);
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GL11.glPopMatrix();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, Object renderBlocks) {
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RenderBlocksNT renderer = RenderBlocksNT.INSTANCE.setWorld(world);
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renderer.setRenderBoundsFromBlock(block);
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Tessellator tessellator = Tessellator.instance;
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
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tessellator.setColorOpaque_F(1, 1, 1);
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renderer.renderStandardBlock(block, x, y, z);
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return true;
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}
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}
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