Hbm-s-Nuclear-Tech-GIT/com/hbm/render/model/ModelCalBarrel.java
2018-10-24 22:06:29 +02:00

109 lines
3.1 KiB
Java

// Date: 24.10.2018 09:56:30
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelCalBarrel extends ModelBase {
// fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
public ModelCalBarrel() {
textureWidth = 128;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 30, 6, 3);
Shape1.setRotationPoint(-30F, 0F, -1.5F);
Shape1.setTextureSize(128, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 19);
Shape2.addBox(0F, 0F, 0F, 30, 3, 6);
Shape2.setRotationPoint(-30F, 1.5F, -3F);
Shape2.setTextureSize(128, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 9);
Shape3.addBox(0F, 0F, 0F, 30, 5, 5);
Shape3.setRotationPoint(-30F, 0.5F, -2.5F);
Shape3.setTextureSize(128, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 28);
Shape4.addBox(0F, 0F, 0F, 1, 2, 2);
Shape4.setRotationPoint(-30.5F, 0.5F, -1F);
Shape4.setTextureSize(128, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 6, 28);
Shape5.addBox(0F, 0F, 0F, 3, 2, 2);
Shape5.setRotationPoint(-33F, 3.5F, -1F);
Shape5.setTextureSize(128, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 66, 0);
Shape6.addBox(0F, 0F, 0F, 4, 2, 4);
Shape6.setRotationPoint(-20F, -1F, -2F);
Shape6.setTextureSize(128, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 82, 0);
Shape7.addBox(0F, -1F, -4F, 4, 1, 4);
Shape7.setRotationPoint(-20F, -1F, 2F);
Shape7.setTextureSize(128, 32);
Shape7.mirror = true;
setRotation(Shape7, -0.3490659F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
}
public void renderAll(float f5) {
GL11.glPushMatrix();
GL11.glTranslated(0, 1D/16D * 1, 0);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
GL11.glPopMatrix();
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}