194 lines
4.7 KiB
Java

package com.hbm.items.weapon;
import java.util.List;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import com.hbm.handler.GunConfiguration;
import com.hbm.interfaces.IHoldableWeapon;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public class ItemGunBase extends Item implements IHoldableWeapon {
private GunConfiguration mainConfig;
private GunConfiguration altConfig;
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
return stack;
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isCurrentItem) {
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) {
boolean left = getIsMouseDown(stack);
boolean right = getIsAltDown(stack);
if(left && right) {
//TODO: stop both with packet
setIsMouseDown(stack, false);
setIsAltDown(stack, false);
}
if(!left && !right) {
if(Mouse.isButtonDown(0)) {
//TODO: start with packet
setIsMouseDown(stack, true);
} else if(Mouse.isButtonDown(0)) {
//TODO: start with packet
setIsAltDown(stack, true);
}
}
if(left && !Mouse.isButtonDown(0)) {
//TODO: stop with packet
setIsMouseDown(stack, false);
}
if(right && !Mouse.isButtonDown(1)) {
//TODO: stop with packet
setIsAltDown(stack, false);
}
if(mainConfig.reloadType != 0 || (altConfig != null && altConfig.reloadType != 0)) {
if(Keyboard.isKeyDown(Keyboard.KEY_R)) {
}
//TODO: reload with packet
}
} else {
}
}
//called every time the gun shoots
private void fire(ItemStack stack, World world, EntityPlayer player) {
}
//called on right click
private void startAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
}
//called on right click release
private void endAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
}
//reload action, if existent
private void reload(ItemStack stack, World world, EntityPlayer player) {
}
//item mouseover text
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
}
/// if reloading routine is active ///
public static void setIsReloading(ItemStack stack, boolean b) {
writeNBT(stack, "isReloading", b ? 1 : 0);
}
public static boolean getIsReloading(ItemStack stack) {
return readNBT(stack, "isReloading") == 1;
}
/// if left mouse button is down ///
public static void setIsMouseDown(ItemStack stack, boolean b) {
writeNBT(stack, "isMouseDown", b ? 1 : 0);
}
public static boolean getIsMouseDown(ItemStack stack) {
return readNBT(stack, "isMouseDown") == 1;
}
/// if alt mouse button is down ///
public static void setIsAltDown(ItemStack stack, boolean b) {
writeNBT(stack, "isMouseDown", b ? 1 : 0);
}
public static boolean getIsAltDown(ItemStack stack) {
return readNBT(stack, "isMouseDown") == 1;
}
/// RoF cooldown ///
public static void setDelay(ItemStack stack, int i) {
writeNBT(stack, "dlay", i);
}
public static int getDelay(ItemStack stack) {
return readNBT(stack, "dlay");
}
/// R/W cycle animation timer ///
public static void setCycleAnim(ItemStack stack, int i) {
writeNBT(stack, "cycle", i);
}
public static int getCycleAnim(ItemStack stack) {
return readNBT(stack, "cycle");
}
/// R/W reload animation timer ///
public static void setReloadAnim(ItemStack stack, int i) {
writeNBT(stack, "reload", i);
}
public static int getReloadAnim(ItemStack stack) {
return readNBT(stack, "reload");
}
/// magazine capacity ///
public static void setMag(ItemStack stack, int i) {
writeNBT(stack, "magazine", i);
}
public static int getMag(ItemStack stack) {
return readNBT(stack, "magazine");
}
/// magazine type (int specified by index in bullet config list) ///
public static void setMagType(ItemStack stack, int i) {
writeNBT(stack, "magazineType", i);
}
public static int getMagType(ItemStack stack) {
return readNBT(stack, "magazineType");
}
/// NBT utility ///
private static void writeNBT(ItemStack stack, String key, int value) {
if(!stack.hasTagCompound())
stack.stackTagCompound = new NBTTagCompound();
stack.stackTagCompound.setInteger(key, value);
}
private static int readNBT(ItemStack stack, String key) {
if(!stack.hasTagCompound())
return 0;
return stack.stackTagCompound.getInteger(key);
}
}