Hbm-s-Nuclear-Tech-GIT/com/hbm/tileentity/TileEntityLaunchPad.java
2016-09-23 20:34:21 +02:00

448 lines
11 KiB
Java

package com.hbm.tileentity;
import com.hbm.blocks.LaunchPad;
import com.hbm.interfaces.IConductor;
import com.hbm.interfaces.IConsumer;
import com.hbm.items.ModItems;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
public class TileEntityLaunchPad extends TileEntity implements ISidedInventory, IConsumer {
public ItemStack slots[];
public int power;
public final int maxPower = 100000;
private static final int[] slots_top = new int[] {0};
private static final int[] slots_bottom = new int[] {2};
private static final int[] slots_side = new int[] {1};
public int targetX = this.xCoord + 50;
public int targetZ = this.zCoord;
public int state = 0;
public int preState = 0;
private String customName;
public TileEntityLaunchPad() {
slots = new ItemStack[3];
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if(slots[i] != null)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.launchPad";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
{
return false;
}else{
return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64;
}
}
//You scrubs aren't needed for anything (right now)
@Override
public void openInventory() {}
@Override
public void closeInventory() {}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemStack) {
return true;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if(slots[i] != null)
{
if(slots[i].stackSize <= j)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0)
{
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
power = nbt.getShort("power");
state = nbt.getShort("state");
slots = new ItemStack[getSizeInventory()];
for(int i = 0; i < list.tagCount(); i++)
{
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < slots.length)
{
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
NBTTagList list = new NBTTagList();
nbt.setShort("power", (short) power);
nbt.setShort("state", (short) state);
for(int i = 0; i < slots.length; i++)
{
if(slots[i] != null)
{
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte)i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_)
{
return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side);
}
@Override
public boolean canInsertItem(int i, ItemStack itemStack, int j) {
return this.isItemValidForSlot(i, itemStack);
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return j != 0 || i != 1 || itemStack.getItem() == Items.bucket;
}
public int getPowerScaled(int i) {
return (power * i) / maxPower;
}
@Override
public void updateEntity() {
if(/*power + 100 <= maxPower && */slots[2] != null && slots[2].getItem() == ModItems.battery_creative)
{
power = maxPower;
}
if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.battery_generic && slots[2].getItemDamage() < 50)
{
power += 100;
slots[2].setItemDamage(slots[2].getItemDamage() + 1);
}
if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.battery_advanced && slots[2].getItemDamage() < 200)
{
power += 100;
slots[2].setItemDamage(slots[2].getItemDamage() + 1);
}
if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.battery_schrabidium && slots[2].getItemDamage() < 10000)
{
power += 100;
slots[2].setItemDamage(slots[2].getItemDamage() + 1);
}
if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.fusion_core && slots[2].getItemDamage() < 5000)
{
power += 100;
slots[2].setItemDamage(slots[2].getItemDamage() + 1);
}
if(power + 100 <= maxPower && slots[2] != null && slots[2].getItem() == ModItems.energy_core && slots[2].getItemDamage() < 5000)
{
power += 100;
slots[2].setItemDamage(slots[2].getItemDamage() + 1);
}
this.preState = this.state;
if(this.slots[0] == null ||
(this.slots[0] != null &&
(this.slots[0].getItem() != ModItems.missile_generic &&
this.slots[0].getItem() != ModItems.missile_strong &&
this.slots[0].getItem() != ModItems.missile_cluster &&
this.slots[0].getItem() != ModItems.missile_nuclear &&
this.slots[0].getItem() != ModItems.missile_incendiary &&
this.slots[0].getItem() != ModItems.missile_buster &&
this.slots[0].getItem() != ModItems.missile_incendiary_strong &&
this.slots[0].getItem() != ModItems.missile_cluster_strong &&
this.slots[0].getItem() != ModItems.missile_buster_strong &&
this.slots[0].getItem() != ModItems.missile_burst &&
this.slots[0].getItem() != ModItems.missile_inferno &&
this.slots[0].getItem() != ModItems.missile_rain &&
this.slots[0].getItem() != ModItems.missile_drill &&
this.slots[0].getItem() != ModItems.missile_endo &&
this.slots[0].getItem() != ModItems.missile_exo &&
this.slots[0].getItem() != ModItems.missile_nuclear_cluster)))
{
this.state = 0;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_generic)
{
this.state = 1;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_strong)
{
this.state = 2;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_cluster)
{
this.state = 3;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_nuclear)
{
this.state = 4;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_incendiary)
{
this.state = 5;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_buster)
{
this.state = 6;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_incendiary_strong)
{
this.state = 7;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_cluster_strong)
{
this.state = 8;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_buster_strong)
{
this.state = 9;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_burst)
{
this.state = 10;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_inferno)
{
this.state = 11;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_rain)
{
this.state = 12;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_drill)
{
this.state = 13;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_endo)
{
this.state = 14;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_exo)
{
this.state = 15;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if(this.slots[0] != null && this.slots[0].getItem() == ModItems.missile_nuclear_cluster)
{
this.state = 16;
if(this.state != this.preState)
{
LaunchPad.updateBlockState(this.state, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
public World getThatWorld() {
return this.worldObj;
}
@Override
public void setPower(int i) {
power = i;
}
@Override
public int getPower() {
return power;
}
@Override
public int getMaxPower() {
return maxPower;
}
}