mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
72 lines
2.3 KiB
Java
72 lines
2.3 KiB
Java
package com.hbm.render.misc;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.util.ResourceLocation;
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public class RenderScreenOverlay {
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private static final ResourceLocation misc = new ResourceLocation(RefStrings.MODID + ":textures/misc/overlay_misc.png");
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public static void renderRadCounter(ScaledResolution resolution, float radiation, Gui gui) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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int length = 74;
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int maxRad = 1000;
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int bar = getScaled(radiation, maxRad, 74);
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if(radiation >= 1 && radiation <= 999)
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bar -= (2 + Minecraft.getMinecraft().theWorld.rand.nextInt(5));
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int posX = 16;
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int posY = resolution.getScaledHeight() - 18 - 2;
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Minecraft.getMinecraft().renderEngine.bindTexture(misc);
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gui.drawTexturedModalRect(posX, posY, 0, 0, 94, 18);
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gui.drawTexturedModalRect(posX + 1, posY + 1, 1, 19, bar, 16);
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if(radiation >= maxRad * 0.75) {
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gui.drawTexturedModalRect(posX + length + 2, posY - 18, 36, 36, 18, 18);
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} else if(radiation >= maxRad * 0.5) {
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gui.drawTexturedModalRect(posX + length + 2, posY - 18, 18, 36, 18, 18);
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} else if(radiation >= maxRad * 0.25) {
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gui.drawTexturedModalRect(posX + length + 2, posY - 18, 0, 36, 18, 18);
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}
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if(radiation > 1000) {
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Minecraft.getMinecraft().fontRenderer.drawString(">1000 RAD/s", posX, posY - 8, 0xFF0000);
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} else if(radiation >= 1) {
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Minecraft.getMinecraft().fontRenderer.drawString(((int)Math.round(radiation)) + " RAD/s", posX, posY - 8, 0xFF0000);
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} else if(radiation > 0) {
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Minecraft.getMinecraft().fontRenderer.drawString("<1 RAD/s", posX, posY - 8, 0xFF0000);
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}
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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GL11.glPopMatrix();
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}
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private static int getScaled(double cur, double max, double scale) {
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return (int) Math.min(cur / max * scale, scale);
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}
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}
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