mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
78 lines
2.0 KiB
Java
78 lines
2.0 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.List;
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import com.hbm.util.ContaminationUtil;
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import com.hbm.util.ContaminationUtil.ContaminationType;
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import com.hbm.util.ContaminationUtil.HazardType;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class TileEntityDemonLamp extends TileEntity {
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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radiate(worldObj, xCoord, yCoord, zCoord);
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}
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}
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private void radiate(World world, int x, int y, int z) {
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float rads = 100000F;
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double range = 25D;
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(x + 0.5, y + 0.5, z + 0.5, x + 0.5, y + 0.5, z + 0.5).expand(range, range, range));
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for(EntityLivingBase e : entities) {
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Vec3 vec = Vec3.createVectorHelper(e.posX - (x + 0.5), (e.posY + e.getEyeHeight()) - (y + 0.5), e.posZ - (z + 0.5));
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double len = vec.lengthVector();
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vec = vec.normalize();
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float res = 0;
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for(int i = 1; i < len; i++) {
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int ix = (int)Math.floor(x + 0.5 + vec.xCoord * i);
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int iy = (int)Math.floor(y + 0.5 + vec.yCoord * i);
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int iz = (int)Math.floor(z + 0.5 + vec.zCoord * i);
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res += world.getBlock(ix, iy, iz).getExplosionResistance(null);
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}
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if(res < 1)
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res = 1;
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float eRads = rads;
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eRads /= (float)res;
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eRads /= (float)(len * len);
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ContaminationUtil.contaminate(e, HazardType.RADIATION, ContaminationType.CREATIVE, eRads);
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if(len < 2) {
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e.attackEntityFrom(DamageSource.inFire, 100);
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}
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}
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}
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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return TileEntity.INFINITE_EXTENT_AABB;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public double getMaxRenderDistanceSquared() {
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return 65536.0D;
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}
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}
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