Hbm-s-Nuclear-Tech-GIT/com/hbm/render/ModelGasMask.java
2016-02-09 18:49:10 +01:00

92 lines
2.4 KiB
Java

// Date: 23.12.2015 23:32:22
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
public class ModelGasMask extends ModelBiped
{
//fields
ModelRenderer mask;
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
public ModelGasMask()
{
textureWidth = 64;
textureHeight = 32;
bipedHead = new ModelRenderer(this, 0, 0);
bipedHead.addBox(0F - 4, 0F - 8 + 0.5F, 0F - 4, 8, 8, 3);
bipedHead.setTextureOffset(22, 0);
bipedHead.addBox(1F - 4, 3F - 8 + 0.5F, -0.5333334F - 4, 2, 2, 1);
bipedHead.setTextureOffset(22, 0);
bipedHead.addBox(5F - 4, 3F - 8 + 0.5F, -0.5F - 4, 2, 2, 1);
bipedHead.setTextureOffset(0, 22);
bipedHead.addBox(0F - 4, 3F - 8 + 0.5F, 3F - 4, 8, 1, 5);
mask = bipedHeadwear;
mask.setTextureOffset(0, 11);
mask.addBox(0 - 1, 0 + 2, 0F - 4, 2, 2, 2);
mask.setTextureOffset(0, 15);
mask.addBox(0 - 1.5F, 2 + 0.5F - 0.5F + 2, -0.5F - 4, 3, 4, 3);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
EntityPlayer player = (EntityPlayer)entity;
if(player.isSneaking())
{
this.isSneak = true;
} else {
this.isSneak = false;
}
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.mask.rotationPointX = bipedHead.rotationPointX;
this.mask.rotationPointY = bipedHead.rotationPointY;
this.mask.rotateAngleX = bipedHead.rotateAngleX - 45;
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glScalef(1.2F, 1.2F, 1.2F);
bipedHead.render(par7);
mask.render(par7);
GL11.glPopMatrix();
}
}