Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/bomb/TileEntityLaunchPadLarge.java
2024-02-12 16:49:47 +01:00

276 lines
7.7 KiB
Java

package com.hbm.tileentity.bomb;
import com.hbm.inventory.container.ContainerLaunchPadLarge;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.inventory.fluid.tank.FluidTank;
import com.hbm.inventory.gui.GUILaunchPadLarge;
import com.hbm.items.weapon.ItemMissile;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.IRadarCommandReceiver;
import com.hbm.tileentity.TileEntityMachineBase;
import api.hbm.energy.IEnergyUser;
import api.hbm.fluid.IFluidStandardReceiver;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
public class TileEntityLaunchPadLarge extends TileEntityMachineBase implements IEnergyUser, IFluidStandardReceiver, IGUIProvider, IRadarCommandReceiver {
public ItemStack toRender;
public int formFactor = -1;
/** Whether the missile has already been placed on the launchpad. Missile will render statically on the pad if true */
public boolean erected = false;
/** Whether the missile can be lifted. Missile will not render at all if false and not erected */
public boolean readyToLoad = false;
/** Instead of setting erected to true outright, this makes it so that it ties into the delay,
* which prevents a jerky transition due to the animation of the erector lagging behind a bit */
public boolean scheduleErect = false;
public float lift = 1F;
public float erector = 90F;
public float prevLift = 1F;
public float prevErector = 90F;
public float syncLift;
public float syncErector;
private int sync;
/** Delay between erector movements */
public int delay = 20;
public long power;
public final long maxPower = 100_000;
public FluidTank[] tanks;
public TileEntityLaunchPadLarge() {
super(7);
this.tanks = new FluidTank[2];
this.tanks[0] = new FluidTank(Fluids.NONE, 24_000);
this.tanks[1] = new FluidTank(Fluids.NONE, 24_000);
}
@Override
public String getName() {
return "container.launchPad";
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
float erectorSpeed = 1.5F;
float liftSpeed = 0.025F;
if(slots[0] != null) {
if(slots[0].getItem() instanceof ItemMissile) {
ItemMissile missile = (ItemMissile) slots[0].getItem();
this.formFactor = missile.formFactor.ordinal();
setFuel(missile);
}
if(this.erector == 90F && this.lift == 1F) {
this.readyToLoad = true;
}
} else {
readyToLoad = false;
erected = false;
delay = 20;
}
if(delay > 0) {
delay--;
if(delay < 10 && scheduleErect) {
this.erected = true;
this.scheduleErect = false;
}
// if there is no missile or the missile isn't ready (i.e. the erector hasn't returned to zero position yet), retract
if(slots[0] == null || !readyToLoad) {
//fold back erector
if(erector < 90F) {
erector = Math.min(erector + erectorSpeed, 90F);
if(erector == 90F) delay = 20;
//extend lift
} else if(lift < 1F) {
lift = Math.min(lift + liftSpeed, 1F);
if(erector == 1F) {
//if the lift is fully extended, the loading can begin
readyToLoad = true;
delay = 20;
}
}
}
} else {
//only extend if the erector isn't up yet and the missile can be loaded
if(!erected && readyToLoad) {
//first, rotate the erector
if(erector != 0F) {
erector = Math.max(erector - erectorSpeed, 0F);
if(erector == 0F) delay = 20;
//then retract the lift
} else if(lift > 0) {
lift = Math.max(lift - liftSpeed, 0F);
if(lift == 0F) {
//once the lift is at the bottom, the missile is deployed
scheduleErect = true;
delay = 20;
}
}
} else {
//first, fold back the erector
if(erector < 90F) {
erector = Math.min(erector + erectorSpeed, 90F);
if(erector == 90F) delay = 20;
//then extend the lift again
} else if(lift < 1F) {
lift = Math.min(lift + liftSpeed, 1F);
if(erector == 1F) {
//if the lift is fully extended, the loading can begin
readyToLoad = true;
delay = 20;
}
}
}
}
this.networkPackNT(250);
} else {
this.prevLift = this.lift;
this.prevErector = this.erector;
if(this.sync > 0) {
this.lift = this.lift + ((this.syncLift - this.lift) / (float) this.sync);
this.erector = this.erector + ((this.syncErector - this.erector) / (float) this.sync);
--this.sync;
} else {
this.lift = this.syncLift;
this.erector = this.syncErector;
}
}
}
@SuppressWarnings("incomplete-switch") //shut up
public void setFuel(ItemMissile missile) {
switch(missile.fuel) {
case ETHANOL_PEROXIDE:
tanks[0].setTankType(Fluids.ETHANOL);
tanks[1].setTankType(Fluids.ACID);
break;
case KEROSENE_PEROXIDE:
tanks[0].setTankType(Fluids.KEROSENE);
tanks[1].setTankType(Fluids.ACID);
break;
case KEROSENE_LOXY:
tanks[0].setTankType(Fluids.KEROSENE);
tanks[1].setTankType(Fluids.OXYGEN);
break;
case JETFUEL_LOXY:
tanks[0].setTankType(Fluids.KEROSENE_REFORM);
tanks[1].setTankType(Fluids.OXYGEN);
break;
}
}
@Override
public void serialize(ByteBuf buf) {
super.serialize(buf);
if(slots[0] != null) {
buf.writeBoolean(true);
buf.writeInt(Item.getIdFromItem(slots[0].getItem()));
buf.writeShort((short) slots[0].getItemDamage());
} else {
buf.writeBoolean(false);
}
buf.writeBoolean(erected);
buf.writeBoolean(readyToLoad);
buf.writeByte((byte) this.formFactor);
buf.writeFloat(this.lift);
buf.writeFloat(this.erector);
}
@Override
public void deserialize(ByteBuf buf) {
super.deserialize(buf);
if(buf.readBoolean()) {
this.toRender = new ItemStack(Item.getItemById(buf.readInt()), 1, buf.readShort());
} else {
this.toRender = null;
}
this.erected = buf.readBoolean();
this.readyToLoad = buf.readBoolean();
this.formFactor = buf.readByte();
this.syncLift = buf.readFloat();
this.syncErector = buf.readFloat();
if(this.lift != this.syncLift || this.erector != this.syncErector) {
this.sync = 3;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
power = nbt.getLong("power");
this.erected = nbt.getBoolean("erected");
this.readyToLoad = nbt.getBoolean("readyToLoad");
this.lift = nbt.getFloat("lift");
this.erector = nbt.getFloat("erector");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setLong("power", power);
nbt.setBoolean("erected", erected);
nbt.setBoolean("readyToLoad", readyToLoad);
nbt.setFloat("lift", lift);
nbt.setFloat("erector", erector);
}
@Override public long getPower() { return power; }
@Override public void setPower(long power) { this.power = power; }
@Override public long getMaxPower() { return maxPower; }
@Override public FluidTank[] getAllTanks() { return this.tanks; }
@Override public FluidTank[] getReceivingTanks() { return this.tanks; }
@Override
public boolean sendCommandPosition(int x, int y, int z) {
return false;
}
@Override
public boolean sendCommandEntity(Entity target) {
return false;
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerLaunchPadLarge(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUILaunchPadLarge(player.inventory, this);
}
}