mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
281 lines
7.9 KiB
Java
281 lines
7.9 KiB
Java
package com.hbm.render.entity;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import com.hbm.entity.projectile.EntityBullet;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelBullet;
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@SideOnly(Side.CLIENT)
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public class RenderRocket extends Render {
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private ModelBullet miniNuke;
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public RenderRocket() {
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miniNuke = new ModelBullet();
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}
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@Override
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public void doRender(Entity rocket, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
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float p_76986_9_) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_);
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GL11.glRotatef(rocket.prevRotationYaw + (rocket.rotationYaw - rocket.prevRotationYaw) * p_76986_9_ - 90.0F,
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0.0F, 1.0F, 0.0F);
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GL11.glRotatef(rocket.prevRotationPitch + (rocket.rotationPitch - rocket.prevRotationPitch) * p_76986_9_ + 180,
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0.0F, 0.0F, 1.0F);
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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GL11.glRotatef(new Random(rocket.getEntityId()).nextInt(360),
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1.0F, 0.0F, 0.0F);
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if (rocket instanceof EntityBullet && ((EntityBullet) rocket).getIsChopper()) {
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bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/emplacer.png"));
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} else if (rocket instanceof EntityBullet && ((EntityBullet) rocket).getIsCritical()) {
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bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/tau.png"));
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} else if (rocket instanceof EntityBullet) {
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bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/bullet.png"));
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}
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miniNuke.renderAll(0.0625F);
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//renderFlechette();
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//renderDart();
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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if (p_110775_1_ instanceof EntityBullet && ((EntityBullet) p_110775_1_).getIsChopper()) {
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return new ResourceLocation(RefStrings.MODID + ":textures/models/emplacer.png");
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} else if (p_110775_1_ instanceof EntityBullet && ((EntityBullet) p_110775_1_).getIsCritical()) {
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return new ResourceLocation(RefStrings.MODID + ":textures/models/tau.png");
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} else if (p_110775_1_ instanceof EntityBullet) {
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return new ResourceLocation(RefStrings.MODID + ":textures/models/bullet.png");
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}
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return null;
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}
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private void renderFlechette() {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glScalef(1F/16F, 1F/16F, 1F/16F);
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GL11.glScalef(-1, 1, 1);
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Tessellator tess = Tessellator.instance;
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//back
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GL11.glColor3f(0.15F, 0.15F, 0.15F);
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tess.startDrawingQuads();
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tess.addVertex(0, 1, -1);
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tess.addVertex(0, -1, -1);
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tess.addVertex(0, -1, 1);
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tess.addVertex(0, 1, 1);
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tess.draw();
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//base
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tess.startDrawingQuads();
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tess.addVertex(1, -0.5, -0.5);
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tess.addVertex(0, -1, -1);
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tess.addVertex(0, 1, -1);
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tess.addVertex(1, 0.5, -0.5);
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tess.draw();
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tess.startDrawingQuads();
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tess.addVertex(0, -1, 1);
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tess.addVertex(1, -0.5, 0.5);
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tess.addVertex(1, 0.5, 0.5);
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tess.addVertex(0, 1, 1);
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tess.draw();
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tess.startDrawingQuads();
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tess.addVertex(0, -1, -1);
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tess.addVertex(1, -0.5, -0.5);
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tess.addVertex(1, -0.5, 0.5);
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tess.addVertex(0, -1, 1);
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tess.draw();
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tess.startDrawingQuads();
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tess.addVertex(1, 0.5, -0.5);
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tess.addVertex(0, 1, -1);
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tess.addVertex(0, 1, 1);
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tess.addVertex(1, 0.5, 0.5);
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tess.draw();
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//pin
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tess.startDrawing(4);
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tess.addVertex(1, -0.5, -0.5);
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tess.addVertex(1, 0.5, -0.5);
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tess.addVertex(6, 0, 0);
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tess.draw();
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tess.startDrawing(4);
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tess.addVertex(1, -0.5, 0.5);
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tess.addVertex(6, 0, 0);
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tess.addVertex(1, 0.5, 0.5);
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tess.draw();
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tess.startDrawing(4);
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tess.addVertex(1, -0.5, -0.5);
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tess.addVertex(6, 0, 0);
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tess.addVertex(1, -0.5, 0.5);
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tess.draw();
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tess.startDrawing(4);
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tess.addVertex(1, 0.5, -0.5);
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tess.addVertex(1, 0.5, 0.5);
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tess.addVertex(6, 0, 0);
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tess.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glPopMatrix();
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}
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private void renderDart() {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDepthMask(false);
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GL11.glScalef(1F/4F, 1F/8F, 1F/8F);
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GL11.glScalef(-1, 1, 1);
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Tessellator tess = Tessellator.instance;
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float red = 0.25F;
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float green = 0.0F;
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float blue = 1.0F;
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//front
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(6, 0, 0);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, -1, -1);
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tess.addVertex(3, 1, -1);
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tess.draw();
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, -1, 1);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(6, 0, 0);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, 1, 1);
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tess.draw();
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, -1, -1);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(6, 0, 0);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, -1, 1);
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tess.draw();
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(6, 0, 0);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, 1, -1);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(3, 1, 1);
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tess.draw();
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//mid
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(6, 0, 0);
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tess.addVertex(4, -0.5, -0.5);
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tess.addVertex(4, 0.5, -0.5);
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tess.draw();
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(4, -0.5, 0.5);
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tess.addVertex(6, 0, 0);
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tess.addVertex(4, 0.5, 0.5);
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tess.draw();
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(4, -0.5, -0.5);
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tess.addVertex(6, 0, 0);
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tess.addVertex(4, -0.5, 0.5);
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tess.draw();
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tess.startDrawing(4);
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(6, 0, 0);
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tess.addVertex(4, 0.5, -0.5);
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tess.addVertex(4, 0.5, 0.5);
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tess.draw();
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//tail
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tess.startDrawingQuads();
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(4, 0.5, -0.5);
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tess.addVertex(4, 0.5, 0.5);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(0, 0.5, 0.5);
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tess.addVertex(0, 0.5, -0.5);
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tess.draw();
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tess.startDrawingQuads();
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(4, -0.5, -0.5);
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tess.addVertex(4, -0.5, 0.5);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(0, -0.5, 0.5);
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tess.addVertex(0, -0.5, -0.5);
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tess.draw();
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tess.startDrawingQuads();
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(4, -0.5, 0.5);
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tess.addVertex(4, 0.5, 0.5);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(0, 0.5, 0.5);
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tess.addVertex(0, -0.5, 0.5);
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tess.draw();
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tess.startDrawingQuads();
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tess.setColorRGBA_F(red, green, blue, 1);
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tess.addVertex(4, -0.5, -0.5);
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tess.addVertex(4, 0.5, -0.5);
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tess.setColorRGBA_F(red, green, blue, 0);
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tess.addVertex(0, 0.5, -0.5);
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tess.addVertex(0, -0.5, -0.5);
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tess.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDepthMask(true);
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GL11.glPopMatrix();
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}
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} |