mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
More tinkering, also tried to implement bounce sound effects, but they don't seem to work. Added a config to disable casings. Commented out smoke effect because it wasn't working out.
367 lines
11 KiB
Java
367 lines
11 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import java.util.Optional;
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import com.hbm.calc.EasyLocation;
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import com.hbm.entity.particle.EntityBSmokeFX;
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import com.hbm.entity.projectile.EntityBoxcar;
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import com.hbm.entity.projectile.EntityBuilding;
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import com.hbm.entity.projectile.EntityDuchessGambit;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.items.ModItems;
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import com.hbm.lib.HbmCollection;
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import com.hbm.lib.HbmCollection.EnumGunManufacturer;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.particle.SpentCasingConfig;
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import com.hbm.particle.SpentCasingConfigBuilder;
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import com.hbm.particle.SpentCasingConfig.CasingType;
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import com.hbm.potion.HbmPotion;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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public class Gun44MagnumFactory {
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static final SpentCasingConfig CASING_44 = new SpentCasingConfigBuilder("44Magnum", CasingType.BRASS_STRAIGHT_WALL, false)
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.setCasingAmount(6).setYawFactor(0.05f).setPosOffset(new EasyLocation(0, -0.15, 0)).setSmokeChance(6)
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.setAfterReload(true).setScaleX(1.25f).setBounceSound("weapon.smallCasingBouncePB3").build();
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public static GunConfiguration getBaseConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 10;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 6;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CLASSIC;
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config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
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config.firingSound = "hbm:weapon.revolverShootAlt";
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config.reloadSoundEnd = false;
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config.config.addAll(HbmCollection.fourtyFourMagBasic);
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config.casingConfig = Optional.of(CASING_44);
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return config;
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}
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public static GunConfiguration getNovacConfig() {
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GunConfiguration config = getBaseConfig();
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config.durability = 2500;
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config.name = "ifHorseshoe";
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config.manufacturer = EnumGunManufacturer.IF;
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config.comment.add("Fallout New Vegas wasn't THAT good.");
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//
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// config.config = new ArrayList<Integer>();
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// config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
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// config.config.add(BulletConfigSyncingUtil.M44_AP);
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// config.config.add(BulletConfigSyncingUtil.M44_DU);
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// config.config.add(BulletConfigSyncingUtil.M44_PHOSPHORUS);
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// config.config.add(BulletConfigSyncingUtil.M44_STAR);
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// config.config.add(BulletConfigSyncingUtil.CHL_M44);
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// config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
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config.config = new ArrayList<Integer>();
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config.config.addAll(HbmCollection.fourtyFourMagBasic);
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return config;
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}
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public static GunConfiguration getMacintoshConfig() {
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GunConfiguration config = getBaseConfig();
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config.durability = 4000;
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config.name = "ifScope";
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config.manufacturer = EnumGunManufacturer.IF;
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config.comment.add("Poppin' mentats like tic tacs");
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.M44_PIP);
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config.config.addAll(HbmCollection.fourtyFourMagBasic);
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return config;
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}
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public static GunConfiguration getBlackjackConfig() {
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GunConfiguration config = getBaseConfig();
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config.durability = 4000;
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config.ammoCap = 5;
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config.name = "ifVanity";
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config.manufacturer = EnumGunManufacturer.IF;
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config.comment.add("Alcoholism is cool!");
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.M44_BJ);
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config.config.addAll(HbmCollection.fourtyFourMagBasic);
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return config;
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}
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public static GunConfiguration getSilverConfig() {
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GunConfiguration config = getBaseConfig();
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config.durability = 4000;
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config.ammoCap = 6;
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config.name = "ifStorm";
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config.manufacturer = EnumGunManufacturer.IF;
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config.comment.add("Our friendship is based on abusive behaviour");
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config.comment.add("and mutual hate. It's not that complicated.");
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.M44_SILVER);
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config.config.addAll(HbmCollection.fourtyFourMagBasic);
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return config;
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}
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public static GunConfiguration getRedConfig() {
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GunConfiguration config = getBaseConfig();
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config.durability = 4000;
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config.ammoCap = 64;
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config.name = "ifPit";
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config.manufacturer = EnumGunManufacturer.IF;
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config.comment.add("Explore the other side");
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config.comment.add("...from afar!");
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config.config.clear();
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config.config.addAll(HbmCollection.fourtyFourMagAll);
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// config.config = new ArrayList<Integer>();
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// config.config.add(BulletConfigSyncingUtil.M44_NORMAL);
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// config.config.add(BulletConfigSyncingUtil.M44_AP);
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// config.config.add(BulletConfigSyncingUtil.M44_DU);
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// config.config.add(BulletConfigSyncingUtil.M44_PHOSPHORUS);
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// config.config.add(BulletConfigSyncingUtil.M44_STAR);
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// config.config.add(BulletConfigSyncingUtil.CHL_M44);
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// config.config.add(BulletConfigSyncingUtil.M44_PIP);
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// config.config.add(BulletConfigSyncingUtil.M44_BJ);
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// config.config.add(BulletConfigSyncingUtil.M44_SILVER);
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// config.config.add(BulletConfigSyncingUtil.M44_ROCKET);
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return config;
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}
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static byte i = 0;
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public static BulletConfiguration getNoPipConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 18;
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bullet.dmgMax = 26;
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bullet.penetration = 20;
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return bullet;
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}
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public static BulletConfiguration getNoPipAPConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 25;
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bullet.dmgMax = 32;
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bullet.penetration = 30;
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bullet.wear = 15;
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bullet.leadChance = 10;
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return bullet;
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}
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public static BulletConfiguration getNoPipDUConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 28;
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bullet.dmgMax = 40;
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bullet.penetration = 45;
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bullet.wear = 25;
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bullet.leadChance = 50;
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return bullet;
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}
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public static BulletConfiguration getPhosphorusConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 18;
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bullet.dmgMax = 26;
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bullet.wear = 15;
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bullet.incendiary = 5;
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bullet.doesPenetrate = false;
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PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 20 * 20, 0, true);
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eff.getCurativeItems().clear();
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bullet.effects = new ArrayList<PotionEffect>();
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bullet.effects.add(new PotionEffect(eff));
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bullet.bImpact = (projectile, x, y, z) ->
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{
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "flame");
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data.setInteger("count", 15);
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data.setDouble("motion", 0.05D);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, projectile.posX, projectile.posY, projectile.posZ), new TargetPoint(projectile.dimension, projectile.posX, projectile.posY, projectile.posZ, 50));
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};
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return bullet;
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}
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public static BulletConfiguration getNoPipStarConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 42;
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bullet.dmgMax = 50;
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bullet.penetration = 50;
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bullet.wear = 25;
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bullet.leadChance = 100;
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return bullet;
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}
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public static BulletConfiguration getPipConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 30;
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bullet.dmgMax = 36;
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bullet.wear = 25;
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bullet.doesPenetrate = false;
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bullet.bHit = (projectile, hit) ->
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{
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if(!projectile.worldObj.isRemote) {
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EntityBoxcar pippo = new EntityBoxcar(projectile.worldObj);
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pippo.posX = hit.posX;
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pippo.posY = hit.posY + 50;
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pippo.posZ = hit.posZ;
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for(int j = 0; j < 50; j++) {
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EntityBSmokeFX fx = new EntityBSmokeFX(projectile.worldObj, pippo.posX + (projectile.worldObj.rand.nextDouble() - 0.5) * 4, pippo.posY + (projectile.worldObj.rand.nextDouble() - 0.5) * 12, pippo.posZ + (projectile.worldObj.rand.nextDouble() - 0.5) * 4, 0, 0, 0);
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projectile.worldObj.spawnEntityInWorld(fx);
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}
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projectile.worldObj.spawnEntityInWorld(pippo);
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projectile.worldObj.playSoundEffect(pippo.posX,
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pippo.posY + 50,
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pippo.posZ, "hbm:alarm.trainHorn", 100F, 1F);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getBJConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 30;
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bullet.dmgMax = 36;
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bullet.wear = 25;
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bullet.doesPenetrate = false;
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bullet.bHit = (projectile, hit) -> {
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if(!projectile.worldObj.isRemote) {
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EntityDuchessGambit pippo = new EntityDuchessGambit(projectile.worldObj);
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pippo.posX = hit.posX;
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pippo.posY = hit.posY + 50;
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pippo.posZ = hit.posZ;
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for(int j = 0; j < 150; j++) {
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EntityBSmokeFX fx = new EntityBSmokeFX(projectile.worldObj, pippo.posX + (projectile.worldObj.rand.nextDouble() - 0.5) * 7, pippo.posY + (projectile.worldObj.rand.nextDouble() - 0.5) * 8, pippo.posZ + (projectile.worldObj.rand.nextDouble() - 0.5) * 18, 0, 0, 0);
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projectile.worldObj.spawnEntityInWorld(fx);
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}
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projectile.worldObj.spawnEntityInWorld(pippo);
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projectile.worldObj.playSoundEffect(pippo.posX,
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pippo.posY + 50,
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pippo.posZ, "hbm:weapon.boat", 100F, 1F);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getSilverStormConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardPistolConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.dmgMin = 30;
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bullet.dmgMax = 36;
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bullet.wear = 25;
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bullet.doesPenetrate = false;
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bullet.bHit = (projectile, hit) -> {
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if(!projectile.worldObj.isRemote) {
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EntityBuilding pippo = new EntityBuilding(projectile.worldObj);
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pippo.posX = hit.posX;
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pippo.posY = hit.posY + 50;
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pippo.posZ = hit.posZ;
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for(int j = 0; j < 150; j++) {
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EntityBSmokeFX fx = new EntityBSmokeFX(projectile.worldObj, pippo.posX + (projectile.worldObj.rand.nextDouble() - 0.5) * 15, pippo.posY + (projectile.worldObj.rand.nextDouble() - 0.5) * 15, pippo.posZ + (projectile.worldObj.rand.nextDouble() - 0.5) * 15, 0, 0, 0);
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projectile.worldObj.spawnEntityInWorld(fx);
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}
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projectile.worldObj.spawnEntityInWorld(pippo);
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projectile.worldObj.playSoundEffect(pippo.posX,
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pippo.posY + 50,
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pippo.posZ, "hbm:block.debris", 100F, 1F);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getRocketConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_44, 1, i++);
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bullet.velocity = 5;
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bullet.explosive = 15F;
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bullet.trail = 1;
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return bullet;
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}
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} |