mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
167 lines
6.1 KiB
Java
167 lines
6.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityMachineExcavator;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderExcavator extends TileEntitySpecialRenderer implements IItemRendererProvider {
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public static final ResourceLocation cobble = new ResourceLocation(RefStrings.MODID, "textures/models/machines/cobblestone.png");
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public static final ResourceLocation gravel = new ResourceLocation(RefStrings.MODID, "textures/models/machines/gravel.png");
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tile.getBlockMetadata() - BlockDummyable.offset) {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(0, -((BlockDummyable) ModBlocks.machine_excavator).getHeightOffset(), 0);
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TileEntityMachineExcavator drill = (TileEntityMachineExcavator) tile;
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.mining_drill_tex);
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ResourceManager.mining_drill.renderPart("Main");
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float crusher = drill.prevCrusherRotation + (drill.crusherRotation - drill.prevCrusherRotation) * interp;
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GL11.glPushMatrix();
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GL11.glTranslatef(0.0F, 2.0F, 2.8125F);
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GL11.glRotatef(-crusher, 1, 0, 0);
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GL11.glTranslatef(0.0F, -2.0F, -2.8125F);
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ResourceManager.mining_drill.renderPart("Crusher1");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef(0.0F, 2.0F, 2.1875F);
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GL11.glRotatef(crusher, 1, 0, 0);
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GL11.glTranslatef(0.0F, -2.0F, -2.1875F);
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ResourceManager.mining_drill.renderPart("Crusher2");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glRotatef(drill.prevDrillRotation + (drill.drillRotation - drill.prevDrillRotation) * interp, 0F, -1F, 0F);
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float ext = drill.prevDrillExtension + (drill.drillExtension - drill.prevDrillExtension) * interp;
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GL11.glTranslatef(0.0F, -ext, 0.0F);
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ResourceManager.mining_drill.renderPart("Drillbit");
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while(ext >= -1.5) {
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ResourceManager.mining_drill.renderPart("Shaft");
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GL11.glTranslated(0.0D, 2.0D, 0.0D);
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ext -= 2;
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}
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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if(drill.chuteTimer > 0) {
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bindTexture(cobble);
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double widthX = 0.125;
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double widthZ = 0.125;
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double speed = 250D;
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double dropU = -System.currentTimeMillis() % speed / speed;
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double dropL = dropU + 4;
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Tessellator tess = Tessellator.instance;
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tess.startDrawingQuads();
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tess.setNormal(0F, 0F, 1F);
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tess.addVertexWithUV(widthX, 3, 2.5 + widthZ, 0, dropU);
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tess.addVertexWithUV(-widthX, 3, 2.5 + widthZ, 1, dropU);
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tess.addVertexWithUV(-widthX, 2, 2.5 + widthZ, 1, dropL);
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tess.addVertexWithUV(widthX, 2, 2.5 + widthZ, 0, dropL);
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tess.setNormal(0F, 0F, -1F);
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tess.addVertexWithUV(-widthX, 3, 2.5 - widthZ, 1, dropU);
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tess.addVertexWithUV(widthX, 3, 2.5 - widthZ, 0, dropU);
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tess.addVertexWithUV(widthX, 2, 2.5 - widthZ, 0, dropL);
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tess.addVertexWithUV(-widthX, 2, 2.5 - widthZ, 1, dropL);
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tess.setNormal(-1F, 0F, 0F);
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tess.addVertexWithUV(-widthX, 3, 2.5 + widthZ, 0, dropU);
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tess.addVertexWithUV(-widthX, 3, 2.5 - widthZ, 1, dropU);
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tess.addVertexWithUV(-widthX, 2, 2.5 - widthZ, 1, dropL);
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tess.addVertexWithUV(-widthX, 2, 2.5 + widthZ, 0, dropL);
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tess.setNormal(1F, 0F, 0F);
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tess.addVertexWithUV(widthX, 3, 2.5 - widthZ, 1, dropU);
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tess.addVertexWithUV(widthX, 3, 2.5 + widthZ, 0, dropU);
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tess.addVertexWithUV(widthX, 2, 2.5 + widthZ, 0, dropL);
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tess.addVertexWithUV(widthX, 2, 2.5 - widthZ, 1, dropL);
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tess.draw();
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boolean smoosh = drill.enableCrusher;
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widthX = smoosh ? 0.5 : 0.25;
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widthZ = 0.0625;
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double uU = smoosh ? 4 : 2;
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double uL = 0.5;
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bindTexture(smoosh ? gravel : cobble);
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tess.startDrawingQuads();
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tess.setNormal(0F, 0F, 1F);
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tess.addVertexWithUV(widthX, 2, 2.5 + widthZ, 0, dropU);
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tess.addVertexWithUV(-widthX, 2, 2.5 + widthZ, uU, dropU);
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tess.addVertexWithUV(-widthX, 1, 2.5 + widthZ, uU, dropL);
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tess.addVertexWithUV(widthX, 1, 2.5 + widthZ, 0, dropL);
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tess.setNormal(0F, 0F, -1F);
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tess.addVertexWithUV(-widthX, 2, 2.5 - widthZ, uU, dropU);
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tess.addVertexWithUV(widthX, 2, 2.5 - widthZ, 0, dropU);
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tess.addVertexWithUV(widthX, 1, 2.5 - widthZ, 0, dropL);
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tess.addVertexWithUV(-widthX, 1, 2.5 - widthZ, uU, dropL);
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tess.setNormal(-1F, 0F, 0F);
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tess.addVertexWithUV(-widthX, 2, 2.5 + widthZ, 0, dropU);
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tess.addVertexWithUV(-widthX, 2, 2.5 - widthZ, uL, dropU);
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tess.addVertexWithUV(-widthX, 1, 2.5 - widthZ, uL, dropL);
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tess.addVertexWithUV(-widthX, 1, 2.5 + widthZ, 0, dropL);
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tess.setNormal(1F, 0F, 0F);
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tess.addVertexWithUV(widthX, 2, 2.5 - widthZ, uL, dropU);
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tess.addVertexWithUV(widthX, 2, 2.5 + widthZ, 0, dropU);
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tess.addVertexWithUV(widthX, 1, 2.5 + widthZ, 0, dropL);
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tess.addVertexWithUV(widthX, 1, 2.5 - widthZ, uL, dropL);
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tess.draw();
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}
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_excavator);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -2, 0);
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GL11.glScaled(3, 3, 3);
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}
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public void renderCommon() {
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.mining_drill_tex); ResourceManager.mining_drill.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}};
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}
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}
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