mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
84 lines
2.6 KiB
Java
84 lines
2.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityFurnaceSteel;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderFurnaceSteel extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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GL11.glRotatef(-90, 0F, 1F, 0F);
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bindTexture(ResourceManager.furnace_steel_tex);
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ResourceManager.furnace_steel.renderAll();
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TileEntityFurnaceSteel furnace = (TileEntityFurnaceSteel) tileEntity;
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if(furnace.wasOn) {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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float col = (float )Math.sin(System.currentTimeMillis() * 0.001);
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Tessellator tess = Tessellator.instance;
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tess.startDrawingQuads();
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tess.setColorRGBA_F(0.875F + col * 0.125F, 0.625F + col * 0.375F, 0F, 0.5F);
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//tess.setColorRGBA_I(Color.HSBtoRGB(furnace.getWorldObj().getTotalWorldTime() / 50.0F, 0.5F, 0.1F) & 16777215, 255);
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tess.setBrightness(240);
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for(int i = 0; i < 4; i++) {
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tess.setNormal(1F, 0F, 0F);
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tess.addVertex(1 + i * 0.0625, 1, -1);
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tess.addVertex(1 + i * 0.0625, 1, 1);
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tess.addVertex(1 + i * 0.0625, 0.5, 1);
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tess.addVertex(1 + i * 0.0625, 0.5, -1);
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}
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tess.draw();
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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}
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.furnace_steel);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -1.5, 0);
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GL11.glScaled(3.25, 3.25, 3.25);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.furnace_steel_tex);
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ResourceManager.furnace_steel.renderAll();
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}};
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}
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}
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