mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
55 lines
3.9 KiB
Plaintext
55 lines
3.9 KiB
Plaintext
## Added
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* Glpyhids
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* Hives will spawn randomly in the world
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* Hives will constantly spawn new glyphids
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* If exposed to soot, hives will create glyphid scouts, which when far enough from another hive will explode and generate a new hive
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* Higher soot levels create stronger glyphids
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* Glyphids possess armor which has a chance of breaking off and fully absorbing damage
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* Each glyphid has five armor plates
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* Glyphid types include multiple tiers of melee glyphids as well as a few ranged ones, the scout, and a nuclear variant
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* Compressor
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* Can compress fluids, turning them into higher pressure variants
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* Higher pressure fluid can use the same ducts as regular fluids, connections work the same so long as the input tank can accept the higher pressure type
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* Can also turn steam into higher pressure types
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* Vacuum refining now requires oil at 2 PU
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* Some chemical plant recipes also require compressed fluid, TATB requires sour gas at 1 PU and osmiridic solution requires hydrogen peroxide at 5 PU
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* A new rocket artillery ammo type that creates volcanic lava on impact
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* BDCL
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* A type of lubricant that is easy to make and can be used in hydraulic piston and electric press recipes instead of regular lubricant
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* FBI drones
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* A configurable amount of drones can now spawn during FBI raids
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* They will hover over players, dropping bombs
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## Changed
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* Updated russian localization
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* Fluid traits can now be configured, any fluid can now have any fluid with variable stats assigned to them
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* Large explosions now load the central chunk they are in, this can be disabled in the config
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* Burning leaded fuels now releases poisonous heavy metals into the atmosphere
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* The pollution detector now displays rounded values
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* More machines and especially destroyed ones now release soot
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* The iGen has been rebalanced again, delete your machine config file for the changes to take effect
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* The lubricant power multiplier has been increased from 1.1 to 1.5
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* The fluid divisor has been lowered from 5,000 to 1,000, meaning the iGen now burns flammable liquids at full efficiency
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* Removed the config for having an additional keybind for dashing, the keybind is now always active since it no longer conflicts with crouching
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* Crucible recipes no longer use foundry scraps to visualize the recipes, instead they use a lava-like texture
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* Fusion reactors are now made from welded magnets which are created by welding a cast steel plate onto a magnet
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* Due to the cost of the cast plates, fusion reactor magnets are now cheaper to compensate
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* Consequently, particle accelerators are now also cheaper due to being made from mostly fusion reactor magnets
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* The blowtorch now consumes only 250mB per operation, allowing for up to 16 things to be welded with a single fill
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* The page and notebook items have been replaced with more dynamic book items that get their data from NBT
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* C4 can now be made by irradiating PVC
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* Play stupid games, win stupid prizes
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* Gas grenades now use the new gas system which should be a lot more pleasant to look at and less heavy on the TPS
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* Leaded fuels now release heavy metal into the air, heavy metal can cause lead poisoning
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* Lower heavy metal concentrations can also cause heavy metal poisoning when breaking blocks
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* Gas artillery shell now create heavy metal and poisonous pollution
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* FBI agents will now target the player from a much larger distance
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## Fixed
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* Fixed potential crash or logspam regarding the pollution handler
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* Fixed missiles leaving behind a 3x3 grid of loaded chunks after being destroyed
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* Fixed coal ore yielding coal in the crucible instead of making carbon
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* Fixed a potential issue where BuildCraft generators can't supply the RF to HE converter
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* Fixed combustion engine sound sometimes continue playing even when turned off
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* Fixed large mining drill not properly performing a block check and potentially deleting blocks when placed
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* Fixed calcium solution not having a fluid texture |