Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/entity/mob/EntityGlyphidBombardier.java
2023-06-17 18:29:57 +02:00

102 lines
2.6 KiB
Java

package com.hbm.entity.mob;
import com.hbm.entity.projectile.EntityAcidBomb;
import com.hbm.main.ResourceManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityGlyphidBombardier extends EntityGlyphid {
public EntityGlyphidBombardier(World world) {
super(world);
}
public ResourceLocation getSkin() {
return ResourceManager.glyphid_bombardier_tex;
}
protected Entity lastTarget;
protected double lastX;
protected double lastY;
protected double lastZ;
@Override
public void onUpdate() {
super.onUpdate();
if(!this.worldObj.isRemote) {
Entity e = this.getEntityToAttack();
if(this.ticksExisted % 20 == 0 && e != null) {
this.lastTarget = e;
this.lastX = e.posX;
this.lastY = e.posY;
this.lastZ = e.posZ;
}
if(this.ticksExisted % 20 == 1 && e != null) {
boolean topAttack = rand.nextBoolean();
double velX = e.posX - lastX;
double velY = e.posY - lastY;
double velZ = e.posZ - lastZ;
if(this.lastTarget != e || Vec3.createVectorHelper(velX, velY, velZ).lengthVector() > 30) {
velX = velY = velZ = 0;
}
int prediction = topAttack ? 60 : 20;
Vec3 delta = Vec3.createVectorHelper(e.posX - posX + velX * prediction, (e.posY + e.height / 2) - (posY + 1) + velY * prediction, e.posZ - posZ + velZ * prediction);
double len = delta.lengthVector();
if(len < 3) return;
double targetYaw = -Math.atan2(delta.xCoord, delta.zCoord);
double x = Math.sqrt(delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord);
double y = delta.yCoord;
double v0 = getV0();
double v02 = v0 * v0;
double g = 0.04D;
double upperLower = topAttack ? 1 : -1;
double targetPitch = Math.atan((v02 + Math.sqrt(v02*v02 - g*(g*x*x + 2*y*v02)) * upperLower) / (g*x));
if(!Double.isNaN(targetPitch)) {
Vec3 fireVec = Vec3.createVectorHelper(v0, 0, 0);
fireVec.rotateAroundZ((float) -targetPitch);
fireVec.rotateAroundY((float) -(targetYaw + Math.PI * 0.5));
for(int i = 0; i < getBombCount(); i++) {
EntityAcidBomb bomb = new EntityAcidBomb(worldObj, posX, posY + 1, posZ);
bomb.setThrowableHeading(fireVec.xCoord, fireVec.yCoord, fireVec.zCoord, (float) v0, i * getSpreadMult());
bomb.damage = getBombDamage();
worldObj.spawnEntityInWorld(bomb);
}
this.swingItem();
}
}
}
}
public float getBombDamage() {
return 1.5F;
}
public int getBombCount() {
return 10;
}
public float getSpreadMult() {
return 1F;
}
public double getV0() {
return 1D;
}
}