2026-04-14 22:21:05 +02:00

74 lines
2.1 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.rbmk.TileEntityRBMKLever;
import com.hbm.tileentity.machine.rbmk.TileEntityRBMKLever.LeverUnit;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderRBMKLever extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
switch(te.getBlockMetadata()) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
TileEntityRBMKLever keypad = (TileEntityRBMKLever) te;
for(int i = 0; i < 2; i++) {
LeverUnit key = keypad.levers[i];
if(!key.active) continue;
GL11.glPushMatrix();
GL11.glTranslated(0.25, 0, i * -0.5 + 0.25);
GL11.glColor3f(1F, 1F, 1F);
this.bindTexture(ResourceManager.rbmk_lever_tex);
ResourceManager.rbmk_lever.renderPart("Base");
GL11.glPushMatrix();
GL11.glTranslated(0.125, 0.5625, 0);
GL11.glRotated(-180 * i, 0, 0, 1);
GL11.glTranslated(-0.125, -0.5625, 0);
ResourceManager.rbmk_lever.renderPart("Lever");
GL11.glPopMatrix();
FontRenderer font = Minecraft.getMinecraft().fontRenderer;
int height = font.FONT_HEIGHT;
if(key.label != null && !key.label.isEmpty()) {
GL11.glTranslated(0.01, 0.3125, 0);
int width = font.getStringWidth(key.label);
float f3 = Math.min(0.0125F, 0.4F / Math.max(width, 1));
GL11.glScalef(f3, -f3, f3);
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
GL11.glRotatef(90, 0, 1, 0);
RenderArcFurnace.fullbright(true);
font.drawString(key.label, - width / 2, - height / 2, 0x00ff00);
RenderArcFurnace.fullbright(false);
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
}