mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
81 lines
2.3 KiB
Java
81 lines
2.3 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.mob.EntityMaskMan;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelMaskMan extends ModelBase {
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
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super.render(entity, f, f1, f2, f3, f4, f5);
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GL11.glPushMatrix();
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GL11.glRotatef(180, 1, 0, 0);
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GL11.glTranslatef(0, -1.5F, 0);
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GL11.glRotatef(-90, 0, 1, 0);
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EntityMaskMan man = (EntityMaskMan)entity;
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//boolean target = entity.worldObj.getEntityByID(man.getDataWatcher().getWatchableObjectInt(man.dwTargetPlayer)) != null;
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//if(target)
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// GL11.glRotated(-f3, 0, 1, 0);
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float f7 = man.limbSwing - man.limbSwingAmount * (1.0F - f5);
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float f6 = (man.prevLimbSwingAmount + (man.limbSwingAmount - man.prevLimbSwingAmount) * f5) * 0.5F;
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double swing = Math.toDegrees(MathHelper.cos(f7 / 2F + (float)Math.PI) * 1.4F * f6);
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GL11.glRotated(swing * -0.1, 1, 0, 0);
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ResourceManager.maskman.renderPart("Torso");
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GL11.glPushMatrix();
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GL11.glTranslatef(-0.5F, 1.75F, -0.5F);
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GL11.glRotated(swing, 0, 0, 1);
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ResourceManager.maskman.renderPart("LLeg");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef(-0.5F, 1.75F, 0.5F);
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GL11.glRotated(swing * -1, 0, 0, 1);
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ResourceManager.maskman.renderPart("RLeg");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef(-0.5F, 3.75F, -1.5F);
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GL11.glRotated(swing * 0.25, 0, 0, 1);
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ResourceManager.maskman.renderPart("LArm");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef(-0.5F, 3.75F, 1.5F);
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GL11.glRotated(swing * -0.25, 0, 0, 1);
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ResourceManager.maskman.renderPart("RArm");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef(0.5F, 4F, 0);
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GL11.glRotated(-f3, 0, 1, 0);
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if(man.getHealth() >= man.getMaxHealth() / 2) {
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ResourceManager.maskman.renderPart("Head");
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} else {
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ResourceManager.maskman.renderPart("Skull");
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.iou);
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ResourceManager.maskman.renderPart("IOU");
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}
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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